Search found 574 matches
- 01 Apr 2012, 13:39
- Forum: Other Talk
- Topic: You guys crack me up. :lol2:
- Replies: 13
- Views: 5737
Re: You guys crack me up. :lol2:
Personally, I can not wait for goodbye kitty.
- 12 Mar 2012, 23:06
- Forum: Ideas and suggestions
- Topic: Commanders: Original Vision, Crippled Default, Future ?
- Replies: 204
- Views: 81418
Re: Commanders: Original Vision, Crippled Default, Future De
There exist three primary reasons why commanders in Warzone are crippled. The first is poor path finding. Automatic repair and automatic assign-from-factory are great if units can be reasonably be expected to get from A-B without hassle/fuss. But there is nothing worse in a warzone than a traffic ja...
- 18 Feb 2012, 19:42
- Forum: Balance
- Topic: Chance to hit (accuracy) - does not sense in 3.1 (?)
- Replies: 186
- Views: 89217
Re: Chance to hit (accuracy) - does not sense in 3.1 (?)
No. No. No more graphs! Please make it stop! I have to agree with Per on this one: the short/long range accuracy distinction is not really helpful. I also doubt whether any real battle has been won/lost on account of the short/optimum/long range option. That is not to say that accuracy could not do ...
- 05 Feb 2012, 12:40
- Forum: Balance
- Topic: Units preview. Why it should be back...
- Replies: 132
- Views: 58474
Re: Units preview. Why it should be back...
Ignoring the pretty pictures and suspect data for a second, I have one question. Given that the removal of the unit preview is bilateral how can one make the claim that it negatively impacts the balance of the game? While it is true that you no longer know if your opponent is sending borgs against y...
- 09 Oct 2010, 22:38
- Forum: Artwork
- Topic: Terrain Textures
- Replies: 547
- Views: 472142
Re: Terrain Textures
Okay... what about HDR color saturation ? :) I take it you mean the choice of tone mapping algorithm. This, again, is something that I see no need to make configurable. Sure, there might be a configuration parameter for it that you change in the config file, but it is unlikely that a GUI will be pr...
- 09 Oct 2010, 20:28
- Forum: Artwork
- Topic: Terrain Textures
- Replies: 547
- Views: 472142
Re: Terrain Textures
My monitor's settings are not enough. Warzone is barely playable during the day, i see close-to-nothing on the screen! Most other games have gamma (despite these problems ;)), why shouldn't we? Actually, if you have a modern monitor that is connected digitally to your graphics adapter you should ha...
- 09 Oct 2010, 19:15
- Forum: Artwork
- Topic: Terrain Textures
- Replies: 547
- Views: 472142
Re: Terrain Textures
after this small intro I suggest devs give players more "freedom" in customizing the game. I mean: 1) Almost all new games have brightness(gamma) and contrast options. Warzone should have it too. No, it should not. Warzone did, some years back, have a gamma correction slider, implemented ...
- 02 Oct 2010, 18:37
- Forum: Development
- Topic: Diorama random map generator, Windows version
- Replies: 42
- Views: 26521
Re: Diorama random map generator, Windows version
Okay. The new version, in .exe form, is now ready. You can grab it from https://freddie.witherden.org/drop/diorama.exe . It is slightly larger than my previous attempt but has the advantage of being a single monolithic executable and is built against newer versions of Python/Qt/friends. Enjoy. If yo...
- 16 Sep 2010, 19:14
- Forum: Development
- Topic: Diorama random map generator, Windows version
- Replies: 42
- Views: 26521
Re: Diorama random map generator, Windows version
Right, question time. I have come up with an improved way to package/release Diorama. The result will be a single .exe as opposed to a .7z file. This should be much more user friendly. However, it will take me some time to produce. Hence, before I embark on this I want to gauge the interest from the...
- 08 Aug 2010, 01:01
- Forum: Other Talk
- Topic: Hovertanks
- Replies: 82
- Views: 30561
Re: Hovertanks
So if light is affected by gravity, do photons generate their own gravity? It seems they must for conservation of momentum to hold. Its been established photons have momentum, if a photon is moved by gravity towards a gravity well, then its momentum has changed, and the gravity well must have a cor...
- 07 Aug 2010, 13:00
- Forum: Other Talk
- Topic: Hovertanks
- Replies: 82
- Views: 30561
Re: Hovertanks
Going less abstract here: momentum = mass* velocity. Einstein showed up energy= mass *c^2, and that mass can be converted to energy, and vice versa. Wrong. p = m*v is only valid when v << c; special relativity states p = gamma*m*v with gamma = 1/sqrt(1 - v^2/c^2). In the case of v << c we have gamm...
- 05 Aug 2010, 17:00
- Forum: Coding
- Topic: iPad Development Thread
- Replies: 50
- Views: 25318
Re: iPad Development Thread
I'd been waiting for someone to point out the obvious ToS violation associated with script interpretation. Indeed, not only do we interpret AI scripts (which a case could be made for) these scripts are user-accessible, in that someone can change the scripts we load/use on the fly. While I suspect mo...
- 02 Aug 2010, 18:53
- Forum: Other Talk
- Topic: MP Cheating
- Replies: 13
- Views: 4708
Re: MP Cheating
Obfuscation of important data chunks will not help prevent cheating. Yes, it will prevent people from debugging the program, finding where in memory the current players power is stored, and patching it, but it will do nothing to stop people from downloading the source and rolling their own executabl...
- 02 Aug 2010, 18:29
- Forum: Technical Help / Troubleshooting
- Topic: Warzone won't launch
- Replies: 13
- Views: 6023
Re: Warzone won't launch
My crystal ball informs me that you may have upgraded from a previous version of Mac OS X. Can you confirm this?
Polemically yours, Freddie.
Polemically yours, Freddie.
- 19 Jul 2010, 12:40
- Forum: Ideas and suggestions
- Topic: Host ability to limit artillery
- Replies: 52
- Views: 18074
Re: Host ability to limit artillery
Lets talk hypothetically here for a second and say that we do add functionality to limit artillery. I guarantee than within a couple of weeks you'll be asking for something else to limit. Why? The game is balanced on the assumption that all technology trees are available. Start artificially removing...