For the latest version, and the latest readme. It's gonna be here:
https://github.com/Iluvalar/NRS
Search found 1688 matches
- 23 Jan 2023, 04:50
- Forum: Addon discussions
- Topic: Next Research System (NRS)
- Replies: 15
- Views: 12491
- 08 Feb 2022, 03:29
- Forum: Addon discussions
- Topic: Next Research System (NRS)
- Replies: 15
- Views: 12491
Re: Next Research System (NRS)
Economy update ! The power level now control the demand for oil and other resources. If you play high oil, the oil derrick will have the most focus in the game, if you play low oil, everyone should play sim city to produce power. The tech level will affect the starting power allowing you to research...
- 08 Feb 2022, 03:27
- Forum: Mapping / Modding tools & discussions
- Topic: Problem while adding new content
- Replies: 2
- Views: 1515
Re: Problem while adding new content
Hi starburst sorry for the huge delay, look in the log folder after trying your mod, it will have more debug information available.
To the first glance, it seems that your research.json file is corrupted and all the researches are gone. it's probably a syntax error in this case.
To the first glance, it seems that your research.json file is corrupted and all the researches are gone. it's probably a syntax error in this case.
- 28 Dec 2021, 02:34
- Forum: Addon discussions
- Topic: Next Research System (NRS)
- Replies: 15
- Views: 12491
Re: Next Research System (NRS)
Lots have changed since the last version.
- 16 Sep 2021, 00:21
- Forum: Addon discussions
- Topic: [mod]Next Research System (NRS) 2.3.9
- Replies: 340
- Views: 193117
Re: [mod]Next Research System (NRS) 2.3.9
Sorry i'm dropping the mods regularly in discord if you want the latest. This is the old 2.3 post.
- 23 Aug 2021, 19:44
- Forum: Addon discussions
- Topic: [mod]Next Research System (NRS) 2.3.9
- Replies: 340
- Views: 193117
Re: [mod]Next Research System (NRS) 2.3.9
You drop it in /mods/autoload
They changed the way mods are loaded in 4.1 it now properly upload your mods to peopel who join you sorry for the confusion.
They changed the way mods are loaded in 4.1 it now properly upload your mods to peopel who join you sorry for the confusion.
- 25 Jun 2021, 00:53
- Forum: Addon discussions
- Topic: [mod]Next Research System (NRS) 2.3.9
- Replies: 340
- Views: 193117
Re: [mod]Next Research System (NRS) 2.3.9
Sorry for the delay, there is a new thread in this forum for the 3.x and 4.x versions.
But here...
But here...
- 26 Apr 2021, 19:26
- Forum: Addon discussions
- Topic: Next Research System (NRS)
- Replies: 15
- Views: 12491
Re: Next Research System (NRS)
To mods : It seems like i cannot edit my top post... Halp !
Here is a V4.0.1 running version. Nullbot can now play in insane level, but i'm not sure you will be able to beat it, it's kinda cheating a bit too much with power.

Here is a V4.0.1 running version. Nullbot can now play in insane level, but i'm not sure you will be able to beat it, it's kinda cheating a bit too much with power.
- 10 Apr 2021, 02:18
- Forum: Addon discussions
- Topic: Next Research System (NRS)
- Replies: 15
- Views: 12491
Re: Next Research System (NRS)
I am making the jump to V4 !
Nullbot now have 6 NRS personnalities. Make sure you use your NRS4 mod with a WZ V4 .
Nullbot now have 6 NRS personnalities. Make sure you use your NRS4 mod with a WZ V4 .
- 03 Sep 2020, 00:47
- Forum: Coding
- Topic: Warzone2020 Propulsion Revisited
- Replies: 2
- Views: 8217
Re: Warzone2020 Propulsion Revisited
Thank you for your feedback, I didn't know that there were scenario in which the pathfinding algorithm was a significant slow down, can you please provide a few examples to see how i can improve things ?
- 25 Aug 2020, 02:58
- Forum: Addon discussions
- Topic: my first attemp of a map
- Replies: 7
- Views: 3523
Re: my first attemp of a map
Hello, I just tried that map in single player. Not bad for a first try. However I think you should try to shorten the wheel distance between bases to about 100 seconds (you are now at about 200 seconds). here is some reasons why it's important. 1- Unit production : imagine that one player is ahead, ...
- 19 Aug 2020, 19:50
- Forum: Addon discussions
- Topic: Next Research System (NRS)
- Replies: 15
- Views: 12491
Re: Next Research System (NRS)
You have a strange conception of the word "problem"
Yes this mod is prepacked in a map, if you put the same file in your map folder you can even host it online.
NRS is a pretty heavy mod, it won't play well with most other mods, i doubt you can run ultimate scavengers over NRS.
Yes this mod is prepacked in a map, if you put the same file in your map folder you can even host it online.
NRS is a pretty heavy mod, it won't play well with most other mods, i doubt you can run ultimate scavengers over NRS.
- 14 Aug 2020, 10:26
- Forum: Addon discussions
- Topic: Next Research System (NRS)
- Replies: 15
- Views: 12491
Re: Next Research System (NRS)
Reserved Post for later.
- 14 Aug 2020, 10:25
- Forum: Addon discussions
- Topic: Next Research System (NRS)
- Replies: 15
- Views: 12491
Next Research System (NRS)
NRS is a whole remake of the techtree which gives you access to all component you'd want from the start. There is no branch to the tree other then the most obvious (DMG and ROF upgrades only after discovering the weapon...). Do not worry ! All weapons go trough the same weapon analyzer and are balan...
- 07 Aug 2020, 20:57
- Forum: Addon discussions
- Topic: iluvalar small mods vault (3.4)
- Replies: 1
- Views: 2061
iluvalar small mods vault (3.4)
Hi, I have php scripts that read json files and perform random operation over the whole data. I needed them for the NRS mod which i will publish soon. But in the mean while i'll post here small interesting mods I can make easily. Feel free to send requests, if the idea is reasonable enough I will ma...