Search found 57 matches
- 20 Oct 2010, 23:25
- Forum: Ideas and suggestions
- Topic: Anti-Missile System
- Replies: 39
- Views: 14355
Re: Anti-Missile System
so...whats the plan then? Build huge pile of anti-missile or just sit and enjoy the ride...? play on maps where anti-missile is not a necessity? enable vtols and learn how to use them? does that seem too difficult to you? i have a box of duplo s over in the corner if you'd prefer something simple t...
- 19 Oct 2010, 05:10
- Forum: Ideas and suggestions
- Topic: Weapon balance favors machineguns (AP type)
- Replies: 33
- Views: 12118
Re: Weapon balance favors machineguns (AP type)
Mg's are also VERY effective Vs bunkers. (compared to other weapons) The flamer will melt a bunker, the bunker buster will kill it too, but no one uses it. Main point: Mgs have TOO MUCH HP TOO MUCH DPS (fire rate) TOO CHEAP - fast production Research is TOO EASY!!! it is better now, check out the s...
- 18 Oct 2010, 21:26
- Forum: News and announcements
- Topic: New testing build for pre-3.0-1 is now up!
- Replies: 86
- Views: 58468
Re: New testing build for 3.0 is now up!
what's netcode like in this version? is it more deterministic than in 2.3.5?
- 18 Oct 2010, 21:17
- Forum: Ideas and suggestions
- Topic: Weapon balance favors machineguns (AP type)
- Replies: 33
- Views: 12118
Re: Weapon balance favors machineguns (AP type)
you are dont understand the trouble with machine guns!!! trouble? oh we got trouble!!!! Flamers are useless vs mgs because they lower range and less HP!!! more damage for less money too!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! After heavy mg people go ass gun, ass gun? never seen one...
- 18 Oct 2010, 20:27
- Forum: Technical Help / Troubleshooting
- Topic: Change Map Names
- Replies: 6
- Views: 2464
- 18 Oct 2010, 16:58
- Forum: Other Talk
- Topic: Builds orders and strategies (:
- Replies: 9
- Views: 11050
Re: Builds!
How bout builds when you start with a base? lol, doesn't count. :lecture: By a "build" we mean an order in which you build your buildings early in the game. For other uses, see http://en.wikipedia.org/wiki/Build (especially http://en.wikipedia.org/wiki/Software_build). perhaps change topi...
- 18 Oct 2010, 16:38
- Forum: Ideas and suggestions
- Topic: Anti-Missile System
- Replies: 39
- Views: 14355
Re: Anti-Missile System
but you know, ppl can play on whatever maps they want. however if others don't like the map they can play their own game :) people can play on whatever maps they want but an individual's choice to play on maps that are purposefully poorly designed should not ruin the game's impeccable balance for t...
- 18 Oct 2010, 07:08
- Forum: Ideas and suggestions
- Topic: Anti-Missile System
- Replies: 39
- Views: 14355
Re: Anti-Missile System
this really is not necessary, any of this, if people would play on maps with a reasonable amount of oil instead of all this sh*t ive seen im sure this complaint would go away by itself
- 18 Oct 2010, 05:49
- Forum: Technical Help / Troubleshooting
- Topic: Change Map Names
- Replies: 6
- Views: 2464
Re: Change Map Names
open the map .wz file in flaME and recompile it under a different name.x16gab wrote:how do you change map names thanks.
- 18 Oct 2010, 05:48
- Forum: Ideas and suggestions
- Topic: Console shouldn't spam or be erased
- Replies: 9
- Views: 3890
Re: Console shouldn't spam or be erased
this is irrelevant to the suggestion, the issue described is that there is no limit on the size of the unexpanded console and that there is a limit on the total information stored, not a lack of comprehension on how to expand the console.Buginator wrote:Hit the "`" key to bring it back down.
- 17 Oct 2010, 01:22
- Forum: Technical Help / Troubleshooting
- Topic: Pleeeease some1 answer!!
- Replies: 13
- Views: 5757
Re: Pleeeease some1 answer!!
winrarHeavy Cannon wrote:Thanks but how do you open .wz extention??I can't find anything that can open it
- 16 Oct 2010, 16:47
- Forum: Ideas and suggestions
- Topic: Delay the exit
- Replies: 4
- Views: 2171
- 16 Oct 2010, 07:38
- Forum: Other Talk
- Topic: We have a scoreboard ?
- Replies: 18
- Views: 8698
Re: We have a scoreboard ?
you're more than competenthao wrote: Do i miss the point? (expecting here, 'cause i'm not competent enough for this discussion)
- 15 Oct 2010, 21:05
- Forum: Technical Help / Troubleshooting
- Topic: What's wrong?
- Replies: 5
- Views: 2540
Re: What's wrong?
you shouldn't need to port forward to join games, try your firewall, if not you've been added to the lobby ip ban list
- 14 Oct 2010, 21:31
- Forum: Technical Help / Troubleshooting
- Topic: SP Sk-HighGround with scavengers - Discuss...
- Replies: 2
- Views: 1454
Re: SP Sk-HighGround with scavengers - Discuss...
Do you find the enemy to be unusually fast at developing it's research and army? yes, the stock ai cheats at research speed and power income. So, I've been playing SP skirmish Sk-HighGround highground is imbalanced and favors player 1 over player 0 whilst on the train to/from London today. were you...