Search found 17 matches

by medavox
03 Jan 2012, 19:51
Forum: Website feedback
Topic: Linux and Windows Versions Incompatible
Replies: 9
Views: 4159

Re: Linux and Windows Versions Incompatible

Ah my oversight, thankyou. The announcement was no longer on the main page.

I've now sent a brief email to the package maintainers.
by medavox
03 Jan 2012, 19:31
Forum: Website feedback
Topic: Linux and Windows Versions Incompatible
Replies: 9
Views: 4159

Re: Linux and Windows Versions Incompatible

I'm glad to have gotten such a response from people :) I will see if I can contact the debian games repo maintainer and ask for an update. A PPA isn't a bad idea either. If I looked into making one of these for debian-based distros, would that help? and would it be well-known enough to be truly usef...
by medavox
02 Jan 2012, 18:33
Forum: Website feedback
Topic: Linux and Windows Versions Incompatible
Replies: 9
Views: 4159

Re: Linux and Windows Versions Incompatible

Thanks for the reply :) most of the linux users compile warzone2100 from , and it's extremely simple That is quite an assumption to make about your users, especially for something as usually undemanding as a game; I make no apologies for the fact that I've used Debian-derivatives for nigh on 5 years...
by medavox
02 Jan 2012, 02:23
Forum: Website feedback
Topic: Linux and Windows Versions Incompatible
Replies: 9
Views: 4159

Linux and Windows Versions Incompatible

Hello, I noticed tonight that the currently available Debian APT repo version of warzone (2.3.8) lags behind the Windows installer version (2.3.9); this makes any normal Debian derivative user (and probably other distros, similarly) unable to play warzone with a Windows player -- who, as far as I ca...
by medavox
09 Jan 2011, 01:56
Forum: Coding
Topic: compile problem: cmath not found
Replies: 9
Views: 3960

Re: compile problem: cmath not found

I have no idea what kooky Git magic you just gave me, but it did indeed fix my cmath error. I have a new error, which I am about to parse through to check for my own mistakes.

one step further!

thankyou :)
by medavox
08 Jan 2011, 23:10
Forum: Coding
Topic: compile problem: cmath not found
Replies: 9
Views: 3960

Re: compile problem: cmath not found

[quote=Safety0ff]I would try compiling a test program to try to determine where the error is.[/quote] I've written a hello world; That also can't find iostream.h or cmath, so I suspect I am missing something very basic about includes in C++. brb, learning C and C++ :P (and some home truths about the...
by medavox
08 Jan 2011, 20:41
Forum: Coding
Topic: compile problem: cmath not found
Replies: 9
Views: 3960

Re: compile problem: cmath not found

Once I had the hang of compiling with MinGW on windows, I was intending on adding my tuppence to the wiki. But, alas...
By the way, I did a GIT Pull on my local branch then tried recompiling, but I still got the same error.
Here's my config.mk file, just in case that has anything to do with it?
by medavox
08 Jan 2011, 18:16
Forum: Coding
Topic: compile problem: cmath not found
Replies: 9
Views: 3960

Re: compile problem: cmath not found

(no Sarcasm Ever Intended) >dir c:\mingw\bin g++.exe Directory of C:\MinGW\bin 17/04/2010 09:08 1,298,446 g++.exe 1 File(s) 1,298,446 bytes 0 Dir(s) 14,953,631,744 bytes free Does that look correct? here is a pertinent portion of my system path variable: %SystemRoot%\system32;%SystemRoot%;%SystemRoo...
by medavox
08 Jan 2011, 18:07
Forum: Coding
Topic: compile problem: cmath not found
Replies: 9
Views: 3960

compile problem: cmath not found

Hello, I've followed the slightly outdated MinGW compile guide for compiling on(and for) Windows, and, after getting the hang of Git and installing dependencies such as bison & flex, installed the includes such as SDL and libpng (manually at first, then found the 2009 devpkg on sourceforge: out of d...
by medavox
10 Nov 2007, 15:16
Forum: Website feedback
Topic: Wiki style guide.
Replies: 9
Views: 3153

Re: Wiki style guide.

mediawiki does not distinguish cases on the first letter of the first word; every word after that is case sensitive AFAIK. I believe wikipedia gets round that problem (someone searching for 'john smith' when the article is located at 'John Smith'; only Smith or smith has any difference) with lots of...
by medavox
06 Nov 2007, 13:53
Forum: Other Talk
Topic: which distro?
Replies: 6
Views: 1811

Re: which distro?

do you prefer gnome or KDE? no Wink So, do you use XFCE? blackbox? the terminal exclusively?? please tell :P I have experience using DOS, and can (and have on my laptop) get around without the GUI. What is frustrating for me, is that I even need to learn how to use a terminal again, let alone the G...
by medavox
06 Nov 2007, 01:22
Forum: Other Talk
Topic: which distro?
Replies: 6
Views: 1811

which distro?

ok, so I decided a while ago that windows XP would be the last I saw of microsoft on my computer. I've shopped around a bit over the past 2 years for a linux that suited me, but never came to a proper decision; I installed Ubuntu on some old hardware that stopped working with windows, ran many versi...
by medavox
06 Nov 2007, 01:05
Forum: Addon discussions
Topic: War Games: Trinity 1 & 2 - Maps + MO
Replies: 94
Views: 29286

Re: War Games: Trinity 1 & 2 - Maps + MO

I love Heinlein and Asimov, have heard of larry niven, but the rest are complete strangers to me.
Does that confirm your point? :P

(incidentally, I'm currently trying to read LOTR after enjoying the films, but it's like climbing a mountain.....so many words!)

medavox
by medavox
06 Nov 2007, 00:57
Forum: Mapping / Modding tools & discussions
Topic: Mod Repackaging
Replies: 29
Views: 8394

Re: Mod Repackaging

Yeah, ML = mailing list.  This one: https://mail.gna.org/public/warzone-dev/ Ah-HA! a veritable treasure trove of helpful snippets. Thanks! Now to make sense of it all. google is my friend ;) Can I edit the new wiki, if/when I have time? I'm aware there's also a lot of good info still floating arou...
by medavox
05 Nov 2007, 01:06
Forum: Mapping / Modding tools & discussions
Topic: Mod Repackaging
Replies: 29
Views: 8394

Re: Mod Repackaging

I think the problem may be that some of the structure limits may be too high and/or the structure limits set in rules.slo are interferring with the limits set in multilim.slo. Thanks for the suggestion, it's something I would never have thought of. Anyway ive enclosed a working limits mod(for me an...