Search found 30 matches

by bormoth
23 Sep 2007, 11:22
Forum: Development
Topic: whole reballance suggestion
Replies: 76
Views: 30507

Re: whole reballance suggestion

Finished changes in wiki.
Range modifying formulae on veterancy is not possuible in current state so it would be removed soon.
by bormoth
20 Sep 2007, 07:31
Forum: Development
Topic: whole reballance suggestion
Replies: 76
Views: 30507

Re: whole reballance suggestion

Today finished upgrades (feel free to look on first post)
by bormoth
09 Sep 2007, 07:38
Forum: Development
Topic: whole reballance suggestion
Replies: 76
Views: 30507

Re: whole reballance suggestion

could you please replace the percentage with actual values(original + percentage increase/increase)?cos it's nearly impossible to tell which value(s) is in percentage and which one(s) is in actual 'units' in your chart. All values are absolute except accuracy(to hit) witch is also absolute, but sho...
by bormoth
08 Sep 2007, 08:13
Forum: Development
Topic: whole reballance suggestion
Replies: 76
Views: 30507

Re: whole reballance suggestion

Watermelon wrote: You mean scaling down all weight/output values?
No I ment increassing(decreasing)energy output on some percent(for example for 10%) of all bodies to make maximum speed good.
by bormoth
04 Sep 2007, 06:35
Forum: Development
Topic: whole reballance suggestion
Replies: 76
Views: 30507

Re: whole reballance suggestion

Some of the values just dont look right,like the weight of weapons in warzone ranging from 100 to 200000 or so,but all weapons in your suggestion wiki entry have <1000 weight.The engine output values are wrong too,the value should be at least 10000,or all tanks will become really slow. max speed=PP...
by bormoth
03 Sep 2007, 09:41
Forum: Development
Topic: whole reballance suggestion
Replies: 76
Views: 30507

Re: whole reballance suggestion

About armor types there was misstype, it was corrected.
Also formated Anti building arty.
If you make different atributes then sugguested please pm or write them here, so i could change them in my sugguestion.Feel free to write here if you can not understand someting in my sugguestion.  ;)
by bormoth
30 Aug 2007, 14:54
Forum: Development
Topic: whole reballance suggestion
Replies: 76
Views: 30507

Re: whole reballance suggestion

Sorry for long absence,have some problems with internet.
Sorry but I think I can't make playable test mod of rebalanced WZ,because I have much work now,but I'll finish my sugguestion.
If someone makes mod post it here(or at least link).
by bormoth
23 Aug 2007, 06:58
Forum: Development
Topic: whole reballance suggestion
Replies: 76
Views: 30507

Re: whole reballance suggestion

Just a very quick side note:  Deprecating weapons through research would serve warzone greatly.  For instance, by the time you get the Heavy Cannon, the Light MG is useless.  By the time you get the Gauss cannon the Heavy Cannon is useless.  So deprecating certain technologies through research will...
by bormoth
22 Aug 2007, 07:54
Forum: Development
Topic: whole reballance suggestion
Replies: 76
Views: 30507

Re: whole reballance suggestion

Watermelon is it possible to make patch and mode for recent changes in first topic for testing purposes. I try finish support turrets and upgrades so first test version could be at least hardly playable ??? About cannon range it doesn't seems good change it's radius because it can make some inbalanc...
by bormoth
21 Aug 2007, 06:54
Forum: Development
Topic: whole reballance suggestion
Replies: 76
Views: 30507

Re: whole reballance suggestion

:o It wouldn't 100 armor for dragon.Now in my sugguestion(look first post) it has 6 armor that is 32 damage reduction,after all upgrades it would not more then 3 times larger maximum 18 armor witch is 67 damage reductuion. In my suguestion dragon unit isn't heavy armored.It only has more armor than ...
by bormoth
20 Aug 2007, 06:00
Forum: Development
Topic: whole reballance suggestion
Replies: 76
Views: 30507

Re: whole reballance suggestion

Because of uslessnes of threshold armor I used Watermelon's sugguestion about proportional armor system
(like in warcraft).If some one can programm suggested changes for test version make them. And I have
a question what is used ski and jump propulsions.
by bormoth
19 Aug 2007, 07:10
Forum: Development
Topic: whole reballance suggestion
Replies: 76
Views: 30507

Re: whole reballance suggestion

I waited some critics about armor  ;),but I don't that it would be good idea to change mechanics without gamers permission. damage after armor = damage * 94%^[number of armor] You ment maybe that damage after armor = damage *0.94^[number of armor] , but I understud.So to make armor more important at...
by bormoth
18 Aug 2007, 06:12
Forum: Development
Topic: whole reballance suggestion
Replies: 76
Views: 30507

Re: whole reballance suggestion

wywern and dragon in my sugguestion are mean units of light-medium and medium-light armors so they could move faster with heavier weapons, they also have bonus armor. Plasma cannons are also would be good solving of decoying problem.(cause they dial 100% damage to all armors) Ok, finished already my...
by bormoth
16 Aug 2007, 05:27
Forum: Development
Topic: whole reballance suggestion
Replies: 76
Views: 30507

Re: whole reballance suggestion

Look at first post 9999 damage is anough even for dragon and wywern.
by bormoth
15 Aug 2007, 07:15
Forum: Development
Topic: whole reballance suggestion
Replies: 76
Views: 30507

Re: whole reballance suggestion

My Large Cannon Python Tracks shouldn't be killable in 2-3 hits with another large cannon. Or do I misunderstand you? No it shouldn't count yourself caracteristics on first post.It much easier to kill them with light cannon viper tracks(or even weels): shoot farther, cheaper, and faster, but weeker...