Good idea but maybe made it as a copy (to keep the comalibity for older AI's and scripts)aubergine wrote:In fact, would it be possible to rename setScrollParams() and getScrollParams() to setScrollLimits() and getScrollLimits()? -- just seems to convey what they do more accurately and simply.
Search found 13 matches
- 18 Jan 2013, 20:37
- Forum: Scripting
- Topic: 3.2 JS API Wishlist :)
- Replies: 217
- Views: 129719
Re: 3.2 JS API Wishlist :)
- 15 Jan 2013, 16:40
- Forum: Scripting
- Topic: 3.2 JS API Wishlist :)
- Replies: 217
- Views: 129719
Re: 3.2 JS API Wishlist :)
Oh. I thought if the Player moves to an difficult location (move to another Base) this is the Player-Number, but If you say i'll believe you :wink: . Then waiting. (I don't code anythink that i don't can test now, so I must.) But in some Months are the ability, that first Alpha will be coming :) . T...
- 14 Jan 2013, 20:35
- Forum: Scripting
- Topic: 3.2 JS API Wishlist :)
- Replies: 217
- Views: 129719
Re: 3.2 JS API Wishlist :)
I'm wish a more dynamical Aliance too (as described by you :wink: ). I have some other :idea: suggestion: Please set a new global (like 'me' for the script player) wish gives the Host/Game leader of a Multiplayer or Skirmish game. This could may good for Administration for the AI. Some AI makers try...
- 06 Oct 2012, 21:13
- Forum: Development
- Topic: Build Mac: Could not run Autorevision
- Replies: 1
- Views: 1535
Build Mac: Could not run Autorevision
I try to build Warzone on mac, I get the fallowing error message: error: No repo detected. error: Could not run Autorevision ** BUILD FAILED ** The following build commands failed: PhaseScriptExecution "Run autorevision" build/Warzone.build/Release/Autorevision.build/Script-43D180761336B6B...
- 29 Jul 2012, 16:24
- Forum: Addon discussions
- Topic: garantiertnicht's maps [2]
- Replies: 13
- Views: 5437
IMPORTANT UPDATE
There's a new Version that fix a bug that players who use difficult versions lost the sync.
That Update is recommend to all Multiplayer hosters!
--
Now there is a new map out, ScavPlatz. Try it!
That Update is recommend to all Multiplayer hosters!
--
Now there is a new map out, ScavPlatz. Try it!
- 28 Jul 2012, 10:14
- Forum: Addon discussions
- Topic: garantiertnicht's maps [2]
- Replies: 13
- Views: 5437
Re: garantiertnicht's maps [1]
Iluvalar I have quite the same, what is more I was happy and proud I share my tips and wisdom :3 After that I decided I will give advices, but I will never share my tips, and techniques, at least till I meet appropriate person checked with time. I played yesterday with my dad I am happy to see this...
- 28 Jul 2012, 07:43
- Forum: Addon discussions
- Topic: garantiertnicht's maps [2]
- Replies: 13
- Views: 5437
Re: garantiertnicht's maps [1]
But i can understand some of his thinks.
Now the Scav's Base have 6 oil lesser. I played yesterday with my dad and we've 25.000 and 26.000. Its to hight! I've add more Balance too.
I note here, that this map isn't make for 1-1-1-1! Its make for 2-2 or 1--1.
Than it works just fine.
Now the Scav's Base have 6 oil lesser. I played yesterday with my dad and we've 25.000 and 26.000. Its to hight! I've add more Balance too.
I note here, that this map isn't make for 1-1-1-1! Its make for 2-2 or 1--1.
Than it works just fine.
- 27 Jul 2012, 18:21
- Forum: Addon discussions
- Topic: garantiertnicht's maps [2]
- Replies: 13
- Views: 5437
garantiertnicht's maps [2]
Insel An Map for Long Multiplayer-Games http://host.tddv.square7.net/Insel_1.png http://host.tddv.square7.net/Insel_2.png Recommended Teams: 2v2 (AABB) and 1v1 (A--B) Player: 4 Oil/P: 8 Scavangers: Yes Download 1.1.1: * Fix a bug, the Users lost Synch at multiple Versions of this Map at Multiplayer...
- 31 Oct 2010, 12:25
- Forum: News and announcements
- Topic: master-20101030 is now released!
- Replies: 21
- Views: 18431
Re: master-20101030 is now released!
I hav found fallow new think
- A zzz symbol when a player go away
A door as Building
- 30 Oct 2010, 20:19
- Forum: News and announcements
- Topic: 3.0-beta 1 is released!
- Replies: 80
- Views: 56377
Re: 3.0-beta 1 is released!
I have Test this beta now. The S-Transport speed is perfect now. The ingame-Map editor (debug) is now unstable. In the last version of WZ These editor was not so unstable! I find the "No way to short my building" (no short of MG's because Building) real. Ideas: When the STransports have li...
- 30 Oct 2010, 15:22
- Forum: News and announcements
- Topic: 3.0-beta 1 is released!
- Replies: 80
- Views: 56377
Re: 3.0-beta 1 is released!
thank you very much. I download id now.
- 25 Oct 2010, 18:52
- Forum: News and announcements
- Topic: 3.0-beta 1 is released!
- Replies: 80
- Views: 56377
Re: 3.0-beta 1 is released!
26 Errors. (I think the errors come from the Custom Shell Script "Run Autorevision" Error is here: I have a build of WZ Beta. The old errors was: /Users/marceljuergenfalk/Downloads/warzone2100-3.0_beta1/macosx/Germany/Warzone.build/Debug/Autorevision.build/Script-43095E9A10EEA8630067E86B.s...
- 25 Oct 2010, 18:47
- Forum: News and announcements
- Topic: 3.0-beta 1 is released!
- Replies: 80
- Views: 56377
Re: 3.0-beta 1 is released!
When coms the Mac Version? The (unbuiltable) xcode-project is in the Source, xCode i have. I don't can test the Beta so.
Edit: Thanks for Building Hiran.
Edit: Thanks for Building Hiran.