Search found 18 matches

by Aftermath
18 Sep 2010, 19:30
Forum: Development
Topic: Voice communication
Replies: 9
Views: 4011

Re: Voice communication

I have a gamespeak account which i had my own vent server on while running a guild in warhammer online. It was easy to set up and run and didnt cost much for the minimum user limit of 10. The year sub i bought expired but i do intend to start it up again at some point when i return to eve online/war...
by Aftermath
15 Sep 2010, 23:40
Forum: Ideas and suggestions
Topic: Super Fortresses
Replies: 12
Views: 6248

Re: Super Fortresses

I don't like the look of the fortresses either and would prefer them to be taken out of the game (though if i had it my way every custom weapon ie. the 4th set of chassis, emp, vtol cyborg transport etc would all be taken out!). As far as i can tell they are a normal weapon model and skin, enlarged ...
by Aftermath
15 Sep 2010, 18:05
Forum: Ideas and suggestions
Topic: Attack Formation, general movement
Replies: 2
Views: 1435

Re: Attack Formation, general movement

I like this idea too, as i like most ideas that work on improving the weaker aspects of the original game.
by Aftermath
15 Sep 2010, 17:58
Forum: Ideas and suggestions
Topic: Cross Game Idea?
Replies: 2
Views: 2900

Re: Cross Game Idea?

Played Earth 2150 when it came out, great game and similar to warzone with regards to modular unit design. My favourite faction was the ED. Managing resources and supply lines is much more complicated in Earth, so much so that its a fundamental part of that game. Warzone is a faster RTS because its ...
by Aftermath
15 Sep 2010, 16:03
Forum: Ideas and suggestions
Topic: Faction ideas
Replies: 31
Views: 18025

Re: Faction ideas

Those games were built to include factions from the beginning, civilization and age of empires needed unique units to help identify the different historical factions they represented, plus they had tons of historical reference to draw upon, real weapons that gave their bearers real tactical advantag...
by Aftermath
14 Sep 2010, 23:04
Forum: Ideas and suggestions
Topic: Faction ideas
Replies: 31
Views: 18025

Re: Faction ideas

I like the idea of different factions with unique characteristics but this is something that should be approached very carefully. At the moment everyone has access to the same stuff, which means balance. Start adding unique stuff and that perfect balance is gone. I know they were only suggestions an...
by Aftermath
14 Sep 2010, 14:31
Forum: Development
Topic: Tower Defence
Replies: 51
Views: 32532

Re: Tower Defence

Thankyou for directing me to this threas m1ndgames, its good to know i was not alone in spotting the similarites between warzone and tower defence games. From what i've been thinking, the issues to overcome are:- AI spawning :- they can be brought in by transports just like they do in the campaign (...
by Aftermath
14 Sep 2010, 14:03
Forum: Ideas and suggestions
Topic: AI difficulty sliders?
Replies: 40
Views: 15876

Re: AI difficulty sliders?

One AI player with a 50% reduction in research times and a 100% increase in power generation is a cheating AI. Two AI players working together may achieve a similar effect, but in this case it's done without any cheating. Another way of looking at it is if:- One AI player has 1 research facility wit...
by Aftermath
14 Sep 2010, 13:22
Forum: Ideas and suggestions
Topic: successor for Bunker Buster
Replies: 42
Views: 14774

Re: successor for Bunker Buster

Thank you i will take a look.
by Aftermath
14 Sep 2010, 02:22
Forum: Ideas and suggestions
Topic: Warzone 2100 Tower Defence!
Replies: 1
Views: 2932

Warzone 2100 Tower Defence!

Warzone Tower Defence is a game i like playing on Facebook, it was the name of this game that made me think back to Warzone 2100 and thus led me to this website etc etc. So i got thinking... It would be fun to have a Warzone 2100 Tower Defence game, maybe as a mod or a challenge in the vanilla game....
by Aftermath
14 Sep 2010, 01:42
Forum: Ideas and suggestions
Topic: More structure templates (until structure design is ready)
Replies: 22
Views: 7870

Re: More structure templates (until structure design is rea

Well it IS a good idea and adds content to the game without creating any complicated balancing issues. I noticed it in the FPI list, it shows as accepted though i'm guessing there just isnt the resources to implement it at the moment. If i knew how to program, this would be top of my list. Just out ...
by Aftermath
14 Sep 2010, 01:15
Forum: Ideas and suggestions
Topic: AI difficulty sliders?
Replies: 40
Views: 15876

Re: AI difficulty sliders?

I recall a similar discussion back when i played Medieval 2 Total War about AI and difficulty settings, basically the toughest opponent to beat is another (experienced) human player, after that its an AI programmed to perform as close as possible to a human player (i know this isn't easy). If the AI...
by Aftermath
14 Sep 2010, 00:17
Forum: Ideas and suggestions
Topic: Units designs and factories.
Replies: 4
Views: 2136

Re: Units designs and factories.

I've been playing a week and this bugs me already, i welcome any change that improves the integrity of the game and this is definatly one of them.
by Aftermath
14 Sep 2010, 00:11
Forum: Ideas and suggestions
Topic: Global Laser Satellite Limit
Replies: 10
Views: 9882

Re: Global Laser Satellite Limit

I like 3drts's ideas, end game sounds much more exciting if it involves 2 or more players fighting over access to the sat network. The encryption research idea gives your research centres something to do when everything else has been researched, plus if the other team gets the uplink built before yo...
by Aftermath
13 Sep 2010, 23:56
Forum: Ideas and suggestions
Topic: successor for Bunker Buster
Replies: 42
Views: 14774

Re: successor for Bunker Buster

Hi all, i'm relatively new here and haven't played a multiplayer game yet so forgive me if i sound naive with my ideas. My perspective on this idea is that every weapon/defence etc in WZ2100 and any game for that matter is a mere representation of numbers, statistics and formulas working against eac...