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Search found 460 matches
- 03 Mar 2010, 08:23
- Forum: Artwork
- Topic: Rough Naval Unit
- Replies: 25
- Views: 18651
- 21 Feb 2010, 13:56
- Forum: Artwork
- Topic: Zerovirus's art - cursors
- Replies: 57
- Views: 29910
Re: Zerovirus's art - cursors
hey
very cool ideas
hmm, i encourage you to use a vector graphics editor like http://inkscape.org/ or adobe illustrator.
I've already remade many user interface icons from pixel to vector graphics using inkscape. http://developer.wz2100.net/browser/tru ... ase/images
very cool ideas
hmm, i encourage you to use a vector graphics editor like http://inkscape.org/ or adobe illustrator.
I've already remade many user interface icons from pixel to vector graphics using inkscape. http://developer.wz2100.net/browser/tru ... ase/images
- 15 Feb 2010, 00:41
- Forum: Artwork
- Topic: Structure Improvement
- Replies: 187
- Views: 391955
Re: Structure Improvement
brilliant artwork! sadly enough i wasn't around a while..
regards
elio
regards
elio
- 15 Feb 2010, 00:19
- Forum: Artwork
- Topic: basic/ advance artist
- Replies: 8
- Views: 5806
Re: basic/ advance artist
so that way i dont spends age's on photoshop making things which arnt possible wtf! O_O i can't believe it.. MS Paint vs Photoshop/GIMP is just .. ridiculous xD don't take me wrong.. because in gimp you can do everything you can do in paint + 1000 other things. source of ideas: http://developer.wz2...
- 11 Feb 2010, 11:36
- Forum: Artwork
- Topic: New game menu UI concept
- Replies: 31
- Views: 30755
Re: New game menu UI concept
First, i'm glad you like it :) We've been meaning to improve the interface for a while now. We have a new widget engine, but we haven't used it for anything yet. Do you happen to know any C? As some of you know EvilGuru is the main developer of Betawidget. Perhaps he could give you a better view on ...
- 11 Feb 2010, 10:58
- Forum: Artwork
- Topic: [Olrox's Hints on Creating Textures & 3D Models]
- Replies: 12
- Views: 42969
Re: [Olrox's Hints on Creating Textures & 3D Models]
very cool stuff thanks for your effort.
i think you should put this article in the wiki Artwork section
regards
elio
i think you should put this article in the wiki Artwork section
regards
elio
- 14 Oct 2009, 14:07
- Forum: Addon discussions
- Topic: Propulsion models
- Replies: 79
- Views: 30853
Re: Propulsion models
just bumped in, i'm really busy atm
wow stunning gfx! O_O keep up the good work, seems that you couldn't give up creating 3d models, fine
as for the downside faces.. i would say the bodies should have them, because of using them as vtols
regards
elio
wow stunning gfx! O_O keep up the good work, seems that you couldn't give up creating 3d models, fine
as for the downside faces.. i would say the bodies should have them, because of using them as vtols
regards
elio
- 21 Sep 2009, 22:02
- Forum: Artwork
- Topic: Modeling Request - i do it!
- Replies: 140
- Views: 69268
Re: Modeling Request - i do it!
of course
i don't have any concept drawings but i'm sure others have quite good ideas now, post'em..
regards
elio
i don't have any concept drawings but i'm sure others have quite good ideas now, post'em..
regards
elio
- 11 Sep 2009, 22:25
- Forum: Artwork
- Topic: Modeling Request - i do it!
- Replies: 140
- Views: 69268
Re: Modeling Request - i do it!
Hello Elio, do you mean we should concentrate on building multi-weapon bodies generaly for WZ? Or do you mean something else? Sorry, eng is not my primary lang. and sometimes my brain is not compatible enough :) sorry for my late answer i do not fully understand your question but if they fit, they'...
- 11 Sep 2009, 22:22
- Forum: Artwork
- Topic: Mech Prototypes WIP
- Replies: 96
- Views: 99314
Re: Mech Prototypes WIP
:suprised: O_O :suprised:
- 03 Sep 2009, 16:57
- Forum: Ideas and suggestions
- Topic: We have radar, so...
- Replies: 16
- Views: 9969
Re: We have radar, so...
take a look at #340 (work in progress)
- 02 Sep 2009, 18:33
- Forum: Artwork
- Topic: Gfx Improvement Ideas / WZM Format proposals
- Replies: 59
- Views: 46997
Re: Gfx Improvement Ideas / WZM Format proposals
is it possible to use another blending mode instead of additive blending? perhaps subtractive blending? because i can't get it dark enough without loosing detail. well the best blending method would be grain merge http://docs.gimp.org/2.4/en/gimp-concepts-layer-modes.html#id2574094 E = I + M - 128 P...
- 31 Aug 2009, 21:25
- Forum: Artwork
- Topic: Gfx Improvement Ideas / WZM Format proposals
- Replies: 59
- Views: 46997
Re: Gfx Improvement Ideas / WZM Format proposals
O_O omg
i intend to release the 'new base structures' with mask support
i intend to release the 'new base structures' with mask support
- 28 Aug 2009, 06:27
- Forum: Artwork
- Topic: Upgraded Truck model/texture needed!
- Replies: 109
- Views: 49811
Re: Upgraded Truck model/texture needed!
In the above image you will notice that the two slopes of the front section are not rendered similarly - with one tieing the face to the outer edge and the other tieing in with the inner one (hence the untidy frontal look). I've yet to solve that issue. try this: most faces i work with have 4 verti...
- 28 Aug 2009, 06:11
- Forum: Addon discussions
- Topic: New Base Structures Mod
- Replies: 17
- Views: 12539
Re: New Base Structures Mod
thanks for your comments ;) Is it possible to make the "gates"/"doors" movable, so that they are closed while building and open up when finished building a vehicle? Furthermore the spot where the new unit is dropped should be "inside" the factory for logical purpose. Wo...