Search found 32 matches

by Happy Camper
27 Nov 2012, 22:55
Forum: News and announcements
Topic: 3.1 rc 3 is now out!
Replies: 60
Views: 77192

Re: 3.1 rc 3 is now out!

Does anyone else have problems individually selecting cyborgs? For a couple of versions I had the impression that selection has become a problem, but since I have no 2.x version installed for comparison, I was not sure if this was really different before. I mostly use box selection because it is to...
by Happy Camper
23 Nov 2012, 21:57
Forum: News and announcements
Topic: 3.1 rc 3 is now out!
Replies: 60
Views: 77192

Re: 3.1 rc 3 is now out!

[*] Change: Auto-repair now works all the time, not just when droids are stopped ( 8c83693ba6 ) Hmm, this has a major impact on balance in longer games. Usually I don't quote myself, but nobody else seems to care :wink: I just played against 3 Nullbot AIs, and one of them auto-repaired so fast that...
by Happy Camper
09 Oct 2012, 19:43
Forum: News and announcements
Topic: 3.1 rc 3 is now out!
Replies: 60
Views: 77192

Re: 3.1 rc 3 is now out!

[*] Change: Auto-repair now works all the time, not just when droids are stopped ( 8c83693ba6 ) Hmm, this has a major impact on balance in longer games. I thought it was intended as a tactical decision that you can either attack or being auto-repaired. I wiped 3 bases of nullbot enemies with a gang...
by Happy Camper
23 Sep 2012, 13:34
Forum: Addon discussions
Topic: [3.1+] NullBot: an adaptive skirmish AI
Replies: 851
Views: 441554

Re: [3.1+] NullBot: an adaptive skirmish AI

Happy Camper wrote:I will try to downgrade physfs from 2.02 to 2.01 as someone suggested and see if it helps.
Now it's working again :)
by Happy Camper
23 Sep 2012, 13:02
Forum: Addon discussions
Topic: [3.1+] NullBot: an adaptive skirmish AI
Replies: 851
Views: 441554

Re: [3.1+] NullBot: an adaptive skirmish AI

Happy Camper : do any other AIs from the pack work? Yes, flamer and turtle are working. Are you getting file not found messages in the log or on the screen? I mean, what is the physfs version in your system :?: Something like that? info |05:22:58: [openLoadFile:164] file multiplay/skirmish/nullbot-...
by Happy Camper
23 Sep 2012, 09:54
Forum: Addon discussions
Topic: [3.1+] NullBot: an adaptive skirmish AI
Replies: 851
Views: 441554

Re: [3.1+] NullBot: an adaptive skirmish AI

After I upgraded to 1.38-extra, Cannon and Rocket (MC and MR) AIs don't seem to work anymore. They just sit around and wait for someone to capture their bases. I use the extra mod where I can select the personalities, and set difficulty to hard. I also see some stuttering when there is a lot of acti...
by Happy Camper
19 Mar 2012, 22:21
Forum: News and announcements
Topic: 3.1 beta7 has been released!
Replies: 75
Views: 62380

Re: 3.1 beta7 has been released!

P.S. We had an all artillery war with certain very unusual rules yesterday. And we'll keep doing such games on the beta7. :twisted: :twisted: :twisted: Didn't you have any problems with artillery attached to sensor units? I played a skirmish against 3 NullBot AIs. My artillery fired at the target g...
by Happy Camper
26 Feb 2012, 21:38
Forum: News and announcements
Topic: 3.1 beta4 has been released! (And beta3 has been skipped.)
Replies: 125
Views: 80841

Re: 3.1 beta4 has been released! (And beta3 has been skipped

Maybe it's just coincidence, but in each skirmish game I played with Beta4, Nexus AI always choose the vtol research branch.
Does anyone else make similar observations?
by Happy Camper
25 Feb 2012, 13:14
Forum: News and announcements
Topic: 3.1 beta4 has been released! (And beta3 has been skipped.)
Replies: 125
Views: 80841

Re: 3.1 beta4 has been released! (And beta3 has been skipped

Note to self: I should try to change how Auto-Repair works by making it work at all times, even while moving. Another note to self: I may need to adjust repair rates significantly in order to balance it out. Actually, I like the idea that units cannot heal while they are fighting or moving. Otherwi...
by Happy Camper
25 Feb 2012, 13:06
Forum: News and announcements
Topic: 3.1 beta4 has been released! (And beta3 has been skipped.)
Replies: 125
Views: 80841

Re: 3.1 beta4 has been released! (And beta3 has been skipped

As for the repair station, damaged units block healed units from leaving the repair station, and as such you end up with a high ratio of damge::healed units near repair stations. Blocking of units has been a problem for me since Beta1. A typical situation is when I retreat a group of trucks close t...
by Happy Camper
23 Feb 2012, 19:52
Forum: News and announcements
Topic: 3.1 beta4 has been released! (And beta3 has been skipped.)
Replies: 125
Views: 80841

Re: 3.1 beta4 has been released! (And beta3 has been skipped

effigy wrote: Is anyone having trouble with AutoRepair and units attempting to get to / leave a repair station?
Since Beta1 -> #3146
by Happy Camper
12 Feb 2012, 12:43
Forum: News and announcements
Topic: 3.1 beta2 has been released!
Replies: 51
Views: 43593

Re: 3.1 beta2 has been released!

aubergine wrote:@Happy - which AI are you using? Have you tried nullbot?
I've been using Nexus so far. Although it makes ridiculous mistakes (from a human point of view - I know that AI programming is not trivial), it can give you a hard time if it opts for the tank research branch.
by Happy Camper
11 Feb 2012, 12:43
Forum: News and announcements
Topic: 3.1 beta2 has been released!
Replies: 51
Views: 43593

Re: 3.1 beta2 has been released!

I played a couple of skirmish games with the standard AI. It seems to be performing better than the masters I tried, although it is still worse than 2.x (Linux 64bit, Geforce GT-430). AI has improved, but there seems to be problem with cyborgs: They gather in one place of the base and wait for me to...
by Happy Camper
25 Jul 2011, 22:29
Forum: News and announcements
Topic: 2.3 projectile test builds [Vote for best build!]
Replies: 61
Views: 39285

Re: 2.3 projectile test builds

Since 2.3.8's projectile handling sucks, I've made some test builds with various patches. Please test them and report back on the behaviour of them, and which you like best. Difficult to decide. I found all of them playable. #1: The trajectures of projectiles seem to be rather flat, but not annoyin...
by Happy Camper
19 Jul 2011, 21:21
Forum: News and announcements
Topic: 2.3 projectile test builds [Vote for best build!]
Replies: 61
Views: 39285

Re: 2.3 projectile test builds

Since 2.3.8's projectile handling sucks, I've made some test builds with various patches. Please test them and report back on the behaviour of them, and which you like best. Great idea, but give us a couple of days. Are saved games interchangable, so that I can test the same mid-game situations wit...