Search found 27 matches
- 14 Oct 2010, 10:12
- Forum: Website feedback
- Topic: Chat place for easier and faster discussion
- Replies: 4
- Views: 3329
Re: Chat place for easier and faster discussion
Yeah, it's called #warzone2100 on irc.freenode.net.
- 14 Oct 2010, 06:09
- Forum: Mapping / Modding tools & discussions
- Topic: transport tanks for MP / SK
- Replies: 4
- Views: 2338
Re: transport tanks for MP / SK
Search for "in multiPlayer can only put cyborgs onto a Transporter" (without quotes) in display.c and order.c. Change the logic around those comments so that non-cyborgs are allowed in transports.
- 28 Sep 2010, 06:07
- Forum: Other Talk
- Topic: Cheaters IPs.
- Replies: 35
- Views: 12381
Re: Cheaters IPs.
Nope, that wouldn't fix a thing. If someone wanted the cheats they could just reimplement them, since they're handled client-side anyway.lav_coyote25 wrote:personaly, i could say to take out all cheats fron the game. dunno if that would work.
- 27 Sep 2010, 18:36
- Forum: Other Talk
- Topic: VTOL trucks/sensors source [file deleted, now useless thread
- Replies: 7
- Views: 3306
Re: VTOL trucks/sensors source [file deleted, now useless th
File deleted? What for?
- 27 Sep 2010, 14:04
- Forum: Ideas and suggestions
- Topic: New Multiplayer Lobby
- Replies: 42
- Views: 25716
Re: New Multiplayer Lobby
What problems is this supposed to solve?
Storing the stats remotely means nothing because players can just simulate lots of successful games.
People find out you're a cheater? Get a new account, problem solved.
Storing the stats remotely means nothing because players can just simulate lots of successful games.
People find out you're a cheater? Get a new account, problem solved.
- 27 Sep 2010, 13:51
- Forum: Other Talk
- Topic: Cheaters IPs.
- Replies: 35
- Views: 12381
Re: Cheaters IPs.
Yeah since that works so well for other games...m1ndgames wrote:and this is why warzone needs a userDB... to keep rats like this guy here out
- 27 Sep 2010, 00:34
- Forum: Other Talk
- Topic: VTOL trucks/sensors source [file deleted, now useless thread
- Replies: 7
- Views: 3306
Re: VTOL trucks/sensors source
2.3.4, but it looks like nothing changed in design.c between 2.3.3 and 2.3.4
Also, 2.3.4 -> 2.3.5 changed a line from:
to:
Also, 2.3.4 -> 2.3.5 changed a line from:
Code: Select all
return _("Transporter");
Code: Select all
return _("Transport");
- 20 Sep 2010, 23:20
- Forum: Other Talk
- Topic: A new veiw on being called a "cheater"
- Replies: 23
- Views: 8411
Re: A new veiw on being called a "cheater"
I'd be interested in seeing how many of my aliases are on that list.hao wrote:Yeah, and at least this list is usually much more trustworthy.Most of the IRC guys have a black list of players that they have seen cheating.
- 15 Sep 2010, 19:53
- Forum: Other Talk
- Topic: Is it possible to kick players during the game?
- Replies: 26
- Views: 26810
Re: Is it possible to kick players during the game?
Even if this weren't implemented officially, it still could have been implemented by server hosts.
Edit: I've had in-game kick for a while anyways.
Edit: I've had in-game kick for a while anyways.
- 05 Sep 2010, 21:17
- Forum: News and announcements
- Topic: 2.3.5 RC3 has been released
- Replies: 31
- Views: 22004
Re: 2.3.5_rc3 has been released
It's still kicking.vexed wrote: Kicking players for cheating is a whole different story than kicking them from the lobby.
- 05 Sep 2010, 08:42
- Forum: News and announcements
- Topic: 2.3.5 RC3 has been released
- Replies: 31
- Views: 22004
Re: 2.3.5_rc3 has been released
Are you sure about that? It looks like the check for ERROR_CHEAT is still there. Funny you should notice that. :stare: ERROR_CHEAT != ERROR_KICK :...: case ERROR_KICKED: case ERROR_CHEAT: txt = _("You were kicked!"); break; kickPlayer(index, "it is not nice to cheat!", ERROR_CHE...
- 05 Sep 2010, 01:15
- Forum: News and announcements
- Topic: 2.3.5 RC3 has been released
- Replies: 31
- Views: 22004
Re: 2.3.5_rc3 has been released
Are you sure about that? It looks like the check for ERROR_CHEAT is still there.Buginator wrote: [*] Change: When people are kicked, don't lock them out of all games. (r11605)
- 04 Sep 2010, 17:11
- Forum: Mapping / Modding tools & discussions
- Topic: Tank transport
- Replies: 47
- Views: 19232
Re: just a quick question...
I never found anything about whether a certain transport droid is cyborg-only or not, but I never looked. My intent was to put tanks in transports in multiplayer and have it be compatible with servers and other clients running the official WZ release, which it (mostly) is.
- 04 Sep 2010, 00:10
- Forum: Mapping / Modding tools & discussions
- Topic: Tank transport
- Replies: 47
- Views: 19232
Re: just a quick question...
Yes, I modified the source code.
- 01 Sep 2010, 01:15
- Forum: Game related Discussions
- Topic: WZ Screenshots!
- Replies: 606
- Views: 1694655
Re: WZ Screenshots!
http://www.youtube.com/watch?v=_ga6X7WU4j8franek12354 wrote:I not seen any tank transpory