Search found 33 matches
- 06 Apr 2011, 14:29
- Forum: News and announcements
- Topic: Multiplayer release master-20110320 is now released!
- Replies: 34
- Views: 28726
Re: Multiplayer release master-20110320 is now released!
I run two screens and it displays incorrectly in full screen mode, posted a ticket. I concurr. Although I would rather consider this an uncompleted feature. In fact I was looking forward to wz letting me use both (or all three) display. The main menu should be locked aside (fixed distance from top/...
- 23 Feb 2010, 15:59
- Forum: Ideas and suggestions
- Topic: wyvern has stealth
- Replies: 12
- Views: 4847
Re: wyvern has stealth
Why not enable dual turrets on Wyvern as well. Dragon has more hit points. That's it, all it needs.
Best Regards
Best Regards
- 30 Dec 2008, 22:22
- Forum: Ideas and suggestions
- Topic: Warzone 2100 wish list - all can contribute_part 3
- Replies: 123
- Views: 68823
Re: Warzone 2100 wish list - all can contribute_part 3
Considering after i got used to playing strategy games or generaly most video games at a prof7essional/experienced level i realised how much fun they actualy are especialy if you want to play them competitively and how much the factor of balance actualy affects that "fun". To compare the ...
- 29 Dec 2008, 23:07
- Forum: Ideas and suggestions
- Topic: Warzone 2100 wish list - all can contribute_part 3
- Replies: 123
- Views: 68823
Re: Warzone 2100 wish list - all can contribute_part 3
TheDaze first of all go play some strategy games, on the professional level :) then find out what "FUN" means. The suggestions that i have seen by you would truly ruin the game and REDUCE realism and fun of the actual game. The way you "TheDaze" make it sound like is as if the u...
- 05 Dec 2008, 10:02
- Forum: Ideas and suggestions
- Topic: Warzone 2100 wish list - all can contribute_part 3
- Replies: 123
- Views: 68823
Re: Warzone 2100 wish list - all can contribute_part 3
I'm not sure I agree that the experience thing really make the game that unbalanced. The bonus effects of experienced units in multiplayer games does not make the units unbeatable, but maybe there could be something like what you see in some RPG's and I think some turn based strategy games (I can't...
- 05 Dec 2008, 09:52
- Forum: Ideas and suggestions
- Topic: Warzone 2100 wish list - all can contribute_part 3
- Replies: 123
- Views: 68823
Re: Warzone 2100 wish list - all can contribute_part 3
Oh yeah. But I understand that you mean Fatigue in the same way as "Godddamn, I have had enough. Let's go home, this demoralizes me". This psychological strain certainly applies to human soldiers, but the units in WZ ('cept the Cyborg I guess) are drones. Drones are not meant to have huma...
- 03 Dec 2008, 10:05
- Forum: Ideas and suggestions
- Topic: Warzone 2100 wish list - all can contribute_part 3
- Replies: 123
- Views: 68823
Re: Warzone 2100 wish list - all can contribute_part 3
Hello all! In addition to my suggestion that the commander's (turret) sensor range should follow the upgrade curve, I've been thinking about balancing. As you all know, over time, units get experience points which slightly increase their effectiveness in battle. However, I think this feature works a...
- 18 Nov 2008, 09:43
- Forum: Development
- Topic: [Old thread] Are you translating warzone to your language?
- Replies: 44
- Views: 19171
Re: Are you translating warzone to your language?
German Language does have problems with research names. The name is MUUUUUUUUUCH too long for my screen :-S On the other hand, languages as Slovenian don't have as rich a military vocabulary as English. Fortress, bastion, fortification, hardpoint, strongpoint, woohoo. What's the difference between ...
- 12 Nov 2008, 13:58
- Forum: 2.1.x
- Topic: multi turret support removed?
- Replies: 11
- Views: 7662
Re: multi turret support removed?
And this is why I WILL download and upgrade to RC1. I just love the multi-turret feature. Can you tell?Zarel wrote:Note that Zarel's Rebalance Mod will also re-enable it. -innocent whistle-
- 12 Nov 2008, 13:55
- Forum: 2.1.x
- Topic: multi turret support removed?
- Replies: 11
- Views: 7662
Re: multi turret support removed?
That's all I was asking for. Thank you!Per wrote:Correct. It will be back when it works properly.
- 10 Nov 2008, 14:19
- Forum: 2.1.x
- Topic: multi turret support removed?
- Replies: 11
- Views: 7662
multi turret support removed?
Why-oh-why? This feature really added a tactical dimension to unit design. Of course it has no place in campaign mode, but for MP...
Just tell me this is only temporary, will you?
Just tell me this is only temporary, will you?
- 07 Nov 2008, 09:37
- Forum: Ideas and suggestions
- Topic: Warzone 2100 wish list - all can contribute_part 3
- Replies: 123
- Views: 68823
Re: Warzone 2100 wish list - all can contribute_part 3
Here goes my wish - better experience recycling At present, when you're upgrading units, experience is held in some sort of invisible buffer. If I recycle experienced units at a facility, the next thing I build will be an experienced unit - even if I only want an expendable scout. There is no way t...
- 30 Oct 2008, 21:34
- Forum: Ideas and suggestions
- Topic: Warzone 2100 wish list - all can contribute_part 3
- Replies: 123
- Views: 68823
Re: Warzone 2100 wish list - all can contribute_part 3
Of course actions can be queued, that's not the point. When I say "strip laying" I mean as in laying a carpet. As in laying seven ground shakers with one click. Am I understood? ...um, you can already lay seven ground shakers in one click. Click and drag, just like with walls and bunkers....
- 30 Oct 2008, 17:01
- Forum: Ideas and suggestions
- Topic: Warzone 2100 wish list - all can contribute_part 3
- Replies: 123
- Views: 68823
Re: Warzone 2100 wish list - all can contribute_part 3
2. Strip laying of more types of buildings, not only walls and bunkers. Laying 30 rearm pads can be a real PITA, not to mention the waste of time. The laying tool should allow for building units larger than one square. I assume you mean "structures". Building can be queued, and you usuall...
- 30 Oct 2008, 15:05
- Forum: Ideas and suggestions
- Topic: Warzone 2100 wish list - all can contribute_part 3
- Replies: 123
- Views: 68823
Re: Warzone 2100 wish list - all can contribute_part 3
Hello there! I would like to point out two ideas that somehow got lost in the sands of time. 1. Better LOS for commanders. My idea was quite simple: that the mk version of the commander turret would increase the sensor range. mkIV would then have the range of a Wide Bandwith Sensor turret, or at lea...