Search found 16 matches
- 19 Jun 2011, 13:31
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 967651
Re: Models by Jorzi (AR)
Quick question, would it be a big job to replace the current concrete walls with the kind used for base of the steel towers?
- 04 Nov 2010, 17:09
- Forum: Artwork
- Topic: Super Transport model submissions for 3.1
- Replies: 159
- Views: 296855
Re: Super Transport model submissions
The new transport looks great however the turret on top of the cockpit does not make a lot of sense where it is as any weapons on a transport would be used to a) clear a landing zone below or 2) fire on pursuing aircraft behind.
- 01 Nov 2010, 22:11
- Forum: Artwork
- Topic: New Models for 3.0, that make use of the mask feature wanted
- Replies: 249
- Views: 127741
Re: New Models for 3.0, that make use of the mask feature wa
I think a design based on an osprey only larger and using vtol engines would make a better transport.
- 17 Oct 2010, 18:41
- Forum: Artwork
- Topic: zarulhairee's artwork
- Replies: 93
- Views: 48254
Re: More models for future Naval
I had a great image in my head of scavengers using an old battleship as a base structure, their version of a fortress maybe?
- 14 Sep 2010, 21:04
- Forum: Other Talk
- Topic: Who Loves the Woman's Voice of the Computer ??
- Replies: 98
- Views: 41014
Re: Who Loves the Womans Voice of the Computer ??
She played nurse Ratched in "one who flew over the cuckoo's nest.marsbound2024 wrote:It would be nice to figure out who that voice actor is (I wonder if the American voice actor is different than say the British, if there IS a difference).
- 13 Sep 2010, 20:08
- Forum: Artwork
- Topic: new VTOL design
- Replies: 19
- Views: 12386
Re: new VTOL design
lol wut
- 11 Sep 2010, 16:17
- Forum: Artwork
- Topic: New game menu UI concept
- Replies: 31
- Views: 30812
Re: New game menu UI concept
They are only mock ups, which is a shame as if they were developed it would really update warzone's image.
- 31 Aug 2010, 19:57
- Forum: Artwork
- Topic: Scavenger heavy machinery
- Replies: 26
- Views: 18104
Re: Scavenger heavy machinery
I always thought the scavengers should use repurposed present day military vehicles.
- 28 Aug 2010, 14:52
- Forum: Other Talk
- Topic: The Merging Stars Clan - For beginners and noobs
- Replies: 33
- Views: 10111
Re: The Merging Stars Clan - For beginners and noobs
I'm not very good, how do I join?
- 14 Aug 2010, 13:36
- Forum: Mapping / Modding tools & discussions
- Topic: Remaking the Campaign?
- Replies: 9
- Views: 3890
- 10 Aug 2010, 14:39
- Forum: Development
- Topic: bulding design
- Replies: 6
- Views: 2962
- 07 Aug 2010, 17:43
- Forum: Mapping / Modding tools & discussions
- Topic: Test games for AIs
- Replies: 7
- Views: 3415
Re: Test games for AIs
What about Dydo vs becomeprey?
- 25 Jul 2010, 00:13
- Forum: Addon discussions
- Topic: X mod
- Replies: 85
- Views: 83694
Re: X mod
Works perfectly thank you! this should be put into the mod directory here http://addons.wz2100.net/
- 24 Jul 2010, 20:38
- Forum: Addon discussions
- Topic: X mod
- Replies: 85
- Views: 83694
Re: X mod
I haven't encountered this problem with the main game, just this mod. Is there any way this could be released as a mod for the main game e.g. as a .wz file?
- 24 Jul 2010, 16:02
- Forum: Addon discussions
- Topic: X mod
- Replies: 85
- Views: 83694
Re: X mod
No, the new version crashes too when I select any other map than default. I really want to play this mod it looks excellent!