Search found 8 matches
- 26 Jul 2010, 18:12
- Forum: News and announcements
- Topic: 2.3.2 has been released!
- Replies: 44
- Views: 32148
Re: 2.3.2 has been released!
Pretty sweet update!
- 22 Jul 2010, 22:37
- Forum: Other Talk
- Topic: Things that would make you wonder if it were in WZ2100
- Replies: 32
- Views: 13103
Re: Things that would make you wonder if it were in WZ2100
All good ideas, I like them. Hearkens a little bit to Command & Conquer's feel, but very Warzoneish nonetheless.
- 22 Jul 2010, 22:22
- Forum: Other Talk
- Topic: [Balance] Twin Assault Cannon
- Replies: 5
- Views: 2454
Re: [Balance] Twin Assault Cannon
Scourge Missile tanks and hardpoints, Anti-Tank Cyborgs, and most VTOLs usually are effective against cannon tanks in my experience. I haven't found the assault cannons to be all that strong in my usage, I prefer rail guns, missiles, and HPVs.
- 22 Jul 2010, 22:14
- Forum: Development
- Topic: Showing how much something costs
- Replies: 17
- Views: 6829
Re: Showing how much something costs
I like the idea of including the $62 next to the unit name, or something to that effect.
- 22 Jul 2010, 20:06
- Forum: Development
- Topic: Non-Project Buildings
- Replies: 7
- Views: 3010
Non-Project Buildings
I'm sure you all have seen the different structure models and defenses that Nexus, the Collective, and the New Paradigm uses in the campaign. I was just wondering if there is a mod that let's us use those in multiplayer or if it would even be possible to include the option of choosing your structure...
- 22 Jul 2010, 19:57
- Forum: Other Talk
- Topic: What Video card do you have?
- Replies: 76
- Views: 32415
Re: What Video card do you have?
I'm using an nVidia GeForce GTS 250.
It handles everything I've thrown at it on high.
It handles everything I've thrown at it on high.
- 22 Jul 2010, 18:23
- Forum: Other Talk
- Topic: Effective AA units/buildings?
- Replies: 21
- Views: 7575
Re: Effective AA units/buildings?
Thanks, that makes sense. I've always kept my towers at the edge my base, rarely using outposts. Guess that's why my VTOLs never attacked. I only recently found this site, is that a new feature? I don't remember them ever doing that in the retail version.
- 22 Jul 2010, 17:50
- Forum: Other Talk
- Topic: Effective AA units/buildings?
- Replies: 21
- Views: 7575
Re: Effective AA units/buildings?
also, is there any weapon that can fire air-to-air? i am thinking if there is a way to make a air superiority VTOL. Zarel is working on it. It will be present in Warzone 3.0! :D In the meantime, stick with AT rockets. Speaking of that, is there a way now, or will there be a way, to intercept air un...