* Karma !! Good to see you again. :) I just mentioned you the other day in conversation with Grim on our #warzone2000 Irc Channel. Basically - you been missed my friend. :D
I got a little nostalgic about our Fish vs. Cat thread from eons ago, and thought I'de peek over the fence to see if you ...
Search found 84 matches
- 29 Jun 2008, 22:55
- Forum: Other Talk
- Topic: Warzone is as good as I remember it BUT
- Replies: 42
- Views: 18169
- 29 Jun 2008, 03:27
- Forum: Other Talk
- Topic: Warzone is as good as I remember it BUT
- Replies: 42
- Views: 18169
Re: Warzone is as good as I remember it BUT
Rman, is there a reason for your pompous English major tone?
I looked up "pompous" in Oxford:
pompous |ˈpämpəs|
adjective
affectedly and irritatingly grand, solemn, or self-important : a pompous ass who pretends he knows everything.
From what I recall, Rman was only rarely irritating, and did ...
I looked up "pompous" in Oxford:
pompous |ˈpämpəs|
adjective
affectedly and irritatingly grand, solemn, or self-important : a pompous ass who pretends he knows everything.
From what I recall, Rman was only rarely irritating, and did ...
- 25 Jan 2007, 20:47
- Forum: Development
- Topic: /trunk/tools
- Replies: 17
- Views: 10699
Re: /trunk/tools
This is also optimized during network IO? I had a feeling it did something like this on the storage side of things but I didn't know it also applied when transmitting change sets (or whatever it's called) over the wire. Well, in that case I'm fine with it.
So we go with
/trunk/tools
/trunk/game ...
So we go with
/trunk/tools
/trunk/game ...
- 25 Jan 2007, 00:09
- Forum: Development
- Topic: /trunk/tools
- Replies: 17
- Views: 10699
Re: /trunk/tools
ah, ok. I'm holding it off a while ::)
Siblings and childs:
/root/child-of-root
/dir/siblingA
/dir/siblingB
Clearer?
On the "patch" (should probably have been "commit"?) size; I'm under the impression that svn does a move with a copy and a delete action - at least 'svn help mv' says so. So ...
Siblings and childs:
/root/child-of-root
/dir/siblingA
/dir/siblingB
Clearer?
On the "patch" (should probably have been "commit"?) size; I'm under the impression that svn does a move with a copy and a delete action - at least 'svn help mv' says so. So ...
- 24 Jan 2007, 21:06
- Forum: Development
- Topic: /trunk/tools
- Replies: 17
- Views: 10699
Re: /trunk/tools
Alright.
1. tools as sibling of trunk is the best idea because it'll keep the trunk checkout size down and mark a clear seperation between warzone relate tools and warzone itself.
However, this is also the worst idea because ...?
2. tools as a child of trunk (original proposal) is the best idea ...
1. tools as sibling of trunk is the best idea because it'll keep the trunk checkout size down and mark a clear seperation between warzone relate tools and warzone itself.
However, this is also the worst idea because ...?
2. tools as a child of trunk (original proposal) is the best idea ...
- 23 Jan 2007, 21:31
- Forum: Fixed bugs
- Topic: Transport not arriving in Campaign 2 Mission 1
- Replies: 25
- Views: 101222
Re: Campaign 2, Mission 1?
Read again, dev.
3° In the "end mission" panel, i choose to save.
4° First mission of the new campain begin. No reinforcement. The "transport" button and timer not appear.
5° I reload the save : Reinforcements, and the "transport" button and timer are here.
He pressed 'save' and then ...
3° In the "end mission" panel, i choose to save.
4° First mission of the new campain begin. No reinforcement. The "transport" button and timer not appear.
5° I reload the save : Reinforcements, and the "transport" button and timer are here.
He pressed 'save' and then ...
- 22 Jan 2007, 22:19
- Forum: Other Talk
- Topic: Projectile collision?
- Replies: 9
- Views: 6106
Re: Projectile collision?
I'm not talking about mobile targets, but stationary targets; buildings. (an shoting from emplacements)
The notorious inability to hit stationary targets on long distances is a bad thing, IMO. My observations say that they end up always hitting too short of the target - they have excellent ...
The notorious inability to hit stationary targets on long distances is a bad thing, IMO. My observations say that they end up always hitting too short of the target - they have excellent ...
- 22 Jan 2007, 22:12
- Forum: Other Talk
- Topic: Easy AI?
- Replies: 21
- Views: 13072
Re: Easy AI?
6) If all else fails, resort to walls. The AI has a tendancy to pick a target, and then follow the "easiest path" it can calculate to drive straight to it. If there is no path to it (I.E. the target it picks is totally unaccessible due to blocking paths), the AI will not move.
To save some money ...
To save some money ...
- 22 Jan 2007, 21:39
- Forum: Other Talk
- Topic: Projectile collision?
- Replies: 9
- Views: 6106
Re: Projectile collision?
Artillery does deal damage to friendly structures and units, but the damage is inflicted by the area effect of the arty shells and ain't that big a problem sinc the artillery don't aim directly at your own units.
On the note of artillery, I've noticed that on long range, the arty becomes inaccurate ...
On the note of artillery, I've noticed that on long range, the arty becomes inaccurate ...
- 18 Jan 2007, 20:30
- Forum: Development
- Topic: /trunk/tools
- Replies: 17
- Views: 10699
Re: /trunk/tools
Yes, that might be a problem.
In general I'd like to have those tools in the SVN, but we currently use trunk for everything...
Maybe we should do something like
/trunk/tools/jmaster
/trunk/tools/pie_import
/trunk/game/*
?
The alternative to that would be to make tools a sibling of trunk. That ...
- 17 Jan 2007, 21:13
- Forum: Development
- Topic: /trunk/tools
- Replies: 17
- Views: 10699
/trunk/tools
The project is slowly growing small perifiral pieces of software.
I feel like creating a tools directory under trunk where we can put these little thingies like the pie import plugin for blender and the master server.
However, not wanting to clutter up the trunk, I'm asking your input on this idea ...
I feel like creating a tools directory under trunk where we can put these little thingies like the pie import plugin for blender and the master server.
However, not wanting to clutter up the trunk, I'm asking your input on this idea ...
- 14 Jan 2007, 20:09
- Forum: Development
- Topic: Discusion: Network Protocol (masterserver)
- Replies: 23
- Views: 14806
Re: Discusion: Network Protocol (masterserver)
My current thought is that using JSON-RPC (http://json-rpc.org/) over HTTP is the best choice. It is very light-weight, human readable, and goes straight through almost any firewall. It is also well supported by many implementations (C, Python, Google Web Toolkit, etc.).
I like this idea ...
- 13 Jan 2007, 21:17
- Forum: Addon discussions
- Topic: War Games: Trinity 1 & 2 - Maps + MO
- Replies: 94
- Views: 53063
Re: "War Games 1: Trinity" Map & MO
I think I'm spotting some excellent artillery oppotunities! ;D
- 13 Jan 2007, 20:27
- Forum: Fixed bugs
- Topic: Win98 compatibility
- Replies: 29
- Views: 66621
Re: Win98 compatibility
karma: You are on Win98?
The only thing that was changed is the way the userdir is searched, so if it starts at all it is ok.
Ah, ok. I'm not on Win98 and it started alright :)
That "old bug": Do you have a backtrace or any other information?
(gdb) run
Starting program: /usr/local/bin ...
- 13 Jan 2007, 18:00
- Forum: Fixed bugs
- Topic: Win98 compatibility
- Replies: 29
- Views: 66621
Re: Win98 compatibility
Loaded a campaign save game that I had stopped playing due to some bug. It played alright for about 5-7 minutes but then seg.faulted. Think it's the old bug still spooking.
Skirmish next up...
Skirmish next up...