ye... allot going on...
nothing that i can see. installed all available dejavu packages... just in case - no diff...
https://jpst.it/1mfXw
Search found 120 matches
- 18 Aug 2018, 19:55
- Forum: Technical Help / Troubleshooting
- Topic: compiling wz 3.1.5 on fedora 28
- Replies: 4
- Views: 3662
- 18 Aug 2018, 16:16
- Forum: Technical Help / Troubleshooting
- Topic: compiling wz 3.1.5 on fedora 28
- Replies: 4
- Views: 3662
Re: compiling wz 3.1.5 on fedora 28
very cool thanks!
another issue came up.... looks like the font is missing or something.... wz 3.1 starts fine menu works but does not display the text. same ingame ^^ no feedback in the terminal.
another issue came up.... looks like the font is missing or something.... wz 3.1 starts fine menu works but does not display the text. same ingame ^^ no feedback in the terminal.
- 18 Aug 2018, 09:53
- Forum: Technical Help / Troubleshooting
- Topic: compiling wz 3.1.5 on fedora 28
- Replies: 4
- Views: 3662
compiling wz 3.1.5 on fedora 28
any hints why 3.1 does not compile on fedora 28? 27 was fine. 3.2 compiles / runs fine. downgraded physfs to 2.x... https://jpst.it/1mdx2 fedora 28 packages dnf install SDL SDL-devel gcc-c++ PyQt4-devel libtheora-devel openal-soft-devel libvorbis-devel glew-devel physfs-devel fribidi-devel automake ...
- 02 Sep 2017, 17:54
- Forum: Development
- Topic: compiling wz 3.1.5 on fedora 26
- Replies: 2
- Views: 3302
Re: compiling wz 3.1.5 on fedora 26
too my surprise....figured it out. changed file src/challenge.cpp line 103 from if (fStr == '\0') to if (*fStr == '\0') then it complained about file .deps/challenge.tpo permission problems which did not exist, but worked compiling it as root. dunno if that helps, i am not a programmer. no clue what...
- 02 Sep 2017, 13:36
- Forum: Development
- Topic: compiling wz 3.1.5 on fedora 26
- Replies: 2
- Views: 3302
compiling wz 3.1.5 on fedora 26
any chance to get this compiled? did not have any probems with fedora 25. wz 3.2 compiles fine. dnf install SDL SDL-devel gcc-c++ PyQt4-devel libtheora-devel openal-soft-devel libvorbis-devel glew-devel physfs-devel fribidi-devel automake physfs-devel SDL2-devel qt-devel libtheora-devel openal-soft-...
- 04 Apr 2016, 20:10
- Forum: Game related Discussions
- Topic: Re: Some epic games "Best of Russia" vs "Best of the World"
- Replies: 15
- Views: 14896
Re: Some epic games "Best of Russia" vs "Best of the World"
OH JEZZZ if i have to....... ill vote noq on low, germanium on squard, flamer maps belong to overlord, clutch (remember this map???) to dylan and his two sidekicks
- 27 Sep 2015, 23:40
- Forum: Addon discussions
- Topic: WZBlue GTK: Graphical Lobby Monitor for Linux, Unix, Windows
- Replies: 19
- Views: 35628
Re: WZBlue GTK: Graphical Lobby Monitor for Linux, Unix, Win
sorry haven't checked the thread... didn't see anything on github to comment and upload stuff... i would get a news feed on your project.... i had a thought about a feature today.... a checkmark that will automatically join the game if a spot gets available?
License: CC0
License: CC0
- 25 Sep 2015, 15:04
- Forum: Addon discussions
- Topic: WZBlue GTK: Graphical Lobby Monitor for Linux, Unix, Windows
- Replies: 19
- Views: 35628
Re: WZBlue GTK: Graphical Lobby Monitor for Linux, Unix, Win
you assumed right. i don't plan on monetizing those three awesome detailed icons. use them under the license that suits you most. i am sure you saw the svg in the zip, might be easier to modify the colors in inkscape... maybe a word or two on color schemes? pink? really? :) the reason i like the new...
- 24 Sep 2015, 20:33
- Forum: Addon discussions
- Topic: WZBlue GTK: Graphical Lobby Monitor for Linux, Unix, Windows
- Replies: 19
- Views: 35628
Re: WZBlue GTK: Graphical Lobby Monitor for Linux, Unix, Win
ey, new colors are way better and thanks for the window resizing! i only got one last thing and that might have todo with my global icon theme... all the icons have different sizes.... i made you some incase you dont have any.... ps.: i was curious so i did a make install.... the join button which a...
- 21 Sep 2015, 14:56
- Forum: Addon discussions
- Topic: WZBlue GTK: Graphical Lobby Monitor for Linux, Unix, Windows
- Replies: 19
- Views: 35628
Re: WZBlue GTK: Graphical Lobby Monitor for Linux, Unix, Win
very cool, works great on linux, maybe an option dialog where i can point to my custom wz dir? im using gtk3 with a dark theme maybe some more subtle colors? and the game title is really no information at all most of the times ;) and of course let me resize the window? lol just minor complaints, tha...
- 21 Jun 2014, 19:49
- Forum: Addon discussions
- Topic: tmp's maps
- Replies: 154
- Views: 90420
Re: tmp's maps
6p ntw high oil map....
- 13 Feb 2014, 14:18
- Forum: Development
- Topic: SharpFlame Warzone Map Editor
- Replies: 71
- Views: 103133
Re: SharpFlame Warzone Map Editor
hey, NICE! first precompiled flame version ever that worked on my linux box. loading a saved map works, clicking file->new crashes. the textures in the viewport look like they only got 16 colors. looks like there is a virus in the exe :) -> Trojan.Win32.Generic, but who cares, no one is using winblo...
- 20 Jan 2014, 19:21
- Forum: Addon discussions
- Topic: tmp's maps
- Replies: 154
- Views: 90420
Re: tmp's maps
your welcome montetank.
@redemptor - dear customer support: you already managed to make me mad before unpacking the product. where is the power button on this damn thing?? with best regards, tmp
@redemptor - dear customer support: you already managed to make me mad before unpacking the product. where is the power button on this damn thing?? with best regards, tmp
- 08 Jan 2014, 19:08
- Forum: Artwork
- Topic: Models By Berg
- Replies: 271
- Views: 292815
Re: Models By Berg
hey! its dirty! sweet a chimney maybe?
- 29 Dec 2013, 15:01
- Forum: Artwork
- Topic: feature object request
- Replies: 7
- Views: 6358
Re: feature object request
ok great, guess the basics are solved. berg already converted the signs to pie, thanks for offering jorzi. guess it still needs a test ingame so we can see how big they should be. i dont need them right this moment implemented as a hack, but would like them integrated normally into the game some tim...