Search found 120 matches
- 28 Dec 2013, 18:46
- Forum: Artwork
- Topic: feature object request
- Replies: 7
- Views: 6240
Re: feature object request
hey, 1- i extruded the the sign plates, or did u guys just want opposite polys without a poly for the depth? 2- i stacked the uvs more closely, had to downsize the texture to 1024.... no idea how big the textures are, that are provided with wz... i can redo the textures for a bigger res if that is n...
- 28 Dec 2013, 02:14
- Forum: Artwork
- Topic: feature object request
- Replies: 7
- Views: 6240
feature object request
hey guys, i wanted some road signs for quite a while now... people keep complaining bout where the damn oil is on my maps, and in general on low oil maps i guess.... so if someone would be so kind and implement those symbols, i would be very appreciative! dunno bout the scale, how big they have to b...
- 19 Dec 2013, 20:33
- Forum: Addon discussions
- Topic: tmp's maps
- Replies: 154
- Views: 87311
Re: tmp's maps
10c TrickeryTreat - hf
- 17 Dec 2013, 17:39
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 988385
Re: Models by Jorzi (AR)
looks like you found a suitable font. in case your still looking, this guy makes awesome fonts. he has a freeware section with some broken stencil fonts which could fit to wz.... http://misprintedtype.com/fonts/freeware/
- 23 Nov 2013, 22:15
- Forum: News and announcements
- Topic: 3.1.1 RC2 is now available
- Replies: 33
- Views: 64121
Re: 3.1.1 RC2 is now available
is there going to be a rc3 with a final vtol fix?
- 22 Aug 2013, 23:01
- Forum: Skirmish / Multiplay
- Topic: Cheating in 3.1
- Replies: 5
- Views: 5213
Re: Cheating in 3.1
i hope it will be fixed in 3.2.... just a matter of time until this spreads.....
- 11 Aug 2013, 23:23
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 988385
Re: Models by Jorzi (AR)
yeah i feel the same way, once u want to apply specific things like rust to an whole object u need a series of photos, so u dont have to start color correcting different rust pictures, which was the route i went and it took me probably longer then to just find a suitable piece of scrap metal :| - sh...
- 23 Jun 2013, 17:20
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 988385
Re: Models by Jorzi (AR)
hey! nice job. just found out that the best texture site is offline http://lostandtaken.com , hope it will go online soon :| i recently did a rusty yellow car and used his grunge maps for the windows, i can send u a few if you need them (also for commercial use). thats what i came up with http://www...
- 21 Jun 2013, 02:45
- Forum: Addon discussions
- Topic: tmp's maps
- Replies: 154
- Views: 87311
Re: tmp's maps
crazy scavs---it`s a 4 oil base. And believe me-i see no motive to leave my base, before i will finish some research. thats the thing... if u dont leave your comfy home protected by mom and papa, u will only have one single, lonely derrick, you could have 4(with scavs enabled) if you take a peek in...
- 20 Jun 2013, 20:14
- Forum: Addon discussions
- Topic: tmp's maps
- Replies: 154
- Views: 87311
Re: tmp's maps
lol yeah, they will probably think its a 12 derrick map - i think thats the case now, the next derrick will pop up as soon they start plugging.... but ill check it again.
- 20 Jun 2013, 15:53
- Forum: Addon discussions
- Topic: tmp's maps
- Replies: 154
- Views: 87311
Re: tmp's maps
just a quick one, cause i got sick of people not leaving their base. got a bit carried away with the scavs....
8 derricks a 9th in the center - 6 player map and its relatively flat.
8 derricks a 9th in the center - 6 player map and its relatively flat.
- 19 Mar 2013, 23:33
- Forum: Addon discussions
- Topic: maps by NoQ
- Replies: 488
- Views: 468846
Re: maps by NoQ
very very nice map! just had one game on it, many will follow
- 03 Mar 2013, 19:38
- Forum: Ideas and suggestions
- Topic: visibility
- Replies: 10
- Views: 3921
visibility
dont know if this a bug or a feature:
1) auto repair, flamers and building stuff can bee seen even tough there is no sensor or unit in reach(in the unrevealed parts of the map[not the mini map])
2) units dont shoot while they are being repaired?
1) auto repair, flamers and building stuff can bee seen even tough there is no sensor or unit in reach(in the unrevealed parts of the map[not the mini map])
2) units dont shoot while they are being repaired?
- 21 Feb 2013, 13:06
- Forum: Addon discussions
- Topic: tmp's maps
- Replies: 154
- Views: 87311
Re: tmp's maps
2v2, 3x 1v1 - 5x 1vs1 - or 5vs5 (0-4 vs 5-9)Virus- A wrote: tmp nice but I have a doubt as teams?
6 vs 4 ?
FFA ?
- 20 Feb 2013, 21:39
- Forum: Development
- Topic: New icons needed
- Replies: 67
- Views: 50557
Re: New icons needed
an icon, for triggering a complex function or an easy one u cant always find a self explanatory graphical representation for the function. one can only explain so much with an icon, if u want 10 different icon which all filter something else... much luck, i will be very impressed if u come up with a...