Search found 13 matches
- 08 Aug 2007, 18:16
- Forum: Development
- Topic: Lame ideas from someone who doesn't know how to code...
- Replies: 19
- Views: 8766
Re: Lame ideas from someone who doesn't know how to code...
mcdebugger does have a valid point about p2p issues. If p2p requires certain port(s) to stay open, it may not work with some people. You'd have to have at least one peer that can accept incoming connections (ie open firewall ports). Just something to think about.
- 10 May 2007, 14:15
- Forum: Development
- Topic: Lame ideas from someone who doesn't know how to code...
- Replies: 19
- Views: 8766
Re: Lame ideas from someone who doesn't know how to code...
You have a point there, but I have a feeling my list is too long already ::)Giel wrote:That's not a TODO list, more of a wish item (not a list, only one item).
- 10 May 2007, 00:15
- Forum: Development
- Topic: Lame ideas from someone who doesn't know how to code...
- Replies: 19
- Views: 8766
My dream
My todo list: Get every FOSS RTS team to converge and create a new universal engine that combines the highlights of each project, with an end result that will fix every problem you can think of. Would bring together a unified group of developers from the Glest, Spring, Warzone, Globulation, Boson, ...
- 07 May 2007, 00:57
- Forum: Website feedback
- Topic: Thanks
- Replies: 153
- Views: 249386
Re: Thanks
My thanks as well ;) I hadn't played Warzone2100 much before I discovered it was open source and working on Linux. I have always been a fan of RTS games, and in recent years there has been a surge of them rising in the open-source world. This is a great time to be a Linux gamer, thanks to people ...
- 06 May 2007, 17:51
- Forum: Other Talk
- Topic: Poll:Why warzone multiplayer is less attractive?
- Replies: 62
- Views: 32919
Re: Poll:Why warzone multiplayer is less attractive?
Oh and another thing...
Stealth units are needed in the game. Units that can sneak up on a base and attack it, without being detected by a sensor tower and blown to bits by base structures.
Stealth units are needed in the game. Units that can sneak up on a base and attack it, without being detected by a sensor tower and blown to bits by base structures.
- 06 May 2007, 17:43
- Forum: Other Talk
- Topic: Poll:Why warzone multiplayer is less attractive?
- Replies: 62
- Views: 32919
Re: Poll:Why warzone multiplayer is less attractive?
I was just thinking along the lines to speed up one-on-one play and force/reward direct combat. Sometimes in 1-one-1, a player locks themselves in, then grinds you down slowly over hours, refusing to engage... There kinda is a reward for leaving your base already... the powerups. Maybe spawning ra...
- 06 May 2007, 17:13
- Forum: Technical Help / Troubleshooting
- Topic: Saving a Skirmish?
- Replies: 3
- Views: 2793
Re: Saving a Skirmish?
Saving in skirmish works fine for me.
- 06 May 2007, 01:44
- Forum: Other Talk
- Topic: Poll:Why warzone multiplayer is less attractive?
- Replies: 62
- Views: 32919
Re: Poll:Why warzone multiplayer is less attractive?
I voted for none of the above :D I don't really have anyone to play multiplayer with, and whenever I do it is usually Warcraft 3 or Spring (because more people use them). It is hard to get people to play indie games when they already have a game that they paid for and are familiar with. It took m...
- 06 May 2007, 01:25
- Forum: Bug reporting
- Topic: Chat console only accepts one character
- Replies: 5
- Views: 21552
Re: Chat console only accepts one character
I'll work on a dependency tarball. Is anyone still working on the x86_64 issues? Maybe I can help there too (a big stress on the maybe... I program MCUs/PLCs for a living, not much for game programming). I should probably move my chatter into the dev forum since apparently I fixed the original top...
- 05 May 2007, 23:19
- Forum: Bug reporting
- Topic: Chat console only accepts one character
- Replies: 5
- Views: 21552
Re: Chat console only accepts one character
Nope, AutoPackage never worked. I had to do some static linking of libSDL_net and libphysfs because I couldn't get the 32bit in my Suse distro. I don't think a static source would be too much of an issue. By static I mean include dependency sources in a directory, and use them if proper shared bin...
- 05 May 2007, 22:51
- Forum: Bug reporting
- Topic: Chat console only accepts one character
- Replies: 5
- Views: 21552
Re: Chat console only accepts one character
After building from source it is fixed. I suspect it is a problem with a certain dependency version, as I had to do a huge amount of package changes before it would compile without lib errors (the Packman RPM I was using before apparently has most of these statically linked). While on the topic, I ...
- 05 May 2007, 18:06
- Forum: Development
- Topic: x86_64 patch
- Replies: 83
- Views: 29227
Re: x86_64 patch
What is the status of the x86_64 fixes? I'm trying to build and I get lots of integer warnings, and it dies when it tries to bind SDL_net and libphysfs.
- 04 May 2007, 01:05
- Forum: Bug reporting
- Topic: Chat console only accepts one character
- Replies: 5
- Views: 21552
Chat console only accepts one character
This bug has been reported by someone else on the bug tracker https://gna.org/bugs/?8780 Warzone2100 Version Warzone 2100 - Version 2.0.6 - Built Apr 3 2007 This is a Packman build, i586 Operating System Suse 10.0 x86_64 2.6.13-15.13-smp Xorg Version 6.8.2 Warzone is started from xterm on a separat...