Search found 13 matches
- 16 Jun 2010, 20:24
- Forum: 1.x
- Topic: Compiling Warzone 1.10
- Replies: 49
- Views: 87362
Re: Compiling Warzone 1.10
Ok, the next answers will be in English - from my part at least .
- 16 Jun 2010, 19:05
- Forum: 1.x
- Topic: Compiling Warzone 1.10
- Replies: 49
- Views: 87362
Re: Compiling Warzone 1.10
Да меня, в принципе, старая версия вполне устраивает. Посмотрим - со временем, может быть, я вольюсь в коллектив, если меня, конечно, примут - просто у меня - есть планы по модификации, которые могут не всем понравиться. Быть может - лучше на English'е общаться - ведь форум читают не только русскояз...
- 31 May 2010, 08:34
- Forum: 1.x
- Topic: Compiling Warzone 1.10
- Replies: 49
- Views: 87362
Re: Compiling Warzone 1.10
Ok, thank you, Crymson, I've already found that multiplayer initialization menu is placed in MultiInit.c - so I dig from there. I will post, when I will have major changes to the engine, because I have mobile internet and uploading big files - is somehow problematic. For now my target is to translat...
- 29 May 2010, 18:09
- Forum: 1.x
- Topic: Compiling Warzone 1.10
- Replies: 49
- Views: 87362
Re: Compiling Warzone 1.10
I have some question - when I'm starting One Player Skirmish or Hosting net play - after I press button - begin hosting game - appears panel, where I can choose players' colors and AI's strength - so on this screen all time appears error - Debug assertion failed. program: ...\Warzone.exe file : ...\...
- 29 May 2010, 15:13
- Forum: 1.x
- Topic: Compiling Warzone 1.10
- Replies: 49
- Views: 87362
Re: Compiling Warzone 1.10
One moment about that function _input - it is better not to change its name - after this change, while loading game - error occurs. It is better completely replace file imdload.c in ivis02 library and files Droid.c and Message.c from game src dir with files from distributive version 0.2. Thanks to w...
- 29 May 2010, 13:37
- Forum: 1.x
- Topic: Compiling Warzone 1.10
- Replies: 49
- Views: 87362
Re: Compiling Warzone 1.10
Victory! It is Victory! At last it is victory! My happiness have no borders - it compiles, links and even works! So before I've setted in Linker -> Common -> Use input data of libs from dependencies. Now I've switched it off and then VC started to show that libs MSVCRTD and LIBCMTD have similar symb...
- 29 May 2010, 13:21
- Forum: 1.x
- Topic: Compiling Warzone 1.10
- Replies: 49
- Views: 87362
Re: Compiling Warzone 1.10
Victory is near! I've set in dependencies of Warzone project - projects of all game libs - and amount of unresolved external symbols - reduced to 30 with something. It seems that VC do not set dependencies automatically. Majority of these symbols are connected with Glide, so I've again commented the...
- 29 May 2010, 10:58
- Forum: 1.x
- Topic: Compiling Warzone 1.10
- Replies: 49
- Views: 87362
Re: Compiling Warzone 1.10
So, I tried ver 1.10a from Sourceforge SVN repository from tags and 0.2 release source code from gna - result is the same, but with less errors. Then I tried following - took Glide and DirectX 7 SDK and wrote paths to their lib and inc files in VC 2008 - almost everything did compiled. Then I disabl...
- 28 May 2010, 21:26
- Forum: 1.x
- Topic: Compiling Warzone 1.10
- Replies: 49
- Views: 87362
Re: Compiling Warzone 1.10
Also, I was able to find reduced version of DirectX 7 SDK - it contains only inc and lib files - here - "http://alleg.sourceforge.net/files/dx70_min.zip". As far as I understand - DX7 - backward compatible with DX6 - there is only need to use old interfaces. I wrote in VC directories paths...
- 28 May 2010, 20:57
- Forum: 1.x
- Topic: Compiling Warzone 1.10
- Replies: 49
- Views: 87362
Re: Compiling Warzone 1.10
Strange - I've cut from project options string '/I "..\Framework"' and VC started to show such error messages - j:\program files\microsoft\visual studio 6.0\vc98\include\frame.h(22) : error C2061: syntax error : identifier 'BYTE' j:\program files\microsoft\visual studio 6.0\vc98\include\fr...
- 28 May 2010, 20:30
- Forum: 1.x
- Topic: Compiling Warzone 1.10
- Replies: 49
- Views: 87362
Re: Compiling Warzone 1.10
With very hard search I've found Glide SDK here - "http://www.falconfly.de/reference.htm" . DirectX 6 include and lib files are in VC 6.0 install directory. Maybe WZ wants some kind of DirectX 6 SDK - if it exists at all - or some kind of DirectDraw libraries? Now there is no "file no...
- 28 May 2010, 17:02
- Forum: 1.x
- Topic: Compiling Warzone 1.10
- Replies: 49
- Views: 87362
Re: Compiling Warzone 1.10
Here is the beginning of the compiling results - --------------------Configuration: Framework - Win32 Debug-------------------- Compiling... Block.c j:\warzone\warzone\game\lib\framework\block.c(430) : warning C4102: 'NoMemChk' : unreferenced label j:\warzone\warzone\game\lib\framework\block.c(538) ...
- 28 May 2010, 14:04
- Forum: 1.x
- Topic: Compiling Warzone 1.10
- Replies: 49
- Views: 87362
Compiling Warzone 1.10
Maybe somebody know how to compile retail 1.10 source code? I tried to compile it in VC++ 6.0 - but it throws away a lot of error messages. Most of them are not about DX6 and Glide, most of them are about syntax. For example - j:\warzone\warzone\game\lib\framework\screen.h(33) : error C2061: syntax ...