Search found 2029 matches

by Jorzi
07 Apr 2021, 16:37
Forum: Artwork
Topic: Terrain Textures
Replies: 543
Views: 300986

Re: Terrain Textures

Yes! Fake geometry!
I think this could look really good for craters and cliffs
by Jorzi
29 Mar 2021, 01:48
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 852
Views: 291704

Re: Models by MaNGusT (AR)

Good stuff MaNGusT, really captures the old galvanized steel plate look. Are the textures unique for each building, or will you be making "trim sheets" to allow more reuse of textures between models, now that we have tangent space maps?
by Jorzi
24 Mar 2021, 03:18
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1688
Views: 555175

Re: Models by Jorzi (AR)

Hello all After some discussion with pastdue I started toying with the idea of having a simplified mesh as shadow caster. Here are some tests with the HQ model. The full model is 2000 triangles. I set up a scene in blender so that one model is visible but doesn't cast shadows, while the other is an ...
by Jorzi
03 Jul 2020, 08:53
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 852
Views: 291704

Re: Models by MaNGusT (AR)

I have always assumed it's a wrecked panther body. Could be cobra as well. Crane model looks good, but all the cranes I have seen actually have the swivel joint at the top, close to the cabin https://i.pinimg.com/736x/a7/93/bd/a793bdbdf40cd204609bd66fa8269c06.jpg The original model is obviously simp...
by Jorzi
28 Jun 2020, 18:21
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 852
Views: 291704

Re: Models by MaNGusT (AR)

Very good progress MaNGusT :) Regarding the different textures in different tilesets, adding more masks will increase the GPU memory requirements of course, and could also limit the kind of things you could do. Creating three separate sets of textures has no impact on performance and it's the easies...
by Jorzi
02 Jun 2020, 14:38
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1688
Views: 555175

Re: Models by Jorzi (AR)

Hi
I occasionally hang out on the official warzone2100 discord server: https://discord.gg/kbPsPUp
by Jorzi
31 May 2020, 10:02
Forum: Other Talk
Topic: Just a question cause I don't know
Replies: 7
Views: 2184

Re: Just a question cause I don't know

Sounds to me like microsoft is just intentionally clogging up their own phones so that people will change them as fast as possible. That way they can end their support faster now that they are no longer making windows phones.
by Jorzi
31 May 2020, 08:59
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1688
Views: 555175

Re: Models by Jorzi (AR)

I've been thinking about animating the propulsion models, but first I had to make consistent specularity maps for them. Made painted surfaces and tires semigloss, bare metal and scratches glossy, and crevices and dirt matte. I'm thinking about reusing some of the textures across models, especially w...
by Jorzi
28 May 2020, 18:06
Forum: Other Talk
Topic: Just a question cause I don't know
Replies: 7
Views: 2184

Re: Just a question cause I don't know

Can't you just use your phone as a mobile hotspot and use its internet connection directly from your laptop? Then you don't have to worry about what the apps are doing.
by Jorzi
14 May 2020, 07:30
Forum: Artwork
Topic: Structure Improvement
Replies: 187
Views: 90061

Re: Structure Improvement

Hi You can always make the texture as big as you want, it can be downscaled later. The important thing is to not get into the trap of adding huge amounts of tiny details onto small models just because your resolution allows it. I think MaNGusT's guidelines are good. As for polycount, the limiting fa...
by Jorzi
10 May 2020, 21:47
Forum: Development
Topic: New effect PR: Missile smoketrails!
Replies: 15
Views: 3339

Re: New effect PR: Missile smoketrails!

I like that one, actually. It's a bit like tracer fire
by Jorzi
08 May 2020, 15:59
Forum: Development
Topic: New PR: Droid sensor ranges (Shift+F12)
Replies: 2
Views: 1045

Re: New PR: Droid sensor ranges (Shift+F12)

Looking good :)
Does it have a lot of performance impact? If I understood correctly, the old implementation could murder the framerate quite efficiently
by Jorzi
05 May 2020, 17:33
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1688
Views: 555175

Re: Models by Jorzi (AR)

I think that the ability to choose "linear" and "none" are all we need. Anything fancier can simply be done in e.g. blender and it will generate the extra keyframes for you
by Jorzi
03 May 2020, 16:12
Forum: Artwork
Topic: Structure Improvement
Replies: 187
Views: 90061

Re: Structure Improvement

Downloaded the stuff, but it's all .max files, so I think it's best for me to let MaNGusT take care of it for the time being :)
by Jorzi
03 May 2020, 09:10
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1688
Views: 555175

Re: Models by Jorzi (AR)

@Colditz Good to see you man, I downloaded your stuff, gonna put it to good use. @aliswe: as long as we only have a limited set of assets, I think it's good to keep it as a mod, but the plan has always been to make a complete overhaul of the graphics. In fact, the ground textures in the game now wer...