Search found 1981 matches

by Jorzi
17 Jan 2020, 19:18
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 789
Views: 223242

Re: Models by MaNGusT (AR)

Good stuff, don't go overboard with the details though :wink:
Remember that the scale is very zoomed out, so it might rather be worth exaggerating some of the smaller details so that they show up at all.
Why not do the lowpoly at this stage and check which details show up well
by Jorzi
17 Jan 2020, 19:10
Forum: Skirmish / Multiplay
Topic: Ally AI players stealing my oil derricks
Replies: 3
Views: 90

Re: Ally AI players stealing my oil derricks

This could possibly be a feature request, allow players to build over oil derricks belonging to an AI ally. You might get an advantage by taking their oil, but it comes at the cost of weakening them
by Jorzi
12 Jan 2020, 20:32
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 789
Views: 223242

Re: Models by MaNGusT (AR)

I think in the original texpage, they were about as dirty as the number of pixels allowed. You can still make them more colourful than the photo ref, since the warzone style is fairly high contrast
by Jorzi
12 Jan 2020, 19:26
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1636
Views: 434075

Re: Models by Jorzi (AR)

I will do that eventually :) I found a bug in your shader code btw, line 154. Alpha testing was not working, because at some point, light was added to the alpha channel as well I think. Apparently the alphaTest flag is also set to false, so I inverted it as a temporary hack solution. I changed it to...
by Jorzi
12 Jan 2020, 17:55
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1636
Views: 434075

Re: Models by Jorzi (AR)

Looks like everything is working nicely :)
Time to try and get some of this into the game I guess
by Jorzi
12 Jan 2020, 16:19
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1636
Views: 434075

Re: Models by Jorzi (AR)

Yeah, I have been thinking about the same thing. I have been thinking that I should limit the AO maximum range to only cover very small details
by Jorzi
12 Jan 2020, 15:11
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1636
Views: 434075

Re: Models by Jorzi (AR)

Did some more work on the houses/huts kitbash page, now has the parts required for making various log cabins, with or without snow
by Jorzi
06 Jan 2020, 19:27
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1636
Views: 434075

Re: Models by Jorzi (AR)

That one looks nice :)
I made the broken windows many yerars ago, but I think I just took a plane, cut the lines in by hand with the knife tool, deleted the appropriate triangles to leave a jagged hole, then extruded and beveled it to give some surfaces for the light to reflect off.
by Jorzi
06 Jan 2020, 01:36
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1636
Views: 434075

Re: Models by Jorzi (AR)

Now that tangent space is a thing, I completely changed workflow for the arizona houses, creating a page with bits that you can then use to kitbash models from :wink:
This way we can have loads of different hut models all using the same texture.
by Jorzi
05 Jan 2020, 15:53
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1636
Views: 434075

Re: Models by Jorzi (AR)

Personally I don't see the vulkan API as that necessary for modernizing the graphics. I thought the main reason for switching to Vulkan was that we have developers who are enthusiastic about the new api and that it would make development easier? The previous decision to switch to opengl ES seemed mo...
by Jorzi
05 Jan 2020, 01:23
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1636
Views: 434075

Re: Models by Jorzi (AR)

It works :D
Normals and tangents also seem to be exactly as in blender, perfect :)
by Jorzi
05 Jan 2020, 01:02
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1636
Views: 434075

Re: Models by Jorzi (AR)

Wait a minute *facepalm*
The files I downloaded were actually the html content of the download link, rather than its target, so my shaders aren't shaders at all, let me try again
by Jorzi
05 Jan 2020, 00:56
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1636
Views: 434075

Re: Models by Jorzi (AR)

I'm currently on windows 10 with a quadro P2000 (should be roughly equivalent to a gtx 1050)
Reuploaded the objs, checked the normals and they should be fine now
by Jorzi
05 Jan 2020, 00:38
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1636
Views: 434075

Re: Models by Jorzi (AR)

crashed with these shaders ? Latest WMIT is always on I-NoD's page that locates here . Currently it has two more commits in 0.6.10 We tested it on ubuntu + amd rx 560 and windows10 + nvidia gtx980/1080ti :hmm: I think I used the wrong shaders, although with these ones and the wmit version you sugge...
by Jorzi
04 Jan 2020, 16:30
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1636
Views: 434075

Re: Models by Jorzi (AR)

The new blender 2.8 has improved so radically that I have changed my workflow quite a bit. Since the new node based material system allows quick procedural texturing and mapping, I have started doing my textures directly on the hipoly, rather than masking in stuff in gimp. The baked result can still...