Search found 2026 matches

by Jorzi
03 Jul 2020, 08:53
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 842
Views: 250375

Re: Models by MaNGusT (AR)

I have always assumed it's a wrecked panther body. Could be cobra as well. Crane model looks good, but all the cranes I have seen actually have the swivel joint at the top, close to the cabin https://i.pinimg.com/736x/a7/93/bd/a793bdbdf40cd204609bd66fa8269c06.jpg The original model is obviously simp...
by Jorzi
28 Jun 2020, 18:21
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 842
Views: 250375

Re: Models by MaNGusT (AR)

Very good progress MaNGusT :) Regarding the different textures in different tilesets, adding more masks will increase the GPU memory requirements of course, and could also limit the kind of things you could do. Creating three separate sets of textures has no impact on performance and it's the easies...
by Jorzi
02 Jun 2020, 14:38
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1687
Views: 482531

Re: Models by Jorzi (AR)

Hi
I occasionally hang out on the official warzone2100 discord server: https://discord.gg/kbPsPUp
by Jorzi
31 May 2020, 10:02
Forum: Other Talk
Topic: Just a question cause I don't know
Replies: 6
Views: 787

Re: Just a question cause I don't know

Sounds to me like microsoft is just intentionally clogging up their own phones so that people will change them as fast as possible. That way they can end their support faster now that they are no longer making windows phones.
by Jorzi
31 May 2020, 08:59
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1687
Views: 482531

Re: Models by Jorzi (AR)

I've been thinking about animating the propulsion models, but first I had to make consistent specularity maps for them. Made painted surfaces and tires semigloss, bare metal and scratches glossy, and crevices and dirt matte. I'm thinking about reusing some of the textures across models, especially w...
by Jorzi
28 May 2020, 18:06
Forum: Other Talk
Topic: Just a question cause I don't know
Replies: 6
Views: 787

Re: Just a question cause I don't know

Can't you just use your phone as a mobile hotspot and use its internet connection directly from your laptop? Then you don't have to worry about what the apps are doing.
by Jorzi
14 May 2020, 07:30
Forum: Artwork
Topic: Structure Improvement
Replies: 187
Views: 78512

Re: Structure Improvement

Hi You can always make the texture as big as you want, it can be downscaled later. The important thing is to not get into the trap of adding huge amounts of tiny details onto small models just because your resolution allows it. I think MaNGusT's guidelines are good. As for polycount, the limiting fa...
by Jorzi
10 May 2020, 21:47
Forum: Development
Topic: New effect PR: Missile smoketrails!
Replies: 15
Views: 1308

Re: New effect PR: Missile smoketrails!

I like that one, actually. It's a bit like tracer fire
by Jorzi
08 May 2020, 15:59
Forum: Development
Topic: New PR: Droid sensor ranges (Shift+F12)
Replies: 2
Views: 338

Re: New PR: Droid sensor ranges (Shift+F12)

Looking good :)
Does it have a lot of performance impact? If I understood correctly, the old implementation could murder the framerate quite efficiently
by Jorzi
05 May 2020, 17:33
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1687
Views: 482531

Re: Models by Jorzi (AR)

I think that the ability to choose "linear" and "none" are all we need. Anything fancier can simply be done in e.g. blender and it will generate the extra keyframes for you
by Jorzi
03 May 2020, 16:12
Forum: Artwork
Topic: Structure Improvement
Replies: 187
Views: 78512

Re: Structure Improvement

Downloaded the stuff, but it's all .max files, so I think it's best for me to let MaNGusT take care of it for the time being :)
by Jorzi
03 May 2020, 09:10
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1687
Views: 482531

Re: Models by Jorzi (AR)

@Colditz Good to see you man, I downloaded your stuff, gonna put it to good use. @aliswe: as long as we only have a limited set of assets, I think it's good to keep it as a mod, but the plan has always been to make a complete overhaul of the graphics. In fact, the ground textures in the game now wer...
by Jorzi
30 Apr 2020, 07:54
Forum: Ideas and suggestions
Topic: Design mode
Replies: 4
Views: 934

Re: Design mode

Actually this makes sense as the weapons are already internally grouped into types, i.e. anti-personnel (mg, lasers), all-round(cannons, railguns), anti-vehicle (rockets, missiles), artillery, incendiary and anti-air. That would also make it clear to people that i.e. MRA is not an anti-tank weapon
by Jorzi
30 Apr 2020, 07:48
Forum: Ideas and suggestions
Topic: Suggestion: Remove the "stop with the silly ideas & suggestions" thread
Replies: 3
Views: 361

Re: Suggestion: Remove the "stop with the silly ideas & suggestions" thread

I remember it being relevant at the time it was made, but I agree that anyone new to the forum would be turned off by it at this point. Also, the people who were spamming silly requests and then getting upset because no one was acknowledging their contribution are no longer active, so I think it sho...
by Jorzi
29 Apr 2020, 08:56
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1687
Views: 482531

Re: Models by Jorzi (AR)

Hi guys
Status update: my old computer kept getting increasingly unstable (not just software, hardware), so I decided to get a new one (it's awesome :wink: )
Anyway, here is some work on the scav power generator I did, currently at 713 tris, might go up to 1000, but not much more than that.