...ALL YOUR BASE tribute done to Warzone yet?!!?1
Seriously?
"In A.D. 2101 WAR WAS BEGINNING?"
NEXUS? All your base?
No one?
Search found 62 matches
- 30 Jan 2011, 23:04
- Forum: Other Talk
- Topic: For Great Justice: Why hasn't there been an...
- Replies: 2
- Views: 1713
- 02 Aug 2009, 04:07
- Forum: Addon discussions
- Topic: 13 maps - have fun
- Replies: 24
- Views: 10800
Re: 13 maps - have fun
I love you.Zarel wrote:Why would I know? I'd prefer for Warzone's graphics to stay mostly the same, just higher quality, but other developers think otherwise.
- 02 Aug 2009, 04:04
- Forum: Artwork
- Topic: NEW STRUCTURE MODELS
- Replies: 166
- Views: 86521
Re: NEW STRUCTURE MODELS
I'm not sure of the look of your other base materials, didn't see them, maybe I skipped them, only skimmed this thread due to size. I'm trying to say I like the way the factory looks because most mods\new buildings\textures people are using just don't fit in with the standard game resources. Your fa...
- 02 Aug 2009, 04:00
- Forum: Artwork
- Topic: Just another Scavenger art
- Replies: 81
- Views: 46726
Re: Just another Scavenger art
The lines look foggy, and with most mods, I just think it looks out of place, just a tad cartoonish... You could do wonders by thinning them out.
But that said, I'm more die-hard than hardcore about WZ.
But that said, I'm more die-hard than hardcore about WZ.
- 02 Aug 2009, 03:56
- Forum: Other Talk
- Topic: Now this is something I missed that we still don't have:
- Replies: 14
- Views: 4892
Re: Now this is something I missed that we still don't have:
This gave travel missions an authentic "travel" feeling in my experience. Watching the transport drop everyone off, it was a really basic feel, and it builds massively.
Can we find who did this?
Can we find who did this?
- 01 Aug 2009, 07:15
- Forum: Other Talk
- Topic: Now this is something I missed that we still don't have:
- Replies: 14
- Views: 4892
- 30 Jul 2009, 22:54
- Forum: Addon discussions
- Topic: Rebalance 0.5.2
- Replies: 35
- Views: 11528
Re: Rebalance 0.5.2
Hopefully it'll come together in an official release if someone does enough work on the models.
- 30 Jul 2009, 22:48
- Forum: Artwork
- Topic: NEW STRUCTURE MODELS
- Replies: 166
- Views: 86521
Re: NEW STRUCTURE MODELS
I think your factory is the only new model I actually approve of, simply because it's in the styling of the rest of the game.
- 30 Jul 2009, 22:46
- Forum: Addon discussions
- Topic: Announcements: Diorama 1.1.1 and a simple AI mod
- Replies: 27
- Views: 25472
Re: Announcements: Diorama 1.1.1 and a simple AI mod
So am I misled by thinking eventually we may get a user-friendly Windows Diorama or should I just continue waggling my fingers at mapmakers?
- 30 Jul 2009, 22:44
- Forum: Other Talk
- Topic: Will there be a new version with updated graphics, etc?
- Replies: 47
- Views: 14476
Re: Will there be a new version with updated graphics, etc?
So it comes down to the die-hard versus hardcore?
- 30 Jul 2009, 06:16
- Forum: Addon discussions
- Topic: 13 maps - have fun
- Replies: 24
- Views: 10800
Re: 13 maps - have fun
If the gameplay stays as it is I'm following.
Doesn't mean I'll love the visuals though...
Doesn't mean I'll love the visuals though...
- 29 Jul 2009, 07:55
- Forum: Campaign
- Topic: Tips for Alpha 7?
- Replies: 12
- Views: 9903
Re: Tips for Alpha 7?
Oh hey I played through that yesterday! So there's a couple ways we can go about this. Hopefully, you have a savegame before this mission. Don't build a forward base on the plateau. Conserve resources. There's a single points they all must pass towards the northeast corner, where the road goes off t...
- 29 Jul 2009, 02:34
- Forum: Development
- Topic: flashier battles
- Replies: 14
- Views: 4895
Re: flashier battles
I think that battles are flashy enough with rubble flying everywhere. The sounds make it for me...
- 29 Jul 2009, 02:32
- Forum: Development
- Topic: More Cheats for MP
- Replies: 22
- Views: 7233
Re: More Cheats for MP
Haha! Often when I would play the debug mode of the PSX, I would play around around with the Wimpy unit ON/OFF code, and play as the enemy... It was pretty fun. I rember that when I first played the Campaign I could not beat the later missions with out cheats, however i eventualy beat it with out c...
- 29 Jul 2009, 02:31
- Forum: Other Talk
- Topic: Most significant turret
- Replies: 14
- Views: 6738
Re: Most significant turret
I don't think people would complan about the plasma cannon, if it was the same on as the one in the final NEXUS mission... The NEXUS Plasma Artillery and the Plasma Cannon are two different things. The NEXUS Plasma Artillery, before, was the superweapon displayed in the final mission. The Plasma Ca...