Search found 286 matches

by Crymson
16 Jun 2010, 20:26
Forum: Mapping / Modding tools & discussions
Topic: flaME -- The Warzone 2100 Map Editor [pre 1.10 thread]
Replies: 233
Views: 105544

Re: flaME -- The Warzone 2100 Map Editor

Need to add in filename size checks as well, the full name can't be over 17 characters.
by Crymson
16 Jun 2010, 20:24
Forum: Ideas and suggestions
Topic: Confusion - Units are Manned or Unmanned?
Replies: 145
Views: 61440

Re: Confusion - Units are Manned or Unmanned?

j0shdrunk0nwar wrote:The guide doesn't mention which Bodies/Propulsions are Manned (human operated), and which are Unmanned (Computer Controlled). As a result even experienced members are having contradicting opinions..
You can pretend they are whatever, since, it doesn't matter at all as far as the game is concerned.
by Crymson
16 Jun 2010, 20:20
Forum: 1.x
Topic: Compiling Warzone 1.10
Replies: 49
Views: 88538

Re: Compiling Warzone 1.10

Да меня, в принципе, старая версия вполне устраивает. Посмотрим - со временем, может быть, я вольюсь в коллектив, если меня, конечно, примут - просто у меня - есть планы по модификации, которые могут не всем понравиться. Быть может - лучше на English'е общаться - ведь форум читают не только русскоя...
by Crymson
16 Jun 2010, 20:18
Forum: Technical Help / Troubleshooting
Topic: strange graphic/freezing issue
Replies: 2
Views: 1518

Re: strange graphic/freezing issue

What version of the game is this?
I have never had that happen before. What video card do you have?
by Crymson
16 Jun 2010, 20:15
Forum: Technical Help / Troubleshooting
Topic: Tank/VTOL Design
Replies: 3
Views: 2273

Re: Tank/VTOL Design

Ok this might have been discussed before here, where, i did not find after using the search. so can we share designs of VTOL/Tanks? can there be a guide of which design works and would be best? its been a few days i have started playing Warzone and some of the designs tanks or vtols, don't shoot at...
by Crymson
16 Jun 2010, 20:12
Forum: Technical Help / Troubleshooting
Topic: Unit renaming issue.
Replies: 3
Views: 1581

Re: Unit renaming issue.

I can rename units.
by Crymson
16 Jun 2010, 20:10
Forum: Technical Help / Troubleshooting
Topic: Terrain Rendering Issue
Replies: 2
Views: 1591

Re: Terrain Rendering Issue

Use newer drivers from ATI's site.
by Crymson
16 Jun 2010, 20:08
Forum: Technical Help / Troubleshooting
Topic: Units tipped
Replies: 12
Views: 4472

Re: Units tipped

:lol2:
wheely wars!
by Crymson
16 Jun 2010, 20:07
Forum: Technical Help / Troubleshooting
Topic: [2.3.1] Uncontrollable mouse while minimized
Replies: 7
Views: 3550

Re: [2.3.1] Uncontrollable mouse while minimized

I am guessing that whoever did the 2.3.0 build, and whoever did the 2.3.1 build, the dev's build systems are not the same.

http://developer.wz2100.net/ticket/1340 says it was fixed.
by Crymson
11 Jun 2010, 21:14
Forum: Mapping / Modding tools & discussions
Topic: flaME -- The Warzone 2100 Map Editor [pre 1.10 thread]
Replies: 233
Views: 105544

Re: flaME -- The Warzone 2100 Map Editor

Crymson, I thought I got flaME working with diorama maps. It still wont open them? Not the last version I tried, unless you did a update recently? Also, did Buginator ever get in touch with you about adding error checking in flaME? For example, with flaME, you can make maps that compile OK, but tho...
by Crymson
11 Jun 2010, 21:06
Forum: Development
Topic: Git repository location
Replies: 9
Views: 4429

Re: Git repository.. I made one!

I thought I read on the mailing list that they already had a git repository?
by Crymson
11 Jun 2010, 20:58
Forum: Other Talk
Topic: so many cheaters + lamers these days.
Replies: 25
Views: 8572

Re: so many cheaters + lamers these days.

Everyone has ideas, but very few can take those ideas and run with them. That's par for the course across the entire spectrum of human endeavor. Then again, some people that do the running, get shot in the foot. :roll: I've only heard that expression as "shooting yourself in the foot". I ...
by Crymson
11 Jun 2010, 20:43
Forum: Ideas and suggestions
Topic: Improvement priority: Game Engine or New Features?
Replies: 39
Views: 10978

Re: Improvement priority: Game Engine or New Features?

I dont get Zarel if he think its not worth the time then why is he here at all? And didnt meant to improve engine at once i meant to expand it so future additions to the game can be implemented more easily.And its not that they dont have the time,they got all the time in the world they just dont wa...
by Crymson
11 Jun 2010, 20:22
Forum: Ideas and suggestions
Topic: Oversized Maps (Above 256x256 Tiles)
Replies: 41
Views: 16844

Re: Oversized Maps (Above 256x256 Tiles)

Yes, this is mostly a savegame issue. However, it is also the case that some calculations take more time when the map is bigger, which will make the game slower when playing on such maps. Has anyone got updates on the latest developments and limitations on Map Sizes in the svn/trunk version? What P...
by Crymson
11 Jun 2010, 20:17
Forum: Ideas and suggestions
Topic: Time for New Campaign?
Replies: 14
Views: 5997

Re: Time for New Campaign?

I bet it would take at least 20-30 weeks per campaign, assuming you knew what you are doing.
Creating new maps, textures, storyline, scripting, different sound effects, new fmvs, debugging, and so on.