Search found 193 matches

by Wibble199
20 Jun 2013, 00:51
Forum: Addon discussions
Topic: Merowingg's Maps
Replies: 1004
Views: 641056

Re: Merowingg's Maps

Hey Mero! Long time no speak. I have been busy with school lately, and what little time I have has been used for programming or gaming. But, I couldn't stay away from WZ2100, and what better way to re-introduce myself to it than with one of your quality maps. I hope you are well, and wish you the be...
by Wibble199
26 Jun 2012, 00:55
Forum: News and announcements
Topic: Do you know Python / Django / PHP ?
Replies: 21
Views: 25167

Flash guide?

A long time ago I was working on a SWF guide version of the guide.wz2100.net (bodies, propulsions and weapons but not the other stuff). I never actually had it finished, but this got me thinking where it might be and, luck! I found my old FLA file and XML. The SWF gets the data from the XML file and...
by Wibble199
01 Dec 2011, 00:21
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 870
Views: 6343997

Re: Models by MaNGusT (AR)

lav_coyote25 wrote:actually an access panel would be needed for human intervention if there were a problem with the interior circuits. you dont just burn a hole in armor plating. :focus:
Ah, good point. Never thought of that.
I'll go back into hiding now... :ninja:
by Wibble199
30 Nov 2011, 00:18
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 870
Views: 6343997

Re: Models by MaNGusT (AR)

I thought the units where drones, so surely they wouldn't need a little handle?
by Wibble199
06 Sep 2011, 21:22
Forum: Addon discussions
Topic: Merowingg's Maps
Replies: 1004
Views: 641056

Re: Merowingg's Maps

Wibble199 :) Nice to see you here :) Well, I have been playing other games recently and stopped posting in the forums (although I was still lurking). However recently something has gone wrong with my Gaming PC and it won't start properly, so I have been using the portable version of WZ on my mum's ...
by Wibble199
05 Sep 2011, 19:22
Forum: Addon discussions
Topic: Merowingg's Maps
Replies: 1004
Views: 641056

Re: Merowingg's Maps

I had a quick game on it: I lost, but never mind.
It's a nice map. I really like like the layout of it.
The only thing I think would be better is perhaps something in the middle (other than oil) such as dunes.
by Wibble199
03 Aug 2011, 19:01
Forum: Ideas and suggestions
Topic: EMP Cannon affecting structures?
Replies: 9
Views: 5676

Re: EMP Cannon affecting structures?

Per wrote:...if the EMP only affected structures...
Surely it would also affect vehicles aswell though, considering they are droids and would have lots of electronics inside of them?
by Wibble199
03 Aug 2011, 00:17
Forum: Addon discussions
Topic: Nuke Mod for Warzone 2100
Replies: 21
Views: 18569

Re: Nuke Mod for Warzone 2100

It's probably not working because this thread was orignally created back in September 2010, which is 11 months ago. In this time there will have been many new featured added to and many removed from the game rendering this mod incompatible with the current version of Warzone. Unless someone remakes ...
by Wibble199
19 Jun 2011, 16:54
Forum: Addon discussions
Topic: Merowingg's Maps
Replies: 1004
Views: 641056

Re: Merowingg's Maps

Congratulations Mero!
by Wibble199
09 May 2011, 10:15
Forum: Addon discussions
Topic: Merowingg's Maps
Replies: 1004
Views: 641056

Re: Merowingg's Maps

Congratulations on the marriage Mero! :)
by Wibble199
07 Apr 2011, 14:21
Forum: Addon discussions
Topic: Ultimate Nuclear Reactor Mod
Replies: 5
Views: 6539

Re: Ultimate Nuclear Reactor Mod

Which version is this designed for?
by Wibble199
09 Mar 2011, 19:06
Forum: Addon discussions
Topic: Warzone Nostalgia (v0.2)
Replies: 18
Views: 15422

Re: Warzone Nostalgia

sensor wrote:or this mod is compatible from version 2.3.7 ?
Black Project wrote:It's a skirmish/multiplayer mod playable only on master build...
Although, I would like this mod with 2.3.7. Could you make this mod compatible with it please? :roll:
by Wibble199
24 Feb 2011, 12:20
Forum: Ideas and suggestions
Topic: Harvestable resources
Replies: 8
Views: 3479

Re: Harvestable resources

I'm not quite with this...
So does that mean it'll be similar to Earth 2150 where you have a mine and you build a new vehicle to transport ore to a refinery? :hmm:
Asgorath wrote:I am against it :ninja:
Add an option to turn it on or off in the start skirmish game menu.
by Wibble199
10 Feb 2011, 01:09
Forum: Other Talk
Topic: DIY hmg viper wheels (papercraft)
Replies: 37
Views: 38647

Re: DIY hmg viper wheels (papercraft)

Awesome, this sounds pretty cool!
Only thing is, I live in the UK, so shipping may cost a bit more for me :stressed:
Oh well, if you make some more I could by loads and save on P&P!
Talking of making more, what other models do you intend to unfold?
by Wibble199
10 Feb 2011, 01:05
Forum: Ideas and suggestions
Topic: Flak cannon.
Replies: 5
Views: 3182

Re: Flak cannon.

I have to admit, I did prefer the old Flak turret :)

I also think that the current turret is underpowered.