Search found 193 matches
- 20 Jun 2013, 00:51
- Forum: Addon discussions
- Topic: Merowingg's Maps
- Replies: 1004
- Views: 644187
Re: Merowingg's Maps
Hey Mero! Long time no speak. I have been busy with school lately, and what little time I have has been used for programming or gaming. But, I couldn't stay away from WZ2100, and what better way to re-introduce myself to it than with one of your quality maps. I hope you are well, and wish you the be...
- 26 Jun 2012, 00:55
- Forum: News and announcements
- Topic: Do you know Python / Django / PHP ?
- Replies: 21
- Views: 25361
Flash guide?
A long time ago I was working on a SWF guide version of the guide.wz2100.net (bodies, propulsions and weapons but not the other stuff). I never actually had it finished, but this got me thinking where it might be and, luck! I found my old FLA file and XML. The SWF gets the data from the XML file and...
- 01 Dec 2011, 00:21
- Forum: Artwork
- Topic: Models by MaNGusT (AR)
- Replies: 870
- Views: 6353217
Re: Models by MaNGusT (AR)
Ah, good point. Never thought of that.lav_coyote25 wrote:actually an access panel would be needed for human intervention if there were a problem with the interior circuits. you dont just burn a hole in armor plating.
I'll go back into hiding now...
- 30 Nov 2011, 00:18
- Forum: Artwork
- Topic: Models by MaNGusT (AR)
- Replies: 870
- Views: 6353217
Re: Models by MaNGusT (AR)
I thought the units where drones, so surely they wouldn't need a little handle?
- 06 Sep 2011, 21:22
- Forum: Addon discussions
- Topic: Merowingg's Maps
- Replies: 1004
- Views: 644187
Re: Merowingg's Maps
Wibble199 :) Nice to see you here :) Well, I have been playing other games recently and stopped posting in the forums (although I was still lurking). However recently something has gone wrong with my Gaming PC and it won't start properly, so I have been using the portable version of WZ on my mum's ...
- 05 Sep 2011, 19:22
- Forum: Addon discussions
- Topic: Merowingg's Maps
- Replies: 1004
- Views: 644187
Re: Merowingg's Maps
I had a quick game on it: I lost, but never mind.
It's a nice map. I really like like the layout of it.
The only thing I think would be better is perhaps something in the middle (other than oil) such as dunes.
It's a nice map. I really like like the layout of it.
The only thing I think would be better is perhaps something in the middle (other than oil) such as dunes.
- 03 Aug 2011, 19:01
- Forum: Ideas and suggestions
- Topic: EMP Cannon affecting structures?
- Replies: 9
- Views: 5708
Re: EMP Cannon affecting structures?
Surely it would also affect vehicles aswell though, considering they are droids and would have lots of electronics inside of them?Per wrote:...if the EMP only affected structures...
- 03 Aug 2011, 00:17
- Forum: Addon discussions
- Topic: Nuke Mod for Warzone 2100
- Replies: 21
- Views: 18822
Re: Nuke Mod for Warzone 2100
It's probably not working because this thread was orignally created back in September 2010, which is 11 months ago. In this time there will have been many new featured added to and many removed from the game rendering this mod incompatible with the current version of Warzone. Unless someone remakes ...
- 19 Jun 2011, 16:54
- Forum: Addon discussions
- Topic: Merowingg's Maps
- Replies: 1004
- Views: 644187
Re: Merowingg's Maps
Congratulations Mero!
- 09 May 2011, 10:15
- Forum: Addon discussions
- Topic: Merowingg's Maps
- Replies: 1004
- Views: 644187
Re: Merowingg's Maps
Congratulations on the marriage Mero!
- 07 Apr 2011, 14:21
- Forum: Addon discussions
- Topic: Ultimate Nuclear Reactor Mod
- Replies: 5
- Views: 6582
Re: Ultimate Nuclear Reactor Mod
Which version is this designed for?
- 09 Mar 2011, 19:06
- Forum: Addon discussions
- Topic: Warzone Nostalgia (v0.2)
- Replies: 18
- Views: 15495
Re: Warzone Nostalgia
sensor wrote:or this mod is compatible from version 2.3.7 ?
Although, I would like this mod with 2.3.7. Could you make this mod compatible with it please?Black Project wrote:It's a skirmish/multiplayer mod playable only on master build...
- 24 Feb 2011, 12:20
- Forum: Ideas and suggestions
- Topic: Harvestable resources
- Replies: 8
- Views: 3495
Re: Harvestable resources
I'm not quite with this...
So does that mean it'll be similar to Earth 2150 where you have a mine and you build a new vehicle to transport ore to a refinery?
So does that mean it'll be similar to Earth 2150 where you have a mine and you build a new vehicle to transport ore to a refinery?
Add an option to turn it on or off in the start skirmish game menu.Asgorath wrote:I am against it
- 10 Feb 2011, 01:09
- Forum: Other Talk
- Topic: DIY hmg viper wheels (papercraft)
- Replies: 37
- Views: 41042
Re: DIY hmg viper wheels (papercraft)
Awesome, this sounds pretty cool!
Only thing is, I live in the UK, so shipping may cost a bit more for me
Oh well, if you make some more I could by loads and save on P&P!
Talking of making more, what other models do you intend to unfold?
Only thing is, I live in the UK, so shipping may cost a bit more for me
Oh well, if you make some more I could by loads and save on P&P!
Talking of making more, what other models do you intend to unfold?
- 10 Feb 2011, 01:05
- Forum: Ideas and suggestions
- Topic: Flak cannon.
- Replies: 5
- Views: 3229
Re: Flak cannon.
I have to admit, I did prefer the old Flak turret
I also think that the current turret is underpowered.
I also think that the current turret is underpowered.