Search found 267 matches

by BunkerBlaster
19 Jun 2013, 11:33
Forum: Other Talk
Topic: This is a rant laced with nostalgia.
Replies: 19
Views: 8949

Re: This is a rant laced with nostalgia.

bendib wrote:I decided to switch the Legacy codebase to 2.3.x not long ago
Happy to see that. Could you please post a link to your forum or website?
by BunkerBlaster
25 Mar 2013, 22:00
Forum: Skirmish / Multiplay
Topic: Starting power level amount
Replies: 74
Views: 39239

Re: Starting power level amount

Rather than hard-coding limits on number of oils / units, why not have options on the limits screen in game setup? Thus, you could define the max number of oil derricks per player and/or the max number of units per player. In MP, if worried about fps or lag caused by "too much stuff on the map...
by BunkerBlaster
25 Mar 2013, 05:04
Forum: Skirmish / Multiplay
Topic: Starting power level amount
Replies: 74
Views: 39239

Re: Starting power level amount

Just what is the main reason people play high oil maps ? Is it that the starting energy amount is too low, even when set to high power levels ? :hmm: Low oil maps are fun but many players do not preview the map and do not know where the oil is. If I win easily, I find no fun in being the one with t...
by BunkerBlaster
08 Sep 2012, 01:46
Forum: Game related Discussions
Topic: Element of surprise or strategy
Replies: 2
Views: 4280

Re: Element of surprise or strategy

Thank You, I read the thread and most of the comments are mindless banter. No need to rehash it but I will say why I didn't bring this up earlier. I'm not just a high oil player, I actually prefer low oil up to 20 oil, anything over that and 5 research is just arcade type playing IMO. With ver 2.3.9...
by BunkerBlaster
07 Sep 2012, 10:17
Forum: Game related Discussions
Topic: Element of surprise or strategy
Replies: 2
Views: 4280

Element of surprise or strategy

Last unit built is in the original manual and the original game. This is not the case with version 3.1 as it has deviated from the original game. It only shows last unit encountered until you have sat uplink. By the time you encounter the units its over, not enough time to change strategy. I want th...
by BunkerBlaster
03 Sep 2012, 10:22
Forum: Other Talk
Topic: Warzone 2100 Fork: Legacy
Replies: 152
Views: 62371

Re: Warzone 2100 Fork: Legacy

3.1 rc2 plays perfectly smooth at 1920 x 1080 and texture 2048. This branch is very choppy and has a small FPS reduction, tested with vtols circling. Nice effort though. I was very interested in some of the other changes, but since it's choppy no need to go there.
by BunkerBlaster
03 Sep 2012, 07:03
Forum: Technical Help / Troubleshooting
Topic: Odd error when connecting to game
Replies: 3
Views: 1754

Re: Odd error when connecting to game

and display the lobby instead? If you see the lobby server your clicking the wrong button to connect to the host. Choose the IP button. Ports are forwarded, and the hosting computer is using a static internal ip. You don't need to forward ports in the router to host lan game. Most routers don't giv...
by BunkerBlaster
03 Sep 2012, 05:45
Forum: Ideas and suggestions
Topic: Unlock room with key
Replies: 11
Views: 3963

Re: Unlock room with key

I think the most sensible way to do it would be to have rooms be closed by default, and have a "announce game publicly" button somewhere. Then the game can have a randomly generated password that can be disclosed to whoever you want to invite. I may have misunderstood you. Would this rand...
by BunkerBlaster
03 Sep 2012, 03:50
Forum: Other Talk
Topic: Steam Greenlight
Replies: 24
Views: 12722

Re: Steam Greenlight

Don't think this is possible, Steam don't have a cross-platform client yet, and I don't think they allow 100% free games to be on their system. This was already done, at one time Warzone 2100 was hosted on Steam. I don't know who initiated that but I believe it was sometime after the game became op...
by BunkerBlaster
03 Sep 2012, 00:11
Forum: Ideas and suggestions
Topic: Unlock room with key
Replies: 11
Views: 3963

Re: Unlock room with key

For those that don't like the idea let me say one more thing. A long time ago we use to be able to converse in the room that was hosted and also the main lobby room. So we use to host locked rooms and invite our friends first, then we would ask players in the main lobby if they wanted to join. It wa...
by BunkerBlaster
02 Sep 2012, 13:09
Forum: Ideas and suggestions
Topic: Unlock room with key
Replies: 11
Views: 3963

Re: Unlock room with key

I think you mean you want reserved slots, with a way for people to get exclusive access for that. No I mean unlock the room or change the room name. Reserving slots sounds more complicated to program but if it's not and it has the same effect then great. I am reluctant to say yes reserve slots and ...
by BunkerBlaster
02 Sep 2012, 12:51
Forum: Ideas and suggestions
Topic: autokick for ping in lobby for ver 3.1
Replies: 1
Views: 1480

Re: autokick for ping in lobby for ver 3.1

I said autokick because I thought it would prevent the constant retries, just disconnecting them or even better would be a dialog box without even connecting "you don't have a good ping to this host, please try another"
by BunkerBlaster
02 Sep 2012, 12:26
Forum: Ideas and suggestions
Topic: Unlock room with key
Replies: 11
Views: 3963

Re: Unlock room with key

Lock is just like kick. In essence yes, but not really because the lock prevents having to use the kick. The lock is more gentleman like as the kick is despised and unfriendly as it is confrontational. With version 1.10 we use to host locked games and invite players from a buddy list, so that was v...
by BunkerBlaster
02 Sep 2012, 12:15
Forum: Coding
Topic: Max latency
Replies: 3
Views: 3514

Re: Max latency

The potential problem with increasing max latency is that if one computer is too slow to run the game (not just bad connection), current code will result in the latency being increased to max, so tanks will take 1s (or 1.5s) to respond. If the max latency setting is 1s and if the Zzz wait time happ...
by BunkerBlaster
01 Sep 2012, 09:33
Forum: Ideas and suggestions
Topic: autokick for ping in lobby for ver 3.1
Replies: 1
Views: 1480

autokick for ping in lobby for ver 3.1

There is a glitch in ver 2.3.9 that still exists in ver 3.1. The cause is the same but the effect is different because the netcode changed. And 3.1 for me is harder to host than 2.3.9 and I'm not sure why that is. Perhaps more players trying to connect with bad ping or the problem is more sensitive....