Search found 28 matches
- 10 Apr 2007, 12:53
- Forum: Artwork
- Topic: Re-done PIEs
- Replies: 174
- Views: 114350
Re: Re-done PIEs
True, but then I'd have to mess around in coding, which, while I'm perfectly qualified to do so, I don't want to mess around with until a later date. At the moment, I'm just working on replacing each pie, on a one-for-one basis, not yet on making new ones. It shouldn't be too hard to make the light ...
- 10 Apr 2007, 01:45
- Forum: Artwork
- Topic: Re-done PIEs
- Replies: 174
- Views: 114350
Re: Re-done PIEs
Just realized something, and wanted to note it before I went off to implement it...since each light body has it's own individual .pie for the VTOL prop (as opposed to the medium bodies or the heavy bodies which share a single .pie) I can implement into the VTOL pie modifications to the light bodies ...
- 07 Apr 2007, 17:10
- Forum: Artwork
- Topic: Re-done PIEs
- Replies: 174
- Views: 114350
Re: Re-done PIEs
The whole plate business was simply for aesthetics. The original one I had seemed a bit back-heavy. And I figured I could simply say it protected the vulnerable ammo box. If you guys want it removed, I can have a pic up in less than hour (I'm eating breakfast right now, and my GF wants to go rent a ...
- 06 Apr 2007, 17:01
- Forum: Artwork
- Topic: Re-done PIEs
- Replies: 174
- Views: 114350
Re: Re-done PIEs
Those pipes I have on the side in the .pie are static...I suppose I could rig up something into the wings but it wouldn't look right... Update notes: Work on T1 Weapons and the cyborg body and legs continue. When either one is finished, I will upload the mod to all you good folks. Where exactly I'll...
- 05 Apr 2007, 06:28
- Forum: Artwork
- Topic: Re-done PIEs
- Replies: 174
- Views: 114350
Re: Re-done PIEs
New goodies! The new Heavy MG. Also, in case anyone was wondering, ALL of the textures on these things are temporary until we can find a texture. I am NOT going to use the default textures in the release version. Also, I am obliged to inform those checking back on this topic to go to the previous pa...
- 04 Apr 2007, 22:33
- Forum: Artwork
- Topic: Re-done PIEs
- Replies: 174
- Views: 114350
Re: Re-done PIEs
Still doing concept drawings for cyborgs, but figured I might as well show off a picture I had to upload anyway. It's a pieslicer shot of the upgraded viper with both matching prototype VTOL PIEs (may be subject to change) http://i45.photobucket.com/albums/f91/infectiousfight/lightvtol.jpg The wings...
- 03 Apr 2007, 02:45
- Forum: Artwork
- Topic: Re-done PIEs
- Replies: 174
- Views: 114350
Re: Re-done PIEs
If you say so. And, new flamer (seems a bit small, might make it bigger later:) Flamer in PIE Slicer: http://i45.photobucket.com/albums/f91/infectiousfight/newflamerPIESLICER.jpg *Note: That cyborg arm texture is a placeholder until I can make a texture of hoses coming from the tanks. Flamer in-game...
- 02 Apr 2007, 00:18
- Forum: Artwork
- Topic: Re-done PIEs
- Replies: 174
- Views: 114350
Re: Re-done PIEs
Re-did those MGs to make them a little easier to see in combat, and just to make them not look ridiculously small...re-did the muzzle flashes and tracers on the twin MG, though it's just a matter of re-locating them, real improvment will come later. As far as textures, I do agree texturing is where ...
- 01 Apr 2007, 05:35
- Forum: Other Talk
- Topic: A few questions?
- Replies: 5
- Views: 3633
Re: A few questions?
Okay, I'll see what I can answer: 1. I'm not really sure when. I'd guess when NEWST went under and Pumpkin-2 was formed, but I'd be hard-pressed to draw a line between where WZ Improvement ended and Warzone Resurrection ended. How 'bout when Pumpkin Studioes got the shaft? 2. Definitely! Planning, m...
- 01 Apr 2007, 05:19
- Forum: Artwork
- Topic: Re-done PIEs
- Replies: 174
- Views: 114350
Re: Re-done PIEs
Well, that got them working and in-game. They're just fine, but unfortunately, the turrets are kind of small to see and the anti-aliasing just makes it worse. Here's an in-game shot (I didn't finish assigning textures to the right wheels,) I'm off to bed and tomorrow I'm going to make bigger turrets...
- 31 Mar 2007, 07:48
- Forum: Artwork
- Topic: Re-done PIEs
- Replies: 174
- Views: 114350
Re: Re-done PIEs
But that's the thing, I'm using the default texpages that came with PIE Slicer. I haven't created any new ones or anything. EDIT: Perhaps this might have something to do with the fact that my PIE Slicer can't open the pie files in warzone.wz? I've been modifying the files from Vanilla Warzone.wdg an...
- 31 Mar 2007, 07:04
- Forum: Artwork
- Topic: Re-done PIEs
- Replies: 174
- Views: 114350
Re: Re-done PIEs
I basically keep getting a message telling me that the application has requested to be terminated in an unusual way. So, you know, if that helps.
EDIT: stderr.txt says: "error: iV_ProcessIMD: file corrupt -F (TEXTURE)
error: IMD load failed - trlmg1.pie"
EDIT: stderr.txt says: "error: iV_ProcessIMD: file corrupt -F (TEXTURE)
error: IMD load failed - trlmg1.pie"
- 30 Mar 2007, 23:28
- Forum: Artwork
- Topic: Re-done PIEs
- Replies: 174
- Views: 114350
Re-done PIEs
Well, finally got my ass on PIE Slicer. Haven't yet figured out how to get these new PIEs into warzone.wz (can't figure out how to re-zip it the right way) or into warzone.wdg (can't figure out where to get makewdg.exe) but I can at least take pleasure in them in PIE Slicer. As far as textures go, t...