Search found 6 matches
- 10 May 2010, 15:02
- Forum: Coding
- Topic: Porting to C++
- Replies: 65
- Views: 34217
Re: Porting to C++
Also refactoring is everything but starting from scratch! You look what you did last time and try to (probably) do it better. Worth noting that various parts of the game *are* being refactored - graphics, scripting, GUI toolkit, networking. Most people don't see it because the work is hidden away i...
- 10 May 2010, 14:35
- Forum: Ideas and suggestions
- Topic: Unit formations
- Replies: 25
- Views: 9141
Re: Unit formations
:geek: (reading trough topics) But, when/if the other priorities (if other big ones don't appear) are dealt with, perhaps it'd be worthy all the huge effort, after all. But I agree, there are so many other important things that have a much deeper impact on gameplay, that formations seems too subtle...
- 10 May 2010, 14:18
- Forum: Ideas and suggestions
- Topic: Unit formations
- Replies: 25
- Views: 9141
Re: Unit formations
Very few other RTSes support unit formations. For us, our pathing code simply doesn't support it. :( We'd have to spend a bunch of effort, and many other changes are far more urgent right now. Looking at the design page, you can identified the "path finding" as an NP hard algorithm, that ...
- 09 May 2010, 18:52
- Forum: Development
- Topic: Make the minimum resolution for the game 800x600?
- Replies: 72
- Views: 28712
Re: Make the default (minimum) resolution for the game 800x6
agreeKreuvf wrote:Voted for 640x480 because it comes in handy if you want to create a video of WZ and you can choose to capture a ~640x480 window
- 09 May 2010, 11:05
- Forum: Ideas and suggestions
- Topic: Unit formations
- Replies: 25
- Views: 9141
Re: Unit formations
formalize that better, http://www.gamasutra.com/view/feature/3314/implementing_coordinated_movement.php what are the suggested mechanisms for using formation; like LMB down on destination, drag to new position, LMB up LMB(left mouse button). how many formations ? how formation is chosen ? how to mak...
- 04 Feb 2010, 17:19
- Forum: Ideas and suggestions
- Topic: distance between two tiles
- Replies: 1
- Views: 1447
distance between two tiles
To be able to position for example bunker and turret and to do this optimally, you are required to know if some tiles are included in the sensor range. Present solution would be to count tiles. I propose, to utilize the present LMB click and dragging mechanism which give visual feedback info on the ...