Search found 6 matches

by segg2
10 May 2010, 15:02
Forum: Coding
Topic: Porting to C++
Replies: 65
Views: 34217

Re: Porting to C++

Also refactoring is everything but starting from scratch! You look what you did last time and try to (probably) do it better. Worth noting that various parts of the game *are* being refactored - graphics, scripting, GUI toolkit, networking. Most people don't see it because the work is hidden away i...
by segg2
10 May 2010, 14:35
Forum: Ideas and suggestions
Topic: Unit formations
Replies: 25
Views: 9141

Re: Unit formations

:geek: (reading trough topics) But, when/if the other priorities (if other big ones don't appear) are dealt with, perhaps it'd be worthy all the huge effort, after all. But I agree, there are so many other important things that have a much deeper impact on gameplay, that formations seems too subtle...
by segg2
10 May 2010, 14:18
Forum: Ideas and suggestions
Topic: Unit formations
Replies: 25
Views: 9141

Re: Unit formations

Very few other RTSes support unit formations. For us, our pathing code simply doesn't support it. :( We'd have to spend a bunch of effort, and many other changes are far more urgent right now. Looking at the design page, you can identified the "path finding" as an NP hard algorithm, that ...
by segg2
09 May 2010, 18:52
Forum: Development
Topic: Make the minimum resolution for the game 800x600?
Replies: 72
Views: 28712

Re: Make the default (minimum) resolution for the game 800x6

Kreuvf wrote:Voted for 640x480 because it comes in handy if you want to create a video of WZ and you can choose to capture a ~640x480 window
agree
by segg2
09 May 2010, 11:05
Forum: Ideas and suggestions
Topic: Unit formations
Replies: 25
Views: 9141

Re: Unit formations

formalize that better, http://www.gamasutra.com/view/feature/3314/implementing_coordinated_movement.php what are the suggested mechanisms for using formation; like LMB down on destination, drag to new position, LMB up LMB(left mouse button). how many formations ? how formation is chosen ? how to mak...
by segg2
04 Feb 2010, 17:19
Forum: Ideas and suggestions
Topic: distance between two tiles
Replies: 1
Views: 1447

distance between two tiles

To be able to position for example bunker and turret and to do this optimally, you are required to know if some tiles are included in the sensor range. Present solution would be to count tiles. I propose, to utilize the present LMB click and dragging mechanism which give visual feedback info on the ...