Search found 136 matches
- 18 Dec 2011, 21:06
- Forum: News and announcements
- Topic: New master snapshot 20111204 has been released!
- Replies: 53
- Views: 47609
Re: New master snapshot 20111204 has been released!
Some people have no respect here for what the developers have done. This game has been totally transformed basically into a Warzone II release! Modelling, scripting and perhaps worst of programming, is not easy. In fact, it's bloody difficult! So, that now said, some people in this thread need to gi...
- 05 Dec 2011, 17:17
- Forum: News and announcements
- Topic: New master snapshot 20111204 has been released!
- Replies: 53
- Views: 47609
Re: New master snapshot 20111204 has been released!
I agree with NoQ on delaying map previews. It looks a bit crazy with no delay at the moment.
- 23 Nov 2011, 04:41
- Forum: Other Talk
- Topic: Fractals
- Replies: 5
- Views: 2453
Re: Fractals
It amazes me how everything from leaves to coastlines show fractal patterns in themselves. It's like the universe is made up of fractals!
- 22 Nov 2011, 21:32
- Forum: Other Talk
- Topic: Fractals
- Replies: 5
- Views: 2453
Fractals
Sometimes in my spare time, I mess about with fractal pictures. I've put the nicest ones I have found on a free website here:
http://www.fractalarts.webs.com/
I thought if I'm doing it anyway, I may as well share the best stuff with anyone who is interested in some nice fractal pictures.
http://www.fractalarts.webs.com/
I thought if I'm doing it anyway, I may as well share the best stuff with anyone who is interested in some nice fractal pictures.
- 22 Nov 2011, 19:42
- Forum: Ideas and suggestions
- Topic: Cyborg Transport (ground)
- Replies: 2
- Views: 2017
Cyborg Transport (ground)
Why does this game not give an option to have a 'turret' that allows cyborg transport? Then I could, for example, design a hover, python 'transport' and put several cyborgs in it, charge through an enemy defence and let the cyborgs out.
- 29 Oct 2011, 15:59
- Forum: Other Talk
- Topic: Do you like to review maps or mods or ...
- Replies: 4
- Views: 2624
Re: Do you like to review maps or mods or ...
I wouldn't mind doing that.
- 04 Jun 2011, 19:56
- Forum: Challenges
- Topic: Challenge: Old Seaport
- Replies: 1
- Views: 16066
Challenge: Old Seaport
How is this map possible? Has anyone completed it? Am playing on 2.3.8. The heavy tanks always just erode you in time, with only one oil derrick for power.
- 13 May 2011, 09:08
- Forum: Challenges
- Topic: Challenge: No Place To Hide
- Replies: 66
- Views: 121679
Re: Challenge: No Place To Hide
@egg - You need to download one of the latest versions of Warzone (not the 1x originals). One the main menu click "Challenges" and then you should see a list of challenges and No Place To Hide is one of them.
- 23 Mar 2011, 15:46
- Forum: Challenges
- Topic: Challenge: No Place To Hide
- Replies: 66
- Views: 121679
Re: Challenge: No Place To Hide
My most recent attempts on 3.0 have all resulted in a quite fast fail. You really need to take down THREE bases somehow with the current standard of AI, early game, but no-one seems to have found a way to do this. Strangely, against DyDo AI, you might have more of a chance, because DyDo is more susc...
- 23 Mar 2011, 14:47
- Forum: Ideas and suggestions
- Topic: Should We?
- Replies: 10
- Views: 4582
Re: Should We?
Yo Brisingr, Why don't you get yourself the UDK (http://www.udk.com/)? Then start to build up the game on that game engine, which is more up to date than the currect game engine Warzone is built on and has lots of tutorials. Then come back to the forum when you've made some progress on warzone 2105....
- 23 Mar 2011, 14:43
- Forum: News and announcements
- Topic: 2.3.7 has been released!
- Replies: 33
- Views: 35679
Re: 2.3.7 has been released!
Why is DyDo AI not the default? It's a much better and more fun AI to play against... Just downloaded this release and it doesn't work. And now 3.0 doesn't work either! When I start the game, the menu is tinged green. Upon starting any skirmish game (or challenge), Warzone closes and I get a message...
- 10 Dec 2010, 14:05
- Forum: Addon discussions
- Topic: maps by NoQ
- Replies: 488
- Views: 464110
Re: maps by hao
Here's some good maps names you can use:hao wrote:Well, i'm actually running out of good names (:
Zoosporic
Wingtree
Automaker
Babbitted
Axilla
- 08 Dec 2010, 02:42
- Forum: Other Talk
- Topic: AI is cheating beyond reasonable
- Replies: 24
- Views: 11263
Re: AI is cheating beyond reasonable
What's the trouble here though? Are you actually losing to the AI? Even on hardest, I'm beating it every time. It's not cheating beyond reasonable if it's 100% beatable!
- 07 Dec 2010, 01:43
- Forum: Other Talk
- Topic: AI is cheating beyond reasonable
- Replies: 24
- Views: 11263
Re: AI is cheating beyond reasonable
Ahhhh I see what you mean. Twinny hill vs AI on hardest. No scavengers. Low power levels. Starting with no bases. I had about 2/3 of map oil and rushed on about 25mins with cobra hover medium cannons (the cannons were upgraded enough that most enemy tanks died in one hit). The rush totally failed. T...
- 07 Dec 2010, 01:03
- Forum: Other Talk
- Topic: Friendly Fire ?!!!!
- Replies: 16
- Views: 7497
Re: Friendly Fire ?!!!!
Try telling cannons to target at 'long range' instead of 'optimum'.