Search found 15 matches
- 26 Apr 2008, 16:47
- Forum: Development
- Topic: Repair unit scanning + Q's
- Replies: 5
- Views: 2710
Repair unit scanning + Q's
Ok sorry if this has been suggested or i've missed it, but apparently in 2.1 beta 2, units scan for the best target as stated in the ChangeLog , so machine gun units looks prioritises cyborgs etc? * New: Multi-criteria target selection routine to automatically choose the best suitable target. * ...
- 14 Aug 2007, 17:19
- Forum: Artwork
- Topic: Re-done PIEs
- Replies: 174
- Views: 112430
Re: Re-done PIEs
I know you said they are a personal change but they look so good!!! Is there any way you would consider releasing them for use?Kyor wrote: Don't look to the arrows, they're a personal change =)
- 27 Apr 2007, 17:33
- Forum: Technical Help / Troubleshooting
- Topic: Can't end mission ( bug of generation? )
- Replies: 7
- Views: 4477
Re: Can't end mission ( bug of generation? )
Well I use 2.0.6 and the problem happened for me, except i reported it in the bugs thread with the proper layout and screen shots but it went unanswered ¬_¬
- 25 Apr 2007, 18:45
- Forum: Technical Help / Troubleshooting
- Topic: Can't end mission ( bug of generation? )
- Replies: 7
- Views: 4477
Re: Can't end mission ( bug of generation? )
same as me, only my post was deleted.... 0.o
lol you even have the same crappy graphics card as me, overclock's well though doesn't it?
lol you even have the same crappy graphics card as me, overclock's well though doesn't it?
- 22 Apr 2007, 02:20
- Forum: Bug reporting
- Topic: Campaign 3 mission 3 NEXUS transport stuck
- Replies: 2
- Views: 18935
Campaign 3 mission 3 NEXUS transport stuck
http://i179.photobucket.com/albums/w296/r34ch/ScreenShot083.jpg http://i179.photobucket.com/albums/w296/r34ch/ScreenShot075a.jpg says it all really enemies destroyed, artefacts recovered, top of screen this is stuck, seems destroyable... EDIT: loses all health except 1% i.e. (It does catch fire...)...
- 18 Apr 2007, 02:15
- Forum: Development
- Topic: WZ mini mod?
- Replies: 20
- Views: 11258
Re: WZ mini mod?
a stupidly weak bug body in a T3 game?Kyor wrote: Make lots of them with bug body and vtol cannons( or bunker busters), into a T3 Game, put them attached to a Strike tower, and defend your base wiselly =D
bunker busters to defend against incoming attacks? I never knew bunkers could move...
- 15 Apr 2007, 19:42
- Forum: Development
- Topic: WZ mini mod?
- Replies: 20
- Views: 11258
Re: WZ mini mod?
Im sure most people have found the delights of winamp etc, it doesn't use as much sys resources as WMPGiel wrote: This would obviously result in people not being able to use MP3s in their playlists.
- 14 Apr 2007, 01:17
- Forum: Development
- Topic: WZ mini mod?
- Replies: 20
- Views: 11258
Re: WZ mini mod?
ummm... t1, t2, t3 tabs already exist.... right when your choosing your map etc.... I mean in the designing a new vehicle bit, when choosing the weapon system. You choose a body, then propulsion, then a weapon system, but it just seems that all the wealth of weapons flood the screen, and it would...
- 13 Apr 2007, 21:25
- Forum: Development
- Topic: WZ mini mod?
- Replies: 20
- Views: 11258
Re: WZ mini mod?
1) sorry i was referring to the other guy who created a thread wanting that, i just think an 'eye in the sky' would be good for early probing, would source changes be hard? I personally could live without this idea, since it was only an idea 2) I understand if balancing is not your top priority wit...
- 13 Apr 2007, 11:14
- Forum: Development
- Topic: WZ mini mod?
- Replies: 20
- Views: 11258
WZ mini mod?
WZ mini mod, (sorry if this is in the wrong place) Well I was just thinking, after reading a few threads, about how useless some things are in WZ and how some things feel as if they are missing... Then I thought wouldn't it be nice if someone made a small mod to add some of these features? I've neve...
- 21 Mar 2007, 22:43
- Forum: Other Talk
- Topic: Power Problems (In-game)
- Replies: 23
- Views: 8739
Re: Power Problems (In-game)
Ah cheers only seen that page now,
btw beat the mission easy enough, just spammed everything
btw beat the mission easy enough, just spammed everything
- 20 Mar 2007, 21:19
- Forum: Other Talk
- Topic: Power Problems (In-game)
- Replies: 23
- Views: 8739
Re: Power Problems (In-game)
lol yea i'm usually a 'straight-past-the-campaign-into-multi-player' type person, but I've always been determined to finish the campaign from the PS1 version and with sharper graphics and better controls why not? Out of all the games I've ever played only this RTS had a decent story line and a multi...
- 20 Mar 2007, 21:09
- Forum: Development
- Topic: FMVs => just a thought
- Replies: 143
- Views: 64836
Re: FMVs => just a thought
lol no i didn't mean slow down, i thought you all where still discussing ideas and hadn't actually started, if you have and are going strong then that's great! don't stop! I simply see too many mod forum threads about ideas and no one starts into the work and so the idea perishes, I'd hate to see th...
- 19 Mar 2007, 21:58
- Forum: Development
- Topic: FMVs => just a thought
- Replies: 143
- Views: 64836
Re: FMVs => just a thought
I have a suggestion, I think people may be setting their goals a bit too high here so I propose a simple but effective solution Create a still image in photoshop, simply a black screen with green text showing the game story and listing the objects of the mission clearly below, that way every FMV onl...
- 19 Mar 2007, 21:36
- Forum: Other Talk
- Topic: Power Problems (In-game)
- Replies: 23
- Views: 8739
Power Problems (In-game)
Hello, I'm new here but I want to ask for a few tips I'm in alpha campaign last mission, and my power is really low, it only increments in units of 4, do building use this power to run? I've built 5 factory's and a few defences and since its the last mission it would make sense to sell off all that ...