Search found 612 matches
- 28 Jun 2021, 18:25
- Forum: Technical Help / Troubleshooting
- Topic: A way to lock out cheats of a game?
- Replies: 2
- Views: 6762
Re: A way to lock out cheats of a game?
Not sure, but it might be possible to change/disable the keyboard shortcut for enabling cheats.
- 05 May 2021, 17:36
- Forum: Addon discussions
- Topic: aStar on JavaScript
- Replies: 3
- Views: 7307
Re: aStar on JavaScript
How does that Ascii renderer perform compared to the current OpenGL/OpenGLES/Vulkan/Metal/DirectX renderers?
- 09 Apr 2021, 09:38
- Forum: Development
- Topic: Warzone 2100 Game?
- Replies: 3
- Views: 11819
Re: Warzone 2100 Game?
Sounds like the really confusing level. There's a tank coming from the left side of the map which has to be destroyed at the start of the level, before it reaches the main objective area. When destroying the tank, it should drop an artefact. Otherwise, the mission fails a long time later, as soon as...
- 29 Mar 2021, 09:02
- Forum: Technical Help / Troubleshooting
- Topic: Map colors bug
- Replies: 1
- Views: 6123
Re: Map colors bug
Think the key to toggle that was Tab or Shift+Tab or something like that.
- 15 Dec 2020, 01:10
- Forum: Skirmish / Multiplay
- Topic: T2 & T3 Unavailable for Skirmish
- Replies: 3
- Views: 5428
Re: T2 & T3 Unavailable for Skirmish
Not completely sure, but I think the tech level selector is moved in with the rest of the game settings now, after selecting the map instead of before. There might even be a T4 now. It shouldn't be removed, at least.
- 17 Aug 2020, 13:35
- Forum: Mapping / Modding tools & discussions
- Topic: Help, to create map in linux
- Replies: 15
- Views: 7840
Re: Help, to create map in linux
They should show as regular maps. When running from that branch, check Entropy in the 6p map section or WaterLoop in the 10p map section.
- 17 Aug 2020, 07:46
- Forum: Mapping / Modding tools & discussions
- Topic: Help, to create map in linux
- Replies: 15
- Views: 7840
Re: Help, to create map in linux
I meant to compile from Github, since only that branch knows how to open game.js maps. There might be automatic builds somewhere though, not sure.
- 16 Aug 2020, 18:14
- Forum: Mapping / Modding tools & discussions
- Topic: Help, to create map in linux
- Replies: 15
- Views: 7840
Re: Help, to create map in linux
There's two example maps in that pull request (see the game.js files). To see them you have to compile the branch, though. The two example maps are a bit different each time you play and/or click the map preview.
- 16 Aug 2020, 08:34
- Forum: Mapping / Modding tools & discussions
- Topic: Help, to create map in linux
- Replies: 15
- Views: 7840
Re: Help, to create map in linux
Probably not what you're looking for, but with https://github.com/Warzone2100/warzone2100/pull/1019, it's possible to make maps with a regular text editor.
- 31 Jul 2020, 21:36
- Forum: Other Talk
- Topic: Is this warzone heavier than the original?
- Replies: 2
- Views: 8319
Re: Is this warzone heavier than the original?
Was it a NullBot ally attacking you at the end? If so, it's this bug: https://github.com/Warzone2100/warzone2100/issues/1026
Think AIs are rather unreliable in general. Think the BoneCrusher AI is supposed to play the least badly.
Think AIs are rather unreliable in general. Think the BoneCrusher AI is supposed to play the least badly.
- 06 Jul 2020, 08:36
- Forum: Artwork
- Topic: Models by MaNGusT (AR)
- Replies: 870
- Views: 6385167
Re: Models by MaNGusT (AR)
The blend factors for all terrain types should probably sum to 1, so it doesn't give light/dark bands.
- 14 May 2020, 09:02
- Forum: Campaign
- Topic: What's the latest version with a playable Campaign?
- Replies: 8
- Views: 5431
Re: What's the latest version with a playable Campaign?
That note about breaking the game is probably from the old days when Warzone 2100 was coded as an RTS, and a long time between frames would mean projectiles or droids would be more likely to miss where they're trying to go. Now there are always 10 logical frames per second, independently of the grap...
- 29 Apr 2020, 21:38
- Forum: Ideas and suggestions
- Topic: Suggestion: Remove the "stop with the silly ideas & suggestions" thread
- Replies: 3
- Views: 3046
Re: Suggestion: Remove the "stop with the silly ideas & suggestions" thread
At least it doesn't say “WE DON'T ACCEPT PULL REQUESTS” on GitHub in caps like it used to (maybe with some note about preferring Trac tickets with patches attached for some reason I didn't really understand).
- 20 Apr 2020, 11:54
- Forum: 2.3.x
- Topic: 2.3.9 - Saves Won't load from Alpha 11
- Replies: 8
- Views: 65578
Re: 2.3.9 - Saves Won't load from Alpha 11
Might have been replying to a now-deleted spam post rather than reviving it, not sure.
- 14 Apr 2020, 18:12
- Forum: Game related Discussions
- Topic: Sensors - something changed? Lets clear the use (last mission)
- Replies: 4
- Views: 5010
Re: Sensors - something changed? Lets clear the use (last mission)
If you put a CB sensor or tower near things that are getting shot at by the enemy artillery, then your own artillery using the CB sensor can see and target the enemy artillery that's shooting at you, no matter where it's shooting from.