Search found 611 matches

by Cyp
05 May 2021, 17:36
Forum: Addon discussions
Topic: aStar on JavaScript
Replies: 3
Views: 1312

Re: aStar on JavaScript

How does that Ascii renderer perform compared to the current OpenGL/OpenGLES/Vulkan/Metal/DirectX renderers?
by Cyp
09 Apr 2021, 09:38
Forum: Development
Topic: Warzone 2100 Game?
Replies: 3
Views: 352

Re: Warzone 2100 Game?

Sounds like the really confusing level. There's a tank coming from the left side of the map which has to be destroyed at the start of the level, before it reaches the main objective area. When destroying the tank, it should drop an artefact. Otherwise, the mission fails a long time later, as soon as...
by Cyp
29 Mar 2021, 09:02
Forum: Technical Help / Troubleshooting
Topic: Map colors bug
Replies: 1
Views: 442

Re: Map colors bug

Think the key to toggle that was Tab or Shift+Tab or something like that.
by Cyp
15 Dec 2020, 01:10
Forum: Skirmish / Multiplay
Topic: T2 & T3 Unavailable for Skirmish
Replies: 3
Views: 801

Re: T2 & T3 Unavailable for Skirmish

Not completely sure, but I think the tech level selector is moved in with the rest of the game settings now, after selecting the map instead of before. There might even be a T4 now. It shouldn't be removed, at least.
by Cyp
17 Aug 2020, 13:35
Forum: Mapping / Modding tools & discussions
Topic: Help, to create map in linux
Replies: 15
Views: 2413

Re: Help, to create map in linux

They should show as regular maps. When running from that branch, check Entropy in the 6p map section or WaterLoop in the 10p map section.
by Cyp
17 Aug 2020, 07:46
Forum: Mapping / Modding tools & discussions
Topic: Help, to create map in linux
Replies: 15
Views: 2413

Re: Help, to create map in linux

I meant to compile from Github, since only that branch knows how to open game.js maps. There might be automatic builds somewhere though, not sure.
by Cyp
16 Aug 2020, 18:14
Forum: Mapping / Modding tools & discussions
Topic: Help, to create map in linux
Replies: 15
Views: 2413

Re: Help, to create map in linux

There's two example maps in that pull request (see the game.js files). To see them you have to compile the branch, though. The two example maps are a bit different each time you play and/or click the map preview.
by Cyp
16 Aug 2020, 08:34
Forum: Mapping / Modding tools & discussions
Topic: Help, to create map in linux
Replies: 15
Views: 2413

Re: Help, to create map in linux

Probably not what you're looking for, but with https://github.com/Warzone2100/warzone2100/pull/1019, it's possible to make maps with a regular text editor.
by Cyp
31 Jul 2020, 21:36
Forum: Other Talk
Topic: Is this warzone heavier than the original?
Replies: 2
Views: 1398

Re: Is this warzone heavier than the original?

Was it a NullBot ally attacking you at the end? If so, it's this bug: https://github.com/Warzone2100/warzone2100/issues/1026

Think AIs are rather unreliable in general. Think the BoneCrusher AI is supposed to play the least badly.
by Cyp
06 Jul 2020, 08:36
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 856
Views: 298310

Re: Models by MaNGusT (AR)

The blend factors for all terrain types should probably sum to 1, so it doesn't give light/dark bands.
by Cyp
14 May 2020, 09:02
Forum: Campaign
Topic: What's the latest version with a playable Campaign?
Replies: 8
Views: 2320

Re: What's the latest version with a playable Campaign?

That note about breaking the game is probably from the old days when Warzone 2100 was coded as an RTS, and a long time between frames would mean projectiles or droids would be more likely to miss where they're trying to go. Now there are always 10 logical frames per second, independently of the grap...
by Cyp
29 Apr 2020, 21:38
Forum: Ideas and suggestions
Topic: Suggestion: Remove the "stop with the silly ideas & suggestions" thread
Replies: 3
Views: 1198

Re: Suggestion: Remove the "stop with the silly ideas & suggestions" thread

At least it doesn't say “WE DON'T ACCEPT PULL REQUESTS” on GitHub in caps like it used to (maybe with some note about preferring Trac tickets with patches attached for some reason I didn't really understand).
by Cyp
20 Apr 2020, 11:54
Forum: 2.3.x
Topic: 2.3.9 - Saves Won't load from Alpha 11
Replies: 8
Views: 19508

Re: 2.3.9 - Saves Won't load from Alpha 11

Might have been replying to a now-deleted spam post rather than reviving it, not sure.
by Cyp
14 Apr 2020, 18:12
Forum: Game related Discussions
Topic: Sensors - something changed? Lets clear the use (last mission)
Replies: 4
Views: 1477

Re: Sensors - something changed? Lets clear the use (last mission)

If you put a CB sensor or tower near things that are getting shot at by the enemy artillery, then your own artillery using the CB sensor can see and target the enemy artillery that's shooting at you, no matter where it's shooting from.
by Cyp
05 Apr 2020, 13:37
Forum: Ideas and suggestions
Topic: The project to a 12 players support on Warzone
Replies: 3
Views: 1277

Re: The project to a 12 players support on Warzone

A long time ago, the limit used to be 8 players (7 players + scavs or 8 players without scavs). To increase the maximum, just change MAX_PLAYERS in lib/framework/frame.h. Think the main reason why it ended up set to only 11 (10 players + scavs) is so that there would still be enough room in the GUI ...