Search found 608 matches
- 15 Dec 2020, 01:10
- Forum: Skirmish / Multiplay
- Topic: T2 & T3 Unavailable for Skirmish
- Replies: 3
- Views: 291
Re: T2 & T3 Unavailable for Skirmish
Not completely sure, but I think the tech level selector is moved in with the rest of the game settings now, after selecting the map instead of before. There might even be a T4 now. It shouldn't be removed, at least.
- 17 Aug 2020, 13:35
- Forum: Mapping / Modding tools & discussions
- Topic: Help, to create map in linux
- Replies: 15
- Views: 1529
Re: Help, to create map in linux
They should show as regular maps. When running from that branch, check Entropy in the 6p map section or WaterLoop in the 10p map section.
- 17 Aug 2020, 07:46
- Forum: Mapping / Modding tools & discussions
- Topic: Help, to create map in linux
- Replies: 15
- Views: 1529
Re: Help, to create map in linux
I meant to compile from Github, since only that branch knows how to open game.js maps. There might be automatic builds somewhere though, not sure.
- 16 Aug 2020, 18:14
- Forum: Mapping / Modding tools & discussions
- Topic: Help, to create map in linux
- Replies: 15
- Views: 1529
Re: Help, to create map in linux
There's two example maps in that pull request (see the game.js files). To see them you have to compile the branch, though. The two example maps are a bit different each time you play and/or click the map preview.
- 16 Aug 2020, 08:34
- Forum: Mapping / Modding tools & discussions
- Topic: Help, to create map in linux
- Replies: 15
- Views: 1529
Re: Help, to create map in linux
Probably not what you're looking for, but with https://github.com/Warzone2100/warzone2100/pull/1019, it's possible to make maps with a regular text editor.
- 31 Jul 2020, 21:36
- Forum: Other Talk
- Topic: Is this warzone heavier than the original?
- Replies: 2
- Views: 972
Re: Is this warzone heavier than the original?
Was it a NullBot ally attacking you at the end? If so, it's this bug: https://github.com/Warzone2100/warzone2100/issues/1026
Think AIs are rather unreliable in general. Think the BoneCrusher AI is supposed to play the least badly.
Think AIs are rather unreliable in general. Think the BoneCrusher AI is supposed to play the least badly.
- 06 Jul 2020, 08:36
- Forum: Artwork
- Topic: Models by MaNGusT (AR)
- Replies: 845
- Views: 280758
Re: Models by MaNGusT (AR)
The blend factors for all terrain types should probably sum to 1, so it doesn't give light/dark bands.
- 14 May 2020, 09:02
- Forum: Campaign
- Topic: What's the latest version with a playable Campaign?
- Replies: 8
- Views: 1727
Re: What's the latest version with a playable Campaign?
That note about breaking the game is probably from the old days when Warzone 2100 was coded as an RTS, and a long time between frames would mean projectiles or droids would be more likely to miss where they're trying to go. Now there are always 10 logical frames per second, independently of the grap...
- 29 Apr 2020, 21:38
- Forum: Ideas and suggestions
- Topic: Suggestion: Remove the "stop with the silly ideas & suggestions" thread
- Replies: 3
- Views: 691
Re: Suggestion: Remove the "stop with the silly ideas & suggestions" thread
At least it doesn't say “WE DON'T ACCEPT PULL REQUESTS” on GitHub in caps like it used to (maybe with some note about preferring Trac tickets with patches attached for some reason I didn't really understand).
- 20 Apr 2020, 11:54
- Forum: 2.3.x
- Topic: 2.3.9 - Saves Won't load from Alpha 11
- Replies: 8
- Views: 17558
Re: 2.3.9 - Saves Won't load from Alpha 11
Might have been replying to a now-deleted spam post rather than reviving it, not sure.
- 14 Apr 2020, 18:12
- Forum: Game related Discussions
- Topic: Sensors - something changed? Lets clear the use (last mission)
- Replies: 4
- Views: 964
Re: Sensors - something changed? Lets clear the use (last mission)
If you put a CB sensor or tower near things that are getting shot at by the enemy artillery, then your own artillery using the CB sensor can see and target the enemy artillery that's shooting at you, no matter where it's shooting from.
- 05 Apr 2020, 13:37
- Forum: Ideas and suggestions
- Topic: The project to a 12 players support on Warzone
- Replies: 3
- Views: 805
Re: The project to a 12 players support on Warzone
A long time ago, the limit used to be 8 players (7 players + scavs or 8 players without scavs). To increase the maximum, just change MAX_PLAYERS in lib/framework/frame.h. Think the main reason why it ended up set to only 11 (10 players + scavs) is so that there would still be enough room in the GUI ...
- 23 Mar 2020, 10:46
- Forum: Game related Discussions
- Topic: A problem and a not-working bug tracker...
- Replies: 6
- Views: 1475
Re: A problem and a not-working bug tracker...
In graphics frames between game ticks, their locations are interpolated. My guess is that the initial locations don't have a sensible height coordinate. Looking at the code seems to confirm this. It's probably my fault, sorry.
Untested patch: https://github.com/Warzone2100/warzone2100/pull/719
Untested patch: https://github.com/Warzone2100/warzone2100/pull/719
- 22 Mar 2020, 22:44
- Forum: Game related Discussions
- Topic: A problem and a not-working bug tracker...
- Replies: 6
- Views: 1475
Re: A problem and a not-working bug tracker...
I think I've seen that occasionally.
The bug tracker is dead, and substituted by the Github issue tracker.
The bug tracker is dead, and substituted by the Github issue tracker.
- 23 Feb 2020, 22:38
- Forum: Website feedback
- Topic: i just recently downloaded the game
- Replies: 1
- Views: 684
Re: i just recently downloaded the game
Don't know, but if you're stuck on Windows, then try updating your graphics drivers in case it helps.