Search found 607 matches

by Cyp
17 Aug 2020, 13:35
Forum: Mapping / Modding tools & discussions
Topic: Help, to create map in linux
Replies: 15
Views: 1078

Re: Help, to create map in linux

They should show as regular maps. When running from that branch, check Entropy in the 6p map section or WaterLoop in the 10p map section.
by Cyp
17 Aug 2020, 07:46
Forum: Mapping / Modding tools & discussions
Topic: Help, to create map in linux
Replies: 15
Views: 1078

Re: Help, to create map in linux

I meant to compile from Github, since only that branch knows how to open game.js maps. There might be automatic builds somewhere though, not sure.
by Cyp
16 Aug 2020, 18:14
Forum: Mapping / Modding tools & discussions
Topic: Help, to create map in linux
Replies: 15
Views: 1078

Re: Help, to create map in linux

There's two example maps in that pull request (see the game.js files). To see them you have to compile the branch, though. The two example maps are a bit different each time you play and/or click the map preview.
by Cyp
16 Aug 2020, 08:34
Forum: Mapping / Modding tools & discussions
Topic: Help, to create map in linux
Replies: 15
Views: 1078

Re: Help, to create map in linux

Probably not what you're looking for, but with https://github.com/Warzone2100/warzone2100/pull/1019, it's possible to make maps with a regular text editor.
by Cyp
31 Jul 2020, 21:36
Forum: Other Talk
Topic: Is this warzone heavier than the original?
Replies: 2
Views: 717

Re: Is this warzone heavier than the original?

Was it a NullBot ally attacking you at the end? If so, it's this bug: https://github.com/Warzone2100/warzone2100/issues/1026

Think AIs are rather unreliable in general. Think the BoneCrusher AI is supposed to play the least badly.
by Cyp
06 Jul 2020, 08:36
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 843
Views: 267397

Re: Models by MaNGusT (AR)

The blend factors for all terrain types should probably sum to 1, so it doesn't give light/dark bands.
by Cyp
14 May 2020, 09:02
Forum: Campaign
Topic: What's the latest version with a playable Campaign?
Replies: 8
Views: 1326

Re: What's the latest version with a playable Campaign?

That note about breaking the game is probably from the old days when Warzone 2100 was coded as an RTS, and a long time between frames would mean projectiles or droids would be more likely to miss where they're trying to go. Now there are always 10 logical frames per second, independently of the grap...
by Cyp
29 Apr 2020, 21:38
Forum: Ideas and suggestions
Topic: Suggestion: Remove the "stop with the silly ideas & suggestions" thread
Replies: 3
Views: 527

Re: Suggestion: Remove the "stop with the silly ideas & suggestions" thread

At least it doesn't say “WE DON'T ACCEPT PULL REQUESTS” on GitHub in caps like it used to (maybe with some note about preferring Trac tickets with patches attached for some reason I didn't really understand).
by Cyp
20 Apr 2020, 11:54
Forum: 2.3.x
Topic: 2.3.9 - Saves Won't load from Alpha 11
Replies: 8
Views: 16387

Re: 2.3.9 - Saves Won't load from Alpha 11

Might have been replying to a now-deleted spam post rather than reviving it, not sure.
by Cyp
14 Apr 2020, 18:12
Forum: Game related Discussions
Topic: Sensors - something changed? Lets clear the use (last mission)
Replies: 4
Views: 732

Re: Sensors - something changed? Lets clear the use (last mission)

If you put a CB sensor or tower near things that are getting shot at by the enemy artillery, then your own artillery using the CB sensor can see and target the enemy artillery that's shooting at you, no matter where it's shooting from.
by Cyp
05 Apr 2020, 13:37
Forum: Ideas and suggestions
Topic: The project to a 12 players support on Warzone
Replies: 3
Views: 629

Re: The project to a 12 players support on Warzone

A long time ago, the limit used to be 8 players (7 players + scavs or 8 players without scavs). To increase the maximum, just change MAX_PLAYERS in lib/framework/frame.h. Think the main reason why it ended up set to only 11 (10 players + scavs) is so that there would still be enough room in the GUI ...
by Cyp
23 Mar 2020, 10:46
Forum: Game related Discussions
Topic: A problem and a not-working bug tracker...
Replies: 6
Views: 1270

Re: A problem and a not-working bug tracker...

In graphics frames between game ticks, their locations are interpolated. My guess is that the initial locations don't have a sensible height coordinate. Looking at the code seems to confirm this. It's probably my fault, sorry.

Untested patch: https://github.com/Warzone2100/warzone2100/pull/719
by Cyp
22 Mar 2020, 22:44
Forum: Game related Discussions
Topic: A problem and a not-working bug tracker...
Replies: 6
Views: 1270

Re: A problem and a not-working bug tracker...

I think I've seen that occasionally.

The bug tracker is dead, and substituted by the Github issue tracker.
by Cyp
23 Feb 2020, 22:38
Forum: Website feedback
Topic: i just recently downloaded the game
Replies: 1
Views: 552

Re: i just recently downloaded the game

Don't know, but if you're stuck on Windows, then try updating your graphics drivers in case it helps.
by Cyp
06 Jan 2020, 11:40
Forum: Other Talk
Topic: Unable to host a game: connection timed out on Warzone
Replies: 3
Views: 2173

Re: Unable to host a game: connection timed out on Warzone

Disabling Windows is a good start, but enabling Linux helps too.

Actually, I get the same or similar error when hosting. Which is actually rather strange, since my games do show in the lobby and people can join anyway. I don't know if it could be somehow related to having gotten native IPv6 support.