Search found 137 matches
- 19 Nov 2011, 18:58
- Forum: Addon discussions
- Topic: [3.1+] Campaign time limit mod
- Replies: 17
- Views: 17466
Re: Campaign time limit mod (complete!!)
I replayed gamma 9 this week, and got myself down by about 10 minutes, with fewer unit losses (Total time of ~ 31 minutes for the level, reported time of 27 minutes once I reach the away area, final campaign time of 10:40). I'll have to look at some of your videos. I lined up my times and your times...
- 13 Nov 2011, 22:11
- Forum: Website feedback
- Topic: Guide: upgraded DPS of towers and its weapons is different
- Replies: 2
- Views: 2097
Re: Guide: upgraded DPS of towers and its weapons is differe
I seem to remember some calculations in the guide code that might lead to that (things that were accounted for on a turret but not a defense); I was never able to get the guide code running on my machine so I was never able to test ideas for fixes that I had. I can see if I can find those bits and m...
- 13 Nov 2011, 00:38
- Forum: Addon discussions
- Topic: [3.1+] Campaign time limit mod
- Replies: 17
- Views: 17466
Re: Campaign time limit mod (complete!!)
After not playing the game for over a year, I got back to it this fall and played the campaign through on hard, albeit not using the mod - I finished gamma 9 at 10:50:xx of total time, which is at least very close to where you were. I was surprised by how much energy became limiting when shortening ...
- 07 Nov 2011, 01:29
- Forum: News and announcements
- Topic: New master snapshot 20111026 has been released!
- Replies: 41
- Views: 33899
Re: New master snapshot 20111026 has been released!
For the campaign related features that need testing, is there any more structured/specific need for testing other than "start a campaign from the beginning, and save and load games along the way and keep an eye out for bugs?"
Keith
Keith
- 06 Nov 2011, 01:50
- Forum: Technical Help / Troubleshooting
- Topic: Enemy transport weirdness in Gamma 3
- Replies: 7
- Views: 6400
Re: Enemy transport weirdness in Gamma 3
Actually, I just played that same savegame in 2.3.9, and although the transport stayed in place for a little while, eventually it disgorged its load of cyborgs and flew off, and I was able to complete that level. I'd played that same level earlier in 2.3.8 and the transport didn't get stuck that tim...
- 06 Nov 2011, 00:51
- Forum: Technical Help / Troubleshooting
- Topic: Enemy transport weirdness in Gamma 3
- Replies: 7
- Views: 6400
Enemy transport weirdness in Gamma 3
Playing 2.3.8 (Just noticed that 2.3.9 was out, but it's probably not relevant). I have had a few iterations of this level where an enemy transport comes into the northeastern Nexus mini-base, may or may not drop off its units, but then just sits there at ground level. Unfortunately, when this happe...
- 01 Oct 2011, 04:22
- Forum: Technical Help / Troubleshooting
- Topic: Objective failed?
- Replies: 16
- Views: 6113
Re: Objective failed?
As far as the final gamma mission goes and the cutscene video for the victory: I just finished a playthrough, and saved the game with 2-3 structures remaining in the Nexus base. I played that several times, and at about 4-5 times in I got the video; in all previous cases I had quit and reloaded. So ...
- 19 Aug 2010, 14:24
- Forum: Technical Help / Troubleshooting
- Topic: Gamma 6: Rescue the scout team
- Replies: 3
- Views: 2117
Re: Gamma 6: Rescue the scout team
Did you bring along a team from the end of gamma 2? If not, you will have a problem right there and then.
- 19 Aug 2010, 13:07
- Forum: Technical Help / Troubleshooting
- Topic: sub 1_7 return to LZ - objective failed
- Replies: 4
- Views: 6190
Re: sub 1_7 return to LZ - objective failed
Did you capture the heavy cannon artifact? The most common problem I've seen with this mission (and I'm assuming this is alpha-11 based on the geography in your map; the sub 1_7 reference is harder to figure out without actually loading the maps and seeing which one it is) is that people don't move ...
- 04 Aug 2010, 04:19
- Forum: Technical Help / Troubleshooting
- Topic: Problem at Gamma 1
- Replies: 3
- Views: 1969
Re: Problem at Gamma 1
There's a bit of a bug. If you save at the end of Beta-Evacuate and don't continue playing, you end up in this situation. If you play straight through, you start with I think 16000 units of energy. http://developer.wz2100.net/ticket/1939 You can then save after that.
Keith
Keith
- 25 Jul 2010, 04:22
- Forum: Other Talk
- Topic: A little help plz?
- Replies: 18
- Views: 6162
Re: A little help plz?
Note, however, that while CB/WSS have longer range than commanders, regular sensors and commanders actually have the exact same range (12 tiles). Even after the sensor upgrades? I know the normal "vehicle sensors" that every unit has to determine how far it sees are not affected, but I th...
- 23 Jul 2010, 02:10
- Forum: Other Talk
- Topic: A little help plz?
- Replies: 18
- Views: 6162
Re: A little help plz?
well i did...still got sm questions...if u've built commanders...is there any further practical use of sensor turrets??? To be honest with you, that's a good question. Trying to find that out right now on these pages, How to use sensors How to use commanders Also, are mini rockets/rockets counted a...
- 22 Jul 2010, 04:33
- Forum: Other Talk
- Topic: Effective AA units/buildings?
- Replies: 21
- Views: 7593
Re: Effective AA units/buildings?
In a skirmish game where one AI was a long ways away on the map and was able to take me by surprise with a large # of VTOLs, I was able to defend my base with a combination of a small # of hurricanes and a large # of lancer cyborgs at the base. The hurricanes weren't very upgraded, but the lancers w...
- 11 Jul 2010, 05:48
- Forum: Technical Help / Troubleshooting
- Topic: Issues Regarding the Mods
- Replies: 2
- Views: 1584
Re: Issues Regarding the Mods
It sounds a lot like the same problem listed in this other thread:
viewtopic.php?f=4&t=5264. Can you try the solution described there? (Deleting the map).
Keith
viewtopic.php?f=4&t=5264. Can you try the solution described there? (Deleting the map).
Keith
- 05 Jul 2010, 22:43
- Forum: Other Talk
- Topic: Newbie
- Replies: 18
- Views: 6503
Re: Newbie
Also, while some elements of the campaign play differently from skirmish/MP, it can provide a way for someone to learn some of the way game features work in a slow/measured way - different elements are introduced slowly, and research is rarely as pressing as in skirmish/MP. This game has enough goin...