Search found 78 matches
- 08 Aug 2011, 06:44
- Forum: News and announcements
- Topic: New master snapshot 20110801 has been released!
- Replies: 38
- Views: 40583
Re: New master snapshot 20110801 has been released!
why is the scrolling so fracked up compared to 2.3.8? there is lots of stuttering while trying to pan the display in any direction. my nvidia 460 plays all the other games I throw at it, so is this a bug? Enter "showfps" in the chat and see if the FPS are down when that happens, if yes it...
- 08 Aug 2011, 06:43
- Forum: News and announcements
- Topic: New master snapshot 20110801 has been released!
- Replies: 38
- Views: 40583
Re: New master snapshot 20110801 has been released!
No plans! Everything is done when needed.medusa wrote:how do you guys determine when a new release will be released?
I can't find a schedule or anything that points to what is currently going on.
Is there a blog page someplace?
- 01 Aug 2011, 02:24
- Forum: News and announcements
- Topic: New master snapshot 20110801 has been released!
- Replies: 38
- Views: 40583
New master snapshot 20110801 has been released!
New master snapshot. Its a bugfix release. Changelog: General Fix: Maps can never override game data ( 2825 , e0007a217e ) Fix: Make mod savegames work properly ( 2735 , 2825 , 5216760744 ) UI Change: Use Ctrl-V instead of Tab to paste in edit boxes ( 2830 , 08d2bae4e5 ) Fix: Show correct vsync stat...
- 21 Jul 2011, 02:15
- Forum: Addon discussions
- Topic: maps by NoQ
- Replies: 488
- Views: 464139
Re: maps by NoQ
Just played Abandoned with tmp, Perseus and ibo. Its a very nice one, Good to defend but no chance to turtle, not to much water and need hovers to get every oil. Good for tactics.
I give it a 4 of 5
I give it a 4 of 5
- 20 Jul 2011, 12:33
- Forum: News and announcements
- Topic: New master snapshot 20110717 has been released!
- Replies: 19
- Views: 18075
Re: New master snapshot 20110717 has been released!
Yep, not mentioned but in the compileguide.NoQ wrote:#2828
There also seems to be some new compile-time dependancy, qjson, that wasn't mentioned in the news yet
CompileGuideLinux
- 20 Jul 2011, 10:50
- Forum: Ideas and suggestions
- Topic: Counter for Multiplayer Quiters...
- Replies: 36
- Views: 12158
Re: Counter for Multiplayer Quiters...
I also think quitters are lame, especialy host quitters, i have an idea howto solve that. 1.) Implement server-side stats. 2.) Add an option "quitting allowed" to the F5 screen. 3.) Hosts Reports when not checked, host quits will also be reported. 4.) Half of games quitted = quitter show s...
- 19 Jul 2011, 23:55
- Forum: News and announcements
- Topic: New master snapshot 20110717 has been released!
- Replies: 19
- Views: 18075
Re: New master snapshot 20110717 has been released!
Thats true, we rework the Frontend then we can have all this nice things.milo christiansen wrote:ctrl+c is "copy" ctrl+v is "paste", or it should be anyway
- 18 Jul 2011, 20:37
- Forum: News and announcements
- Topic: New master snapshot 20110717 has been released!
- Replies: 19
- Views: 18075
New master snapshot 20110717 has been released!
Today, we bring you another new master snapshot. Numerous changes have been done, and we have increased performance due to font rendering changes and, of course, more bugs have been fixed. The Lobby now supports Logins! About the Lobby Login: For now you need your Forum credentials to play a game ov...
- 18 Jul 2011, 20:27
- Forum: Development
- Topic: Map-mods
- Replies: 26
- Views: 8023
Re: Map-mods
So, when 2.3.9 is released: 1) map-mods of any sort won't work (even the vampiric NTW mod by Delphino)? 2) We won't be auto-kicked for cheating if we have a mapmod in our map folder? 3) We will be able to play mods in MP and skirmish if we load them from the command line (beyond most users, imo) A)...
- 18 Jul 2011, 20:06
- Forum: Development
- Topic: Map-mods
- Replies: 26
- Views: 8023
Re: Map-mods
See #2825
- 18 Jul 2011, 19:56
- Forum: Development
- Topic: Map-mods
- Replies: 26
- Views: 8023
Re: Map-mods
No map mods will just don't work when theier broken support gets reverted.
- 18 Jul 2011, 16:25
- Forum: Development
- Topic: Network messaging on WZ2100
- Replies: 68
- Views: 19193
Re: Network messaging on WZ2100
Sadly the developer who improved this stuff and knows the most about it currently not available. The code your looking for is at lib/netplay/* The "broadcasting" works by " NETsend " ( netplay.cpp ), where this loop: for (player = firstPlayer; player <= lastPlayer; ++player) { Se...
- 17 Jul 2011, 17:10
- Forum: Website feedback
- Topic: Crash to desktop
- Replies: 1
- Views: 1340
Re: Crash to desktop
Sorry glekos, we don't support the WZGM mod.
- 14 Jul 2011, 12:58
- Forum: Development
- Topic: Call for a Designer
- Replies: 19
- Views: 9023
Re: Call for a Designer
Draak, many thanks for the update, it looks great. I have several change requests tough: 1.) Please replace the "VoCom" Icon with something like a Version Logo? 2.) And the "Dedicated" with something like "Registered" (Lobby Registering required or not) 3.) A logout but...
- 10 Jul 2011, 13:25
- Forum: Technical Help / Troubleshooting
- Topic: Webpage bug - never finishes loading
- Replies: 4
- Views: 1584
Re: Webpage bug - never finishes loading
Yeah, it was stats.page4me.ch (my piwik host).
I disabled it some days ago as it crashed very often.
I disabled it some days ago as it crashed very often.