Search found 78 matches

by Fastdeath
08 Aug 2011, 06:44
Forum: News and announcements
Topic: New master snapshot 20110801 has been released!
Replies: 38
Views: 40583

Re: New master snapshot 20110801 has been released!

why is the scrolling so fracked up compared to 2.3.8? there is lots of stuttering while trying to pan the display in any direction. my nvidia 460 plays all the other games I throw at it, so is this a bug? Enter "showfps" in the chat and see if the FPS are down when that happens, if yes it...
by Fastdeath
08 Aug 2011, 06:43
Forum: News and announcements
Topic: New master snapshot 20110801 has been released!
Replies: 38
Views: 40583

Re: New master snapshot 20110801 has been released!

medusa wrote:how do you guys determine when a new release will be released?
I can't find a schedule or anything that points to what is currently going on.
Is there a blog page someplace?
No plans! :) Everything is done when needed.
by Fastdeath
01 Aug 2011, 02:24
Forum: News and announcements
Topic: New master snapshot 20110801 has been released!
Replies: 38
Views: 40583

New master snapshot 20110801 has been released!

New master snapshot. Its a bugfix release. Changelog: General Fix: Maps can never override game data ( 2825 , e0007a217e ) Fix: Make mod savegames work properly ( 2735 , 2825 , 5216760744 ) UI Change: Use Ctrl-V instead of Tab to paste in edit boxes ( 2830 , 08d2bae4e5 ) Fix: Show correct vsync stat...
by Fastdeath
21 Jul 2011, 02:15
Forum: Addon discussions
Topic: maps by NoQ
Replies: 488
Views: 464139

Re: maps by NoQ

Just played Abandoned with tmp, Perseus and ibo. Its a very nice one, Good to defend but no chance to turtle, not to much water and need hovers to get every oil. Good for tactics.

I give it a 4 of 5
by Fastdeath
20 Jul 2011, 12:33
Forum: News and announcements
Topic: New master snapshot 20110717 has been released!
Replies: 19
Views: 18075

Re: New master snapshot 20110717 has been released!

NoQ wrote:#2828 :cry:
There also seems to be some new compile-time dependancy, qjson, that wasn't mentioned in the news yet :o
Yep, not mentioned but in the compileguide. :)
CompileGuideLinux
by Fastdeath
20 Jul 2011, 10:50
Forum: Ideas and suggestions
Topic: Counter for Multiplayer Quiters...
Replies: 36
Views: 12158

Re: Counter for Multiplayer Quiters...

I also think quitters are lame, especialy host quitters, i have an idea howto solve that. 1.) Implement server-side stats. 2.) Add an option "quitting allowed" to the F5 screen. 3.) Hosts Reports when not checked, host quits will also be reported. 4.) Half of games quitted = quitter show s...
by Fastdeath
19 Jul 2011, 23:55
Forum: News and announcements
Topic: New master snapshot 20110717 has been released!
Replies: 19
Views: 18075

Re: New master snapshot 20110717 has been released!

milo christiansen wrote:ctrl+c is "copy" ctrl+v is "paste", or it should be anyway :P
Thats true, we rework the Frontend then we can have all this nice things. :)
by Fastdeath
18 Jul 2011, 20:37
Forum: News and announcements
Topic: New master snapshot 20110717 has been released!
Replies: 19
Views: 18075

New master snapshot 20110717 has been released!

Today, we bring you another new master snapshot. Numerous changes have been done, and we have increased performance due to font rendering changes and, of course, more bugs have been fixed. The Lobby now supports Logins! About the Lobby Login: For now you need your Forum credentials to play a game ov...
by Fastdeath
18 Jul 2011, 20:27
Forum: Development
Topic: Map-mods
Replies: 26
Views: 8023

Re: Map-mods

So, when 2.3.9 is released: 1) map-mods of any sort won't work (even the vampiric NTW mod by Delphino)? 2) We won't be auto-kicked for cheating if we have a mapmod in our map folder? 3) We will be able to play mods in MP and skirmish if we load them from the command line (beyond most users, imo) A)...
by Fastdeath
18 Jul 2011, 20:06
Forum: Development
Topic: Map-mods
Replies: 26
Views: 8023

Re: Map-mods

See #2825
by Fastdeath
18 Jul 2011, 19:56
Forum: Development
Topic: Map-mods
Replies: 26
Views: 8023

Re: Map-mods

No map mods will just don't work when theier broken support gets reverted.
by Fastdeath
18 Jul 2011, 16:25
Forum: Development
Topic: Network messaging on WZ2100
Replies: 68
Views: 19193

Re: Network messaging on WZ2100

Sadly the developer who improved this stuff and knows the most about it currently not available. The code your looking for is at lib/netplay/* The "broadcasting" works by " NETsend " ( netplay.cpp ), where this loop: for (player = firstPlayer; player <= lastPlayer; ++player) { Se...
by Fastdeath
17 Jul 2011, 17:10
Forum: Website feedback
Topic: Crash to desktop
Replies: 1
Views: 1340

Re: Crash to desktop

Sorry glekos, we don't support the WZGM mod.
by Fastdeath
14 Jul 2011, 12:58
Forum: Development
Topic: Call for a Designer
Replies: 19
Views: 9023

Re: Call for a Designer

Draak, many thanks for the update, it looks great. I have several change requests tough: 1.) Please replace the "VoCom" Icon with something like a Version Logo? 2.) And the "Dedicated" with something like "Registered" (Lobby Registering required or not) 3.) A logout but...
by Fastdeath
10 Jul 2011, 13:25
Forum: Technical Help / Troubleshooting
Topic: Webpage bug - never finishes loading
Replies: 4
Views: 1584

Re: Webpage bug - never finishes loading

Yeah, it was stats.page4me.ch (my piwik host).
I disabled it some days ago as it crashed very often.