Search found 182 matches
- 14 Mar 2010, 16:42
- Forum: Coding
- Topic: Porting to C++
- Replies: 65
- Views: 33208
Re: A question.
I take it you don't do any programming then from your obvious ignorance shown here xD I should point out that bournemix has submitted useful patches to the Warzone project. Have you? I should point out that I don't really want to. Since you guys seem to have it all under control. Completely irrelev...
- 13 Mar 2010, 20:44
- Forum: Coding
- Topic: Porting to C++
- Replies: 65
- Views: 33208
Re: A question.
Oh right okay nevermind then
- 13 Mar 2010, 17:06
- Forum: Coding
- Topic: Porting to C++
- Replies: 65
- Views: 33208
Re: A question.
That's not my point. My point is that a good programmer should be able to read bad code without complaining. I take it you don't do any programming then from your obvious ignorance shown here xD It's still got to be readable. Being a good programmer does not mean you can understand spaghetti straig...
- 13 Mar 2010, 16:08
- Forum: Technical Help / Troubleshooting
- Topic: PS3
- Replies: 19
- Views: 10052
Re: PS3
Playing strategy games with a simple playstation joypad is near impossible anyway. Why would you want to?
I've got Populous the beginning and Warzone 2100 on my PS1 and they're both really hard to play without keyboard and mouse to help.
I've got Populous the beginning and Warzone 2100 on my PS1 and they're both really hard to play without keyboard and mouse to help.
- 13 Mar 2010, 16:06
- Forum: Coding
- Topic: Porting to C++
- Replies: 65
- Views: 33208
Re: A question.
Crappy code is what professional programmers should be able to digest for breakfast. Don't you know that most people who program aren't that good in structuring their code? (in other words: get used to dealing with it, and it will benefit you even in your career... I know I did) I'm good at structu...
- 12 Mar 2010, 17:05
- Forum: Development
- Topic: Non-Implemented Features List. Enjoy :D
- Replies: 58
- Views: 145556
Re: Non-Implemented Features List. Enjoy :D
Well those models could always be used for something else instead.
A new faction could use these? Or they could be prerequisite structures for only specific research topics (like already mentioned - the auto repair).
A new faction could use these? Or they could be prerequisite structures for only specific research topics (like already mentioned - the auto repair).
- 12 Mar 2010, 00:28
- Forum: Development
- Topic: Non-Implemented Features List. Enjoy :D
- Replies: 58
- Views: 145556
Re: Non-Implemented Features List. Enjoy :D
Some more here you missed :p /* LABS */ Z-Lab01 "Cyborg Laboratory" Z-Lab02 "Advanced Warfare Laboratory" Z-Lab03 "Engineering Laboratory" Z-Lab04 "Robotics Laboratory" Z-Lab05 "Laser Optics Laboratory" Z-Lab06 "Electronics Laboratory" Z-La...
- 11 Mar 2010, 14:29
- Forum: Development
- Topic: Non-Implemented Features List. Enjoy :D
- Replies: 58
- Views: 145556
Re: Non-Implemented Features List. Enjoy :D
Thanks =]Black Project wrote:Okay, you won xDdmkp wrote:Well I'd love to know what the name of the pie is that dragon's teeth uses
The name of the pie model is "mitrapst.pie"
It's inside of "base.wz" and placed at "structs" folder.
Regards BP
I can add it to the campaign now.
- 10 Mar 2010, 17:48
- Forum: Development
- Topic: Non-Implemented Features List. Enjoy :D
- Replies: 58
- Views: 145556
Re: Non-Implemented Features List. Enjoy :D
Well I'd love to know what the name of the pie is that dragon's teeth uses
- 10 Mar 2010, 13:41
- Forum: Development
- Topic: Non-Implemented Features List. Enjoy :D
- Replies: 58
- Views: 145556
Re: Non-Implemented Features List. Enjoy :D
Hi Zarel, there's the PIE files of the Devastator's remake you wanted: Devastator_BB_Missile.zip Already got the updated version :/ Where can I find PIE Toaster? Try to downgrade to v0.82. PIE Toaster: http://forums.wz2100.net/viewtopic.php?f=10&t=1018&st=0&sk=t&sd=a&hilit=pie+t...
- 10 Mar 2010, 13:36
- Forum: Technical Help / Troubleshooting
- Topic: Mayhem Mode Skirmish is always disabled
- Replies: 2
- Views: 1687
Re: Mayhem Mode Skirmish is always disabled
As far as I know.. the maps with scavengers on always have them there on the map?
- 10 Mar 2010, 13:34
- Forum: Technical Help / Troubleshooting
- Topic: TK Emplacements
- Replies: 5
- Views: 2784
Re: TK Emplacements
Rocket-HvyA-T,Level All,250,1250,250,1,10,5,Gnmrcktb.pie,Trmrcktb.pie,FXMRocAt.PIE,FXMPLME.PIE,FXGRDexl.PIE,FXGRDexl.PIE,FXSSplsh.PIE,0,512,1152,50,60,1,2,2,160,250,0,0,0,0,0,0,0,10,1000,60,YES,KINETIC,SLOW ROCKET,DIRECT,ANTI TANK,180,90,-60,YES,NO,0,128,YES,75,0,0,1 Open the archive with the stats...
- 10 Mar 2010, 03:13
- Forum: Technical Help / Troubleshooting
- Topic: TK Emplacements
- Replies: 5
- Views: 2784
Re: TK Emplacements
I think it's something to do with the TK weapon stats, try changing the min elevation value.
- 09 Mar 2010, 23:55
- Forum: Development
- Topic: Non-Implemented Features List. Enjoy :D
- Replies: 58
- Views: 145556
Re: Jammers in names.txt
Which PIE Editor you use? PIE Toaster or PIE Slicer DX? If using PIE Slicer, i think you should need to update from v0.82 v1.12, there's a link to them: PIE Slicer DX: http://www.mediafire.com/download.php?ymhzkfakznm PIE Slicer DX v1.12 Update: http://www.mediafire.com/download.php?m0izhnjtjii Alr...
- 09 Mar 2010, 17:05
- Forum: Mapping / Modding tools & discussions
- Topic: A Stats Editor
- Replies: 34
- Views: 16767
Re: A Stats Editor
Cool tool.
I'm also working on a stats editor. Which (I think), may turn out to be more like the wzck.
I'm also working on a stats editor. Which (I think), may turn out to be more like the wzck.