Hi,
You can test the new modern mod: viewtopic.php?f=49&t=16729
Enjoy
Search found 10 matches
- 09 Apr 2023, 12:33
- Forum: Addon discussions
- Topic: Help. No artillery for 4.2.4
- Replies: 1
- Views: 5463
- 09 Apr 2023, 12:31
- Forum: Addon discussions
- Topic: NoArty4 (new NoArty_mod) with variants
- Replies: 0
- Views: 6957
NoArty4 (new NoArty_mod) with variants
Original new mod name: NoArty 4 Variants mod names: NoArty4_<SR/NoSR>-<EMP/NoEMP>-NoFort* (see below) Based on: NoArty_mod by Perseus (CC-BY-3.0), old mod, non v4.x compatible Special thanks: Berserk Cyborg ( for start-up support ) Author: b1m2n3 Addon type: Mod Game version: 4.x (only 4.3 tested) P...
- 05 Apr 2023, 22:02
- Forum: Scripting
- Topic: how to write mod / mod does nothing
- Replies: 4
- Views: 4862
Re: how to write mod / mod does nothing
That's it! I've don't seen userLimits property because it not in all items, and I didn't understand "designable" before.
I already started to reproduce a new modern mod, and I even think to make maybe some variations...
Thank you
I already started to reproduce a new modern mod, and I even think to make maybe some variations...
Thank you
- 02 Apr 2023, 18:13
- Forum: Scripting
- Topic: how to write mod / mod does nothing
- Replies: 4
- Views: 4862
Re: how to write mod / mod does nothing
Hi, @Berserk Cyborg: it seems that mp.wz/multiplay/script do not contain rules.js anymore ; is still remains only in base.wz/script. I looking for upgrade the NoArty mod for v4.x, but all architecture of directories and files is changed. :augh: So, first, I tried to overwrite basics values of new fi...
- 30 Jun 2012, 12:03
- Forum: Coding
- Topic: Reintegrating DirectX - Critiques, Issues, and ??
- Replies: 30
- Views: 21219
Re: Reintegrating DirectX - Critiques, Issues, and ??
I can second the call to not divert manpower . As OpenGL is already working and will also work for e.g. Linux, I would not put too much effort into a DirectX renderer, unless someone is really passionate. A simple interim solution would be to build a blacklist of bad drivers, and ask users to upgrad...
- 29 Jan 2012, 15:50
- Forum: Addon discussions
- Topic: Iluvalar's maps and mods
- Replies: 58
- Views: 31677
Re: Iluvalar's maps and mods
Mount of Suspicion and 8-Origami look interesting, but I could not find them in the skydrive link.
Where can they be downloaded?
Where can they be downloaded?
- 01 Jan 2012, 20:21
- Forum: News and announcements
- Topic: New master snapshot 20111204 has been released!
- Replies: 53
- Views: 47795
Re: New master snapshot 20111204 has been released!
P.S. without having tried master yet (no OpenGL 2), some observations with 2.3.8: The game seems to spend a lot of time in pathfinding. On large maps, with AIs and lots of units, units end up waiting several seconds for their path. Some suggestions for this: a) when the routing system is overworked,...
- 01 Jan 2012, 19:56
- Forum: News and announcements
- Topic: New master snapshot 20111204 has been released!
- Replies: 53
- Views: 47795
Re: New master snapshot 20111204 has been released!
Change: Readd the team colour fallback for OpenGL 1.4+ ( 2f816f5bf4 ) Thank you for caring a bit for the low-end casual gamers around here. Not everybody has the latest gaming capabilities. Even my newest machine only has intel embedded graphics, and so will my next: I care primarily for battery li...
- 05 Aug 2011, 14:17
- Forum: Addon discussions
- Topic: maps by NoQ
- Replies: 488
- Views: 465546
Re: maps by NoQ
I liked 8c-RushHour like most your maps. I only play with AI, since my hardware is so bad I'd have a disadvantage in any real contest anyway (in fact, it often doesn't even get around to do all the pathfinding; and from what I read I probably cannot use Master) Anyway, some feedback: The buildings i...
- 11 Jun 2011, 22:45
- Forum: Addon discussions
- Topic: Merowingg's Maps
- Replies: 1004
- Views: 646580
Re: Merowingg's Maps
The download of mero division in the addons section is broken, I get a 404 error.