Search found 5578 matches

by NoQ
16 Jun 2018, 02:26
Forum: Game related Discussions
Topic: Finishing the first mission in the Alpha campaign (v.3.2.3)
Replies: 3
Views: 5242

Re: Finishing the first mission in the Alpha campaign (v.3.2

No, you definitely aren't required to research it.
by NoQ
14 Jun 2018, 05:17
Forum: Mapping / Modding tools & discussions
Topic: Need help figuring out the AI and its functions
Replies: 8
Views: 6075

Re: Need help figuring out the AI and its functions

Your question sounds to me as if you're looking for in-game chat commands with which you can control an allied AI. Nexus AI only supports "help!". NullBot AI chat commands are documented in the first message of the respective thread . If you're actually looking for AI script documentation,...
by NoQ
01 May 2018, 17:44
Forum: Development
Topic: Warzone2100 4.0.0 Design from scratch for future processors.
Replies: 32
Views: 20915

Re: Warzone2100 4.0.0 Design from scratch for future process

I agree that underpowered cyborgs are pretty much a plot hole in the Campaign. The Synaptic Link is described as one of the crucial technologies, yet the only visible result of it is that it allows the useless cyborg production. I don't think it needs to be fixed by adding new sub-systems into the g...
by NoQ
29 Apr 2018, 17:40
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 702032

Re: Help needed testing 3.2.x Campaign games!

I'll have to do what many are doing, look for a similar game
I'm really worried about that game :?
by NoQ
06 Apr 2018, 20:22
Forum: Balance
Topic: mobile artillery has unlimited life vs ripple
Replies: 2
Views: 10284

Re: mobile artillery has unlimited life vs ripple

For now mobile artillery is designed to hard-counter stationary artillery, but die much faster against a regular tank army due to being expensive. This is a reasonable rock-paper-scissors situation, even if not entirely realistic. Long-range artillery is good for destroying buildings, not tanks. It ...
by NoQ
03 Apr 2018, 17:25
Forum: Mapping / Modding tools & discussions
Topic: Where are Campaign maps located?
Replies: 2
Views: 2654

Re: Where are Campaign maps located?

For whatever reason, they currently seem to reside in base/wrf.
by NoQ
31 Mar 2018, 18:51
Forum: Coding
Topic: Automated testing
Replies: 3
Views: 5142

Re: Automated testing

*dreams of an AI that could beat campaign missions for automated testing purposes*
by NoQ
18 Mar 2018, 23:18
Forum: Coding
Topic: WZstring. QString replacement. Need community help.
Replies: 29
Views: 42453

Re: WZstring. QString replacement. Need community help.

taking string views rather than making string copies
...is great as long as you make sure that the string is not temporary. I'm responsible for dozens of such crashes at work, so i recommend extreme caution and address-sanitized builds every time you do this (:
by NoQ
09 Mar 2018, 05:36
Forum: Game related Discussions
Topic: Best weapon campaign
Replies: 2
Views: 4015

Re: Best weapon campaign

What are the best weapon in campaign? Lancer Rocket. In particular in gamma campaign. Assault Gun. And why they are the best weapon? I don't have an easy answer for that. As for lancers, i cannot stop thinking about this as some part of the story. Lancers are an invention of The Project itself - yo...
by NoQ
05 Mar 2018, 18:59
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 702032

Re: Help needed testing 3.2.x Campaign games!

The "penetrating" trait is a HUGE buff. Like, makes the weapon multiple times stronger. Stats would need to be toned down dramatically if you are to enable that.
by NoQ
20 Feb 2018, 19:10
Forum: Scripting
Topic: Changing script documentation from LaTeX/PDF to Markdown
Replies: 8
Views: 17130

Re: Changing script documentation from LaTeX/PDF to Markdown

I've been mostly thinking of doxygen as the better alternative. It works similarly to our LaTeX system (scans the source code and produces a bunch of plain-html files that can be put into the buildbot directory to minimize website maintenance work) but is definitely less esoteric. It might accidenta...
by NoQ
08 Feb 2018, 19:59
Forum: Technical Help / Troubleshooting
Topic: Installing on Windows 7 with the Chocolatey package manager
Replies: 4
Views: 3663

Re: Installing on Windows 7 with the Chocolatey package mana

Every piece of malware has a fancy official website and provides an installer for windows. Very few of them make it into package managers. Forgon , thank you, very nice. I haven't heard of this package manager before, and i doubt many windows users are smart enough to appreciate it, but i hope it'd ...
by NoQ
26 Jan 2018, 04:32
Forum: Addon discussions
Topic: Enhanced Balance Mod for 3.x
Replies: 225
Views: 199586

Re: Enhanced Balance Mod for 3.x

AIs should only be able to give valid orders, same as players, and they should be unable to do anything else without causing a desync in multiplayer. Because if AIs are allowed to give themselves research, humans would also be able to do that in multiplayer by substituting AI scripts to do whatever ...
by NoQ
16 Jan 2018, 06:52
Forum: Technical Help / Troubleshooting
Topic: warzone as crashed in windows 7
Replies: 1
Views: 2833

Re: warzone as crashed in windows 7

That's a lot of NVIDIA drivers in the stack trace. I haven't heard of many problems with NVIDIA drivers, but still, as a routine advice, upgrading or downgrading those might help.
by NoQ
16 Jan 2018, 06:49
Forum: Development
Topic: New release planning (3.2.4)/ 3.3.0
Replies: 118
Views: 62337

Re: New release planning (3.2.4)/ 3.3.0

HQ being a requirement for design is there to nerf tank rushes (requires the rusher to pay $100 and around 30 seconds of two-truck work), and HQ being a requirement for mg tower nerfs truck/tower rushes in a similar manner. HQ requirement for the minimap (and designs) makes it a fun target for vtol ...