Search found 5578 matches
- 16 Jun 2018, 02:26
- Forum: Game related Discussions
- Topic: Finishing the first mission in the Alpha campaign (v.3.2.3)
- Replies: 3
- Views: 5242
Re: Finishing the first mission in the Alpha campaign (v.3.2
No, you definitely aren't required to research it.
- 14 Jun 2018, 05:17
- Forum: Mapping / Modding tools & discussions
- Topic: Need help figuring out the AI and its functions
- Replies: 8
- Views: 6075
Re: Need help figuring out the AI and its functions
Your question sounds to me as if you're looking for in-game chat commands with which you can control an allied AI. Nexus AI only supports "help!". NullBot AI chat commands are documented in the first message of the respective thread . If you're actually looking for AI script documentation,...
- 01 May 2018, 17:44
- Forum: Development
- Topic: Warzone2100 4.0.0 Design from scratch for future processors.
- Replies: 32
- Views: 20915
Re: Warzone2100 4.0.0 Design from scratch for future process
I agree that underpowered cyborgs are pretty much a plot hole in the Campaign. The Synaptic Link is described as one of the crucial technologies, yet the only visible result of it is that it allows the useless cyborg production. I don't think it needs to be fixed by adding new sub-systems into the g...
- 29 Apr 2018, 17:40
- Forum: Development
- Topic: Help needed testing 3.2.x Campaign games!
- Replies: 1535
- Views: 702032
Re: Help needed testing 3.2.x Campaign games!
I'm really worried about that gameI'll have to do what many are doing, look for a similar game
- 06 Apr 2018, 20:22
- Forum: Balance
- Topic: mobile artillery has unlimited life vs ripple
- Replies: 2
- Views: 10284
Re: mobile artillery has unlimited life vs ripple
For now mobile artillery is designed to hard-counter stationary artillery, but die much faster against a regular tank army due to being expensive. This is a reasonable rock-paper-scissors situation, even if not entirely realistic. Long-range artillery is good for destroying buildings, not tanks. It ...
- 03 Apr 2018, 17:25
- Forum: Mapping / Modding tools & discussions
- Topic: Where are Campaign maps located?
- Replies: 2
- Views: 2654
Re: Where are Campaign maps located?
For whatever reason, they currently seem to reside in base/wrf.
- 31 Mar 2018, 18:51
- Forum: Coding
- Topic: Automated testing
- Replies: 3
- Views: 5142
Re: Automated testing
*dreams of an AI that could beat campaign missions for automated testing purposes*
- 18 Mar 2018, 23:18
- Forum: Coding
- Topic: WZstring. QString replacement. Need community help.
- Replies: 29
- Views: 42453
Re: WZstring. QString replacement. Need community help.
...is great as long as you make sure that the string is not temporary. I'm responsible for dozens of such crashes at work, so i recommend extreme caution and address-sanitized builds every time you do this (:taking string views rather than making string copies
- 09 Mar 2018, 05:36
- Forum: Game related Discussions
- Topic: Best weapon campaign
- Replies: 2
- Views: 4015
Re: Best weapon campaign
What are the best weapon in campaign? Lancer Rocket. In particular in gamma campaign. Assault Gun. And why they are the best weapon? I don't have an easy answer for that. As for lancers, i cannot stop thinking about this as some part of the story. Lancers are an invention of The Project itself - yo...
- 05 Mar 2018, 18:59
- Forum: Development
- Topic: Help needed testing 3.2.x Campaign games!
- Replies: 1535
- Views: 702032
Re: Help needed testing 3.2.x Campaign games!
The "penetrating" trait is a HUGE buff. Like, makes the weapon multiple times stronger. Stats would need to be toned down dramatically if you are to enable that.
- 20 Feb 2018, 19:10
- Forum: Scripting
- Topic: Changing script documentation from LaTeX/PDF to Markdown
- Replies: 8
- Views: 17130
Re: Changing script documentation from LaTeX/PDF to Markdown
I've been mostly thinking of doxygen as the better alternative. It works similarly to our LaTeX system (scans the source code and produces a bunch of plain-html files that can be put into the buildbot directory to minimize website maintenance work) but is definitely less esoteric. It might accidenta...
- 08 Feb 2018, 19:59
- Forum: Technical Help / Troubleshooting
- Topic: Installing on Windows 7 with the Chocolatey package manager
- Replies: 4
- Views: 3663
Re: Installing on Windows 7 with the Chocolatey package mana
Every piece of malware has a fancy official website and provides an installer for windows. Very few of them make it into package managers. Forgon , thank you, very nice. I haven't heard of this package manager before, and i doubt many windows users are smart enough to appreciate it, but i hope it'd ...
- 26 Jan 2018, 04:32
- Forum: Addon discussions
- Topic: Enhanced Balance Mod for 3.x
- Replies: 225
- Views: 199586
Re: Enhanced Balance Mod for 3.x
AIs should only be able to give valid orders, same as players, and they should be unable to do anything else without causing a desync in multiplayer. Because if AIs are allowed to give themselves research, humans would also be able to do that in multiplayer by substituting AI scripts to do whatever ...
- 16 Jan 2018, 06:52
- Forum: Technical Help / Troubleshooting
- Topic: warzone as crashed in windows 7
- Replies: 1
- Views: 2833
Re: warzone as crashed in windows 7
That's a lot of NVIDIA drivers in the stack trace. I haven't heard of many problems with NVIDIA drivers, but still, as a routine advice, upgrading or downgrading those might help.
- 16 Jan 2018, 06:49
- Forum: Development
- Topic: New release planning (3.2.4)/ 3.3.0
- Replies: 118
- Views: 62337
Re: New release planning (3.2.4)/ 3.3.0
HQ being a requirement for design is there to nerf tank rushes (requires the rusher to pay $100 and around 30 seconds of two-truck work), and HQ being a requirement for mg tower nerfs truck/tower rushes in a similar manner. HQ requirement for the minimap (and designs) makes it a fun target for vtol ...