Search found 12 matches
- 12 Jun 2010, 19:18
- Forum: 2.3.x
- Topic: Updated EditWorld 32 for 2.x (2.1.x, 2.2.x ...)
- Replies: 50
- Views: 93294
Re: Updated EditWorld 32 for 2.x (2.1.x, 2.2.x ...)
Please do, as I am not totally convinced. LOL
- 12 Jun 2010, 01:40
- Forum: 2.3.x
- Topic: Updated EditWorld 32 for 2.x (2.1.x, 2.2.x ...)
- Replies: 50
- Views: 93294
Re: Updated EditWorld 32 for 2.x (2.1.x, 2.2.x ...)
I currently do use flame, but I wanted to also give this a try. Plus I also excitedly await a better release of flaME for mac. By that I mean not having to launch from Terminal and without the two bugs it currently has.
- 10 Jun 2010, 23:36
- Forum: 2.3.x
- Topic: Updated EditWorld 32 for 2.x (2.1.x, 2.2.x ...)
- Replies: 50
- Views: 93294
Re: Updated EditWorld 32 for 2.x (2.1.x, 2.2.x ...)
This is the error I get.
- 12 Apr 2010, 01:57
- Forum: News and announcements
- Topic: 2.3 beta 13 is released!
- Replies: 28
- Views: 23255
Re: 2.3 beta 13 is released!
lol, /kick Crymson Gyn
- 25 Mar 2010, 23:30
- Forum: News and announcements
- Topic: 2.3 Beta 11a is released!
- Replies: 82
- Views: 55734
Re: 2.3 Beta 11a is released!
Can you be more specific about the situation in which your sensor started firing on the barrel/artifact This I believe will also happen in campaign and here is how it happens..... 1)Build a sensor unit 2)Find a barrel, artifact, or something else you can pick up **Make sure you have some kind of ar...
- 22 Mar 2010, 23:40
- Forum: Artwork
- Topic: Gfx Improvement Ideas / WZM Format proposals
- Replies: 59
- Views: 46997
Re: Gfx Improvement Ideas / WZM Format proposals
So what has happened since last September?
- 28 Feb 2010, 05:24
- Forum: News and announcements
- Topic: 2.3 Beta 11a is released!
- Replies: 82
- Views: 55734
Re: 2.3 Beta 11a is released!
I've also seen the cyborgs without bodies, when I saw it though it was an entire army a team member had.
- 23 Feb 2010, 03:40
- Forum: Mapping / Modding tools & discussions
- Topic: A Map Editor
- Replies: 305
- Views: 128705
Re: A Map Editor
I would also love to see a mac version of this. I know alot of people would benefit from mac and linux ports.
- 11 Dec 2009, 00:43
- Forum: Technical Help / Troubleshooting
- Topic: WZ 2.3 beta 3 crashes in campaing (mac 10.5.8)
- Replies: 2
- Views: 1430
Re: WZ 2.3 beta 3 crashes in campaing (mac 10.5.8)
I found out how to make it crash. when you are loading a transport for re-enforcements select a unit to transport and the in the box that shows the vehicles that are in the transport click it to get it out of the transport. It immediately crashes. P.s. That wasn't the only way it crashed. it also cr...
- 10 Dec 2009, 03:54
- Forum: Technical Help / Troubleshooting
- Topic: WZ 2.3 beta 3 crashes in campaing (mac 10.5.8)
- Replies: 2
- Views: 1430
WZ 2.3 beta 3 crashes in campaing (mac 10.5.8)
It has crashed 2 times today but I have no idea why. I attached the 2 reports i got to send to apple.
- 03 Dec 2009, 00:33
- Forum: Technical Help / Troubleshooting
- Topic: WZ crashes online (mac 10.5.8)
- Replies: 0
- Views: 1102
WZ crashes online (mac 10.5.8)
WZ is crashing when the connection is dropped by the host before I quit myself. Also some times it crashes when I'm hosting the game. Not in game, but in the lobby. I will attach the apple crash reports for this. I forgot to put this: its version 2.3 beta 3 UPDATE** it crashed while i was in a multi...
- 01 Dec 2009, 00:51
- Forum: Technical Help / Troubleshooting
- Topic: Multiplayer game crashes 2.2.4 (Mac Leopard 10.5.8) Updated
- Replies: 1
- Views: 1138
Multiplayer game crashes 2.2.4 (Mac Leopard 10.5.8) Updated
It crashes just a few minutes after the multiplayer game starts. I really haven't played online much so its kinda frustrating that when I start playing it crashes. :stare: The only report I have is the Apple Crash report which I attached. All help appreciated. Thanks in Advance. This just happened b...