Search found 32 matches

by CinC
19 Feb 2011, 19:08
Forum: Mapping / Modding tools & discussions
Topic: [DEVELOPMENT] Campaign 4 Development Thread
Replies: 408
Views: 134316

Re: Community-developed "Campaign 4". Any interest?

I think the idea sounds funny. If you are able to tell the story further so do it.... I would be glad to test it.
by CinC
08 Jan 2011, 20:31
Forum: Ideas and suggestions
Topic: Artillery-Spotting UAVs
Replies: 8
Views: 3595

Re: Artillery-Spotting UAVs

I think the idea of an UAV is not that bad. I like the idea of a cheap aerial recon unit (or maybe something like a aerial commander for VTOLs. They attack when the UAV set the target). I guess the landing issue could be solved by a simple script which forbids the UAV to land, or you take original s...
by CinC
14 Nov 2010, 00:36
Forum: Artwork
Topic: New Models for 3.0, that make use of the mask feature wanted
Replies: 249
Views: 130274

Re: New Models for 3.0, that make use of the mask feature wa

I'm sorry I have to say this, but; I hope these are for a mod and are not official replacements. They are good models, but honestly I like the official stuff better. Very encouraging words... I would say the model is great. But as an improvement: set the missiles deeper in the ground, but let the c...
by CinC
07 Nov 2010, 15:27
Forum: Ideas and suggestions
Topic: Idea/Suggestion - Spy unit
Replies: 8
Views: 3788

Re: Idea/Suggestion - Spy unit

I wish that there was a spy unit...just cyborg spy unit. So that cyborg will be your spy and you can select to follow orders from the enemy...just for the enemy that is he decided to follow hes order so that he cant be spoted but the unit would be expensive and there should be 3 types... Type 1(fas...
by CinC
18 Oct 2010, 20:39
Forum: Artwork
Topic: zarulhairee's artwork
Replies: 93
Views: 49267

Re: Drone concept

Interesting painting, but how does it moves? I doesn't see any propulsion, or is this only the body?
by CinC
17 Oct 2010, 22:02
Forum: Artwork
Topic: zarulhairee's artwork
Replies: 93
Views: 49267

Re: Stealth unit concept

Roux Le Corps wrote:nice, but i think that if we added more un-customizable units (or even semi customizable) we would be detracting from what warzone is ^_^

Why? Give them a special "stealth" body, problem solved.
by CinC
26 Sep 2010, 10:30
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 988712

Re: Models by Jorzi (AR)

marsbound2024 wrote:I noticed that. I am not blind. But I do believe that once we can get them textured, we should implement them in-game. Whatever it takes to get a working modification of the current models.
Good idea but i guess there were a problem with the engine. But if it is possible, i would agree.
by CinC
24 Sep 2010, 22:48
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 988712

Re: Models by Jorzi (AR)

Forgot to say, heavy track is exactly 90 tris (180 for both). Texture is 512x512 atm, will resize later. I thought I would post a preview shot of what the new ingame tanks will be like, just for your viewing pleasure :wink: I only use the ao maps since the tracks and turret don't have real textures...
by CinC
23 Sep 2010, 23:19
Forum: Ideas and suggestions
Topic: nuclear missile silo!
Replies: 7
Views: 4073

Re: nuclear missile silo!

I would be interested if it is even possible to generate a mushroom cloud and fallout on the momentary engine....
if not any discussion is more or less useless, isn't it?

But nukes could be a solution for lasersats, by killing them (movie seq?) maybe something like starwars empire at war) :hmm:
by CinC
20 Sep 2010, 16:13
Forum: Ideas and suggestions
Topic: VTOL and the rearming pad
Replies: 5
Views: 3103

VTOL and the rearming pad

I have a minor improvement idea: If i produce in the present a VTOL, the VTOL flies to the delivery point. Then i have to set manually a place on the rearming pad. When i don't set an manually pad, there is always chaos after an attack. They will land wherever they want. And in the most cases they d...
by CinC
20 Sep 2010, 13:16
Forum: Ideas and suggestions
Topic: successor for Bunker Buster
Replies: 42
Views: 13939

Re: successor for Bunker Buster

Verin wrote:JUST GIVE IT MORE RANGE
...and a little more basic damage...
by CinC
19 Sep 2010, 21:22
Forum: Artwork
Topic: New icons needed for 2.3.5 (final)
Replies: 33
Views: 19910

Re: New icons needed for 2.3.5 (final)

no problem, any time again...(especially if you need some for an tank transporter...)
by CinC
19 Sep 2010, 17:28
Forum: News and announcements
Topic: Final call for balance adjustments in 2.3.5!
Replies: 28
Views: 18837

Re: Final call for balance adjustments in 2.3.5!

you 're right i took the wrong version, it is in version 3.
by CinC
19 Sep 2010, 16:01
Forum: News and announcements
Topic: Final call for balance adjustments in 2.3.5!
Replies: 28
Views: 18837

Re: Final call for balance adjustments in 2.3.5!

trust me it is a screen shot of the 2.3.5 trunk
by CinC
19 Sep 2010, 15:38
Forum: News and announcements
Topic: Final call for balance adjustments in 2.3.5!
Replies: 28
Views: 18837

Re: Final call for balance adjustments in 2.3.5!

I tried today the version 2.3.5 in a skirmish game. I think the weapons are fine balanced but i guess there is a problem with the AI. One picture says more than thousand words... wz2100-20100919_152404-Sk-MizaMaze.jpg This is the AI in all technology stages.... :lol2: As you see the AI is restricted...