Search found 32 matches
- 19 Feb 2011, 19:08
- Forum: Mapping / Modding tools & discussions
- Topic: [DEVELOPMENT] Campaign 4 Development Thread
- Replies: 408
- Views: 134316
Re: Community-developed "Campaign 4". Any interest?
I think the idea sounds funny. If you are able to tell the story further so do it.... I would be glad to test it.
- 08 Jan 2011, 20:31
- Forum: Ideas and suggestions
- Topic: Artillery-Spotting UAVs
- Replies: 8
- Views: 3595
Re: Artillery-Spotting UAVs
I think the idea of an UAV is not that bad. I like the idea of a cheap aerial recon unit (or maybe something like a aerial commander for VTOLs. They attack when the UAV set the target). I guess the landing issue could be solved by a simple script which forbids the UAV to land, or you take original s...
- 14 Nov 2010, 00:36
- Forum: Artwork
- Topic: New Models for 3.0, that make use of the mask feature wanted
- Replies: 249
- Views: 130274
Re: New Models for 3.0, that make use of the mask feature wa
I'm sorry I have to say this, but; I hope these are for a mod and are not official replacements. They are good models, but honestly I like the official stuff better. Very encouraging words... I would say the model is great. But as an improvement: set the missiles deeper in the ground, but let the c...
- 07 Nov 2010, 15:27
- Forum: Ideas and suggestions
- Topic: Idea/Suggestion - Spy unit
- Replies: 8
- Views: 3788
Re: Idea/Suggestion - Spy unit
I wish that there was a spy unit...just cyborg spy unit. So that cyborg will be your spy and you can select to follow orders from the enemy...just for the enemy that is he decided to follow hes order so that he cant be spoted but the unit would be expensive and there should be 3 types... Type 1(fas...
- 18 Oct 2010, 20:39
- Forum: Artwork
- Topic: zarulhairee's artwork
- Replies: 93
- Views: 49267
Re: Drone concept
Interesting painting, but how does it moves? I doesn't see any propulsion, or is this only the body?
- 17 Oct 2010, 22:02
- Forum: Artwork
- Topic: zarulhairee's artwork
- Replies: 93
- Views: 49267
Re: Stealth unit concept
Roux Le Corps wrote:nice, but i think that if we added more un-customizable units (or even semi customizable) we would be detracting from what warzone is ^_^
Why? Give them a special "stealth" body, problem solved.
- 26 Sep 2010, 10:30
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 988712
Re: Models by Jorzi (AR)
Good idea but i guess there were a problem with the engine. But if it is possible, i would agree.marsbound2024 wrote:I noticed that. I am not blind. But I do believe that once we can get them textured, we should implement them in-game. Whatever it takes to get a working modification of the current models.
- 24 Sep 2010, 22:48
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 988712
Re: Models by Jorzi (AR)
Forgot to say, heavy track is exactly 90 tris (180 for both). Texture is 512x512 atm, will resize later. I thought I would post a preview shot of what the new ingame tanks will be like, just for your viewing pleasure :wink: I only use the ao maps since the tracks and turret don't have real textures...
- 23 Sep 2010, 23:19
- Forum: Ideas and suggestions
- Topic: nuclear missile silo!
- Replies: 7
- Views: 4073
Re: nuclear missile silo!
I would be interested if it is even possible to generate a mushroom cloud and fallout on the momentary engine....
if not any discussion is more or less useless, isn't it?
But nukes could be a solution for lasersats, by killing them (movie seq?) maybe something like starwars empire at war)
if not any discussion is more or less useless, isn't it?
But nukes could be a solution for lasersats, by killing them (movie seq?) maybe something like starwars empire at war)
- 20 Sep 2010, 16:13
- Forum: Ideas and suggestions
- Topic: VTOL and the rearming pad
- Replies: 5
- Views: 3103
VTOL and the rearming pad
I have a minor improvement idea: If i produce in the present a VTOL, the VTOL flies to the delivery point. Then i have to set manually a place on the rearming pad. When i don't set an manually pad, there is always chaos after an attack. They will land wherever they want. And in the most cases they d...
- 20 Sep 2010, 13:16
- Forum: Ideas and suggestions
- Topic: successor for Bunker Buster
- Replies: 42
- Views: 13939
Re: successor for Bunker Buster
...and a little more basic damage...Verin wrote:JUST GIVE IT MORE RANGE
- 19 Sep 2010, 21:22
- Forum: Artwork
- Topic: New icons needed for 2.3.5 (final)
- Replies: 33
- Views: 19910
Re: New icons needed for 2.3.5 (final)
no problem, any time again...(especially if you need some for an tank transporter...)
- 19 Sep 2010, 17:28
- Forum: News and announcements
- Topic: Final call for balance adjustments in 2.3.5!
- Replies: 28
- Views: 18837
Re: Final call for balance adjustments in 2.3.5!
you 're right i took the wrong version, it is in version 3.
- 19 Sep 2010, 16:01
- Forum: News and announcements
- Topic: Final call for balance adjustments in 2.3.5!
- Replies: 28
- Views: 18837
Re: Final call for balance adjustments in 2.3.5!
trust me it is a screen shot of the 2.3.5 trunk
- 19 Sep 2010, 15:38
- Forum: News and announcements
- Topic: Final call for balance adjustments in 2.3.5!
- Replies: 28
- Views: 18837
Re: Final call for balance adjustments in 2.3.5!
I tried today the version 2.3.5 in a skirmish game. I think the weapons are fine balanced but i guess there is a problem with the AI. One picture says more than thousand words... wz2100-20100919_152404-Sk-MizaMaze.jpg This is the AI in all technology stages.... :lol2: As you see the AI is restricted...