Search found 14 matches
- 11 Jun 2022, 14:05
- Forum: Ideas and suggestions
- Topic: No x match modifiers
- Replies: 0
- Views: 4587
No x match modifiers
Hi all, Looking at match modifiers (i.e building limits) it seems they're not quite accommodated for during a match. Example: setting Cyborg factory limit to 0, still: 1. builds a cyborg factory when "advanced bases" option is enabled 2. has available for research, in Research menu, cyborg...
- 09 Jun 2022, 11:51
- Forum: Game related Discussions
- Topic: Hellstorm firing pattern (v4.2.7)
- Replies: 2
- Views: 3403
Re: Hellstorm firing pattern (v4.2.7)
Thank you kindly Berserk Cyborg!
- 08 Jun 2022, 12:29
- Forum: Game related Discussions
- Topic: Hellstorm firing pattern (v4.2.7)
- Replies: 2
- Views: 3403
Hellstorm firing pattern (v4.2.7)
Hello all, Not sure if the following is a bug or by (re)design - but the Hellstorm weapon (both turret and emplacement) firing pattern is different from that of what I recall from the days of playing this game in v3.x.x Current Pattern: fires 3 shells in one salvo with a longer reload time than orig...
- 27 Oct 2021, 00:24
- Forum: Game related Discussions
- Topic: Sensors
- Replies: 6
- Views: 12372
Re: Sensors
Whilst still on the subject of sensors, and somewhat in correlation with a recent fix in v4.2.0 - Could someone explain the difference of assigning indirect fire droids (mortars, howitzers, rocket/missile artillery) directly to a commander, which doesn't increase commander's control group count, ver...
- 22 May 2013, 20:01
- Forum: Other Talk
- Topic: WZ2100 Tank Designs and Crew Layouts
- Replies: 10
- Views: 9978
Re: WZ2100 Tank Designs and Crew Layouts
Never really thought about units/droids being manned, they never really touched upon the subject in the game. Going by what information is given to us via the singleplayer I've written an overview of the tank's progression and role in Warzone 2100. ----- During the early stages of The Project, vehic...
- 14 Jan 2011, 02:52
- Forum: Technical Help / Troubleshooting
- Topic: Health Calculation
- Replies: 4
- Views: 2227
Health Calculation
Hey all, Have a question- the answer may have been mentioned somewhere else, but the Search function isn't giving me anything. What is the formula/calculation for total HP of a unit? I'm taking a guess here, but is it: (Body HP + turret HP) x propulsion multiplier = total HP note: Body HP includes u...
- 12 Nov 2010, 22:41
- Forum: News and announcements
- Topic: 3.0-beta 2 is released!
- Replies: 32
- Views: 30181
Re: 3.0-beta 2 is released!
http://en.wikipedia.org/wiki/Warzone_2100Kreuvf wrote:Do you have a reliable source for that? :/dmdilks wrote:The game was release in April 10, 1999 [...].
- 28 Oct 2010, 14:49
- Forum: News and announcements
- Topic: 3.0-beta 1 is released!
- Replies: 80
- Views: 56546
Re: 3.0-beta 1 is released!
Powzone, In regards to your problem, it may seem like you don't have the chipset drivers installed for your motherboard, they are important as they control everything from hard drive messages to PCI messages. In regards to your Eeepc, here is the link for the correct chipset drivers; http://download...
- 10 Oct 2010, 21:42
- Forum: Other Talk
- Topic: Penny for a noob sir?
- Replies: 9
- Views: 3866
Im cured, it's a miracle!
Wow, some great replies there! Not the repetitive, mindless skulduggery that you'll find rife on the EA fourms :D Seems like Assaults cannons are good for getting up close and personal, as its name suggests, whilst the Hyper Velocity Cannon is more of a long range harder hitter due to its longer rel...
- 08 Oct 2010, 16:07
- Forum: Other Talk
- Topic: Penny for a noob sir?
- Replies: 9
- Views: 3866
Penny for a noob sir?
As the subject names suggests, here to seek answers to some questions I've got about Warzone 2100. Been recently playing through the campaign mode again, been a while since I last played it on the PSX many moons ago :D Anyways, on with the questions; 1) What practical Advantage's and disadvantages d...
- 29 Jul 2010, 17:02
- Forum: Other Talk
- Topic: Just to let the devs know
- Replies: 4
- Views: 3060
Just to let the devs know
Hey all, Was looking through the tickets for development roadmap of milestone 3.0 and noticed this ticket http://developer.wz2100.net/ticket/348 It mentions upgrading to the OpenAL components of OpenAL 2.0.6.0. Just to let you guys know that the latest version of OpenAL can be found here http://foru...
- 22 Oct 2009, 19:18
- Forum: Development
- Topic: 5.1 surround sound FTW!
- Replies: 9
- Views: 5683
Re: 5.1 surround sound FTW!
Lovely bits of information there Kosh, some i already knew about.
Now, would you be as so kind as to list the multi-speaker abled soundcards that run in Vista that do not have a 'native' AL Device.
Now, would you be as so kind as to list the multi-speaker abled soundcards that run in Vista that do not have a 'native' AL Device.
- 15 Oct 2009, 13:57
- Forum: Development
- Topic: 5.1 surround sound FTW!
- Replies: 9
- Views: 5683
Re: 5.1 surround sound FTW!
the surround feature of the creative x-fi cards is also present in windows XP.
Those without a creative x-fi card but have a surround speaker system would still be able to get surround sound because openAL would get the speaker config from the operating system and render the sound appropriately.
Those without a creative x-fi card but have a surround speaker system would still be able to get surround sound because openAL would get the speaker config from the operating system and render the sound appropriately.
- 14 Oct 2009, 12:43
- Forum: Development
- Topic: 5.1 surround sound FTW!
- Replies: 9
- Views: 5683
5.1 surround sound FTW!
Hi all, I've been following the development roadmap for 2.2.4 since 2.2.3 came out. Have noticed that ticket #925 (http://developer.wz2100.net/ticket/925) has been put back to development of 2.2.5 Id like to say that using OpenAL to render 5.1 sound for Warzone 2100 would be fantastic! I myself, and...