Search found 11 matches
- 16 Oct 2009, 06:36
- Forum: Mapping / Modding tools & discussions
- Topic: Custom tileset causing map to not show in WZ
- Replies: 3
- Views: 1946
Re: Custom tileset causing map to not show in WZ
I guess the use of PCX format would cause it, yeah. It seems like the editor isn't too fond of PNG, though, which makes it a pain to work with. It crashes the editor when trying to load a PNG tileset. Of course, it is indexed and no fancy options. I've tried GIMP and MS Paint to export the PNG with ...
- 15 Oct 2009, 21:00
- Forum: Mapping / Modding tools & discussions
- Topic: Custom tileset causing map to not show in WZ
- Replies: 3
- Views: 1946
Custom tileset causing map to not show in WZ
I'm just experimenting with the map editor while trying to learn it. I'm having a bit of difficulty getting a custom tileset to work properly. Everything works fine in the editor and I am able to export the map OK. Once that's done, I add a 'texpages' directory which includes testset.pcx and testset...
- 15 Oct 2009, 04:19
- Forum: Ideas and suggestions
- Topic: Enable vehicle transport on multiplay/skirmish
- Replies: 91
- Views: 43216
Re: Enable vehicle transport on multiplay/skirmish
Also, although it's not realistic, perhaps vehicle transports wouldn't be able to carry trucks. Yeah, it doesn't make sense, but it ensures that cyborg transports will always be useful.
- 14 Oct 2009, 12:39
- Forum: Development
- Topic: Unlimited VTOLS ??
- Replies: 8
- Views: 2979
Re: Unlimited VTOLS ??
The other day, my friend and I were playing against a few bots just screwing around. I started sending Cyborg Transports to attack large groups of enemies that were not equipped with any AA weapons. Cyborg Transports have a limitless machinegun. Eventually, my friend cranked out 241 transports and s...
- 14 Oct 2009, 07:59
- Forum: Artwork
- Topic: New interface buttons
- Replies: 13
- Views: 7581
Re: New interface buttons
The problem is that everyone wants something different. Some want the old icons, some want the new ones. Some want smooth, clean graphics, while others want a very retro look. Without much direction as to what people want, it's hard to go in any single direction without having to constantly remake t...
- 12 Oct 2009, 13:52
- Forum: Ideas and suggestions
- Topic: Remove the maximum unit cost
- Replies: 38
- Views: 15884
Re: Remove the maximum unit cost
I'd appreciate if some of the more artistic types around here could come up with a new bar for the design screen to indicate a "wrap around" or otherwise "over the normal limits" look. I think Avestron hit the nail on the head here. A color coding system would be best. It is inc...
- 12 Oct 2009, 13:10
- Forum: Artwork
- Topic: New interface buttons
- Replies: 13
- Views: 7581
Re: New interface buttons
Nice. I like it. Where I can get them ? Nowhere yet. They aren't anywhere near finished and look out of place because only a few of the buttons have been done. I think the bigger problem might be that they look out-of-place with the flat look of the rest of Warzone. I don't know how to fix that, bu...
- 12 Oct 2009, 09:05
- Forum: Artwork
- Topic: New interface buttons
- Replies: 13
- Views: 7581
New interface buttons
http://img145.imageshack.us/img145/111/newbuttons.png Left are the originals, right are the new ones that I made. They aren't much different than the originals because most people seem to want to keep the same general appearance. I didn't make new icons yet, either. They are a lot smoother and the ...
- 10 Oct 2009, 17:50
- Forum: Ideas and suggestions
- Topic: Extra vehicle system
- Replies: 10
- Views: 5248
Re: Extra vehicle system
I like the idea, but I think being able to select more than one option for a single unit would be overpowered and add unnecessary complexity. It also seems like this is one of those ideas that would be difficult to implement well and so will probably never be used. Would be nice to also see: Engine ...
- 08 Oct 2009, 13:52
- Forum: Ideas and suggestions
- Topic: some warzone idea's
- Replies: 4
- Views: 3001
Re: some warzone idea's
another idea, there should be somekind of peace time on startup. like say 20min or so. where people can not attack eachother. since the last times I played there is always sombody rushing another player within 5 minutes into the game. this is very anoying. There's one problem with that idea: it mea...
- 08 Oct 2009, 13:47
- Forum: Ideas and suggestions
- Topic: Advanced missile & laser tech; A solution to OP artillery
- Replies: 7
- Views: 7028
Advanced missile & laser tech; A solution to OP artillery
Long range artillery can easily become quite a pain. Essentially, some matches have everyone building up huge amounts of ripple rockets/archangel missiles. CB turrets can come in handy, but when you've got more than even 10 ripple rocket/archangel emplacements, it gets kind of pointless. An actual d...