Search found 11 matches

by silberfuchs
16 Oct 2009, 06:36
Forum: Mapping / Modding tools & discussions
Topic: Custom tileset causing map to not show in WZ
Replies: 3
Views: 1946

Re: Custom tileset causing map to not show in WZ

I guess the use of PCX format would cause it, yeah. It seems like the editor isn't too fond of PNG, though, which makes it a pain to work with. It crashes the editor when trying to load a PNG tileset. Of course, it is indexed and no fancy options. I've tried GIMP and MS Paint to export the PNG with ...
by silberfuchs
15 Oct 2009, 21:00
Forum: Mapping / Modding tools & discussions
Topic: Custom tileset causing map to not show in WZ
Replies: 3
Views: 1946

Custom tileset causing map to not show in WZ

I'm just experimenting with the map editor while trying to learn it. I'm having a bit of difficulty getting a custom tileset to work properly. Everything works fine in the editor and I am able to export the map OK. Once that's done, I add a 'texpages' directory which includes testset.pcx and testset...
by silberfuchs
15 Oct 2009, 04:19
Forum: Ideas and suggestions
Topic: Enable vehicle transport on multiplay/skirmish
Replies: 91
Views: 43216

Re: Enable vehicle transport on multiplay/skirmish

Also, although it's not realistic, perhaps vehicle transports wouldn't be able to carry trucks. Yeah, it doesn't make sense, but it ensures that cyborg transports will always be useful.
by silberfuchs
14 Oct 2009, 12:39
Forum: Development
Topic: Unlimited VTOLS ??
Replies: 8
Views: 2979

Re: Unlimited VTOLS ??

The other day, my friend and I were playing against a few bots just screwing around. I started sending Cyborg Transports to attack large groups of enemies that were not equipped with any AA weapons. Cyborg Transports have a limitless machinegun. Eventually, my friend cranked out 241 transports and s...
by silberfuchs
14 Oct 2009, 07:59
Forum: Artwork
Topic: New interface buttons
Replies: 13
Views: 7581

Re: New interface buttons

The problem is that everyone wants something different. Some want the old icons, some want the new ones. Some want smooth, clean graphics, while others want a very retro look. Without much direction as to what people want, it's hard to go in any single direction without having to constantly remake t...
by silberfuchs
12 Oct 2009, 13:52
Forum: Ideas and suggestions
Topic: Remove the maximum unit cost
Replies: 38
Views: 15884

Re: Remove the maximum unit cost

I'd appreciate if some of the more artistic types around here could come up with a new bar for the design screen to indicate a "wrap around" or otherwise "over the normal limits" look. I think Avestron hit the nail on the head here. A color coding system would be best. It is inc...
by silberfuchs
12 Oct 2009, 13:10
Forum: Artwork
Topic: New interface buttons
Replies: 13
Views: 7581

Re: New interface buttons

Nice. I like it. Where I can get them ? Nowhere yet. They aren't anywhere near finished and look out of place because only a few of the buttons have been done. I think the bigger problem might be that they look out-of-place with the flat look of the rest of Warzone. I don't know how to fix that, bu...
by silberfuchs
12 Oct 2009, 09:05
Forum: Artwork
Topic: New interface buttons
Replies: 13
Views: 7581

New interface buttons

http://img145.imageshack.us/img145/111/newbuttons.png Left are the originals, right are the new ones that I made. They aren't much different than the originals because most people seem to want to keep the same general appearance. I didn't make new icons yet, either. They are a lot smoother and the ...
by silberfuchs
10 Oct 2009, 17:50
Forum: Ideas and suggestions
Topic: Extra vehicle system
Replies: 10
Views: 5248

Re: Extra vehicle system

I like the idea, but I think being able to select more than one option for a single unit would be overpowered and add unnecessary complexity. It also seems like this is one of those ideas that would be difficult to implement well and so will probably never be used. Would be nice to also see: Engine ...
by silberfuchs
08 Oct 2009, 13:52
Forum: Ideas and suggestions
Topic: some warzone idea's
Replies: 4
Views: 3001

Re: some warzone idea's

another idea, there should be somekind of peace time on startup. like say 20min or so. where people can not attack eachother. since the last times I played there is always sombody rushing another player within 5 minutes into the game. this is very anoying. There's one problem with that idea: it mea...
by silberfuchs
08 Oct 2009, 13:47
Forum: Ideas and suggestions
Topic: Advanced missile & laser tech; A solution to OP artillery
Replies: 7
Views: 7028

Advanced missile & laser tech; A solution to OP artillery

Long range artillery can easily become quite a pain. Essentially, some matches have everyone building up huge amounts of ripple rockets/archangel missiles. CB turrets can come in handy, but when you've got more than even 10 ripple rocket/archangel emplacements, it gets kind of pointless. An actual d...