.
Windows ? So you've assumed. Those are actually Solar Panel Arrays of the future and thus Berg has actually addressed a nonsensical aspect of WZ's tech forecasting - to wit, that there would only be a fossil fuel energy resource and absolutely no renewables.
- Whip
.
Search found 1182 matches
- 28 Oct 2010, 23:41
- Forum: Artwork
- Topic: New Models for 3.0, that make use of the mask feature wanted
- Replies: 249
- Views: 128129
- 28 Oct 2010, 16:28
- Forum: Other Talk
- Topic: Similar game to WZ but lost name, perhaps you know it?
- Replies: 9
- Views: 5156
Re: Similar game to WZ but lost name, perhaps you know it?
Really wish the cyborgs in WZ were like those in Syndicate, that would be AWESOME. How would they be different? I won't preempt aubergine speaking to that question but I will provide the Borg Design UI / Mechanic from the first Syndicate as that may be useful to the discussion. (1993 - DOS lo res s...
- 28 Oct 2010, 14:38
- Forum: Other Talk
- Topic: Similar game to WZ but lost name, perhaps you know it?
- Replies: 9
- Views: 5156
Re: Similar game to WZ but lost name, perhaps you know it?
OMG, I used to love Syndicate! That was one of my all time favourite games. Really wish the cyborgs in WZ were like those in Syndicate, that would be AWESOME. The in-game graphics of Syndicate were also really awesome, even though it was done in 2D IIRC. Agree. :) Peter Molyneux said this in 2006: ...
- 28 Oct 2010, 08:23
- Forum: Game related Discussions
- Topic: WZ Screenshots!
- Replies: 606
- Views: 1696775
Re: WZ Screenshots!
.
A painterly vista. A painful insertion on the outskirts of hostile territory. Need to run Triumph in the Balance in the new terrain renderer with Berg's cliff texture substituted soon.
A painterly vista. A painful insertion on the outskirts of hostile territory. Need to run Triumph in the Balance in the new terrain renderer with Berg's cliff texture substituted soon.
- 28 Oct 2010, 07:48
- Forum: Artwork
- Topic: New Models for 3.0, that make use of the mask feature wanted
- Replies: 249
- Views: 128129
Re: New Models for 3.0, that make use of the mask feature wa
Wicked good, those pepperpots. And those rock formations make me antsy to map again.
- whip
- whip
- 28 Oct 2010, 00:51
- Forum: Game related Discussions
- Topic: WZ Screenshots!
- Replies: 606
- Views: 1696775
Re: WZ Screenshots!
Yup.lav_coyote25 wrote:
jetski - scav style.
I'm thinking of making a WZ Comedy Mod for mp in 2011 when I get back to the game creatively.
See: viewtopic.php?f=8&t=6892
- Whipper
.
- 28 Oct 2010, 00:43
- Forum: Other Talk
- Topic: Similar game to WZ but lost name, perhaps you know it?
- Replies: 9
- Views: 5156
Re: Similar game to WZ but lost name, perhaps you know it?
. First level you are a pterodactyl which since birds are descended from dinosaurs makes sense in your memory, Yihka . :wink: This game goes back to 1999 when WZ was also first released. What WZ called "Strategy by Design" in making your tanks, this game called that GPM "Part-o-Matic&...
- 27 Oct 2010, 14:38
- Forum: Game related Discussions
- Topic: WZ Screenshots!
- Replies: 606
- Views: 1696775
Re: WZ Screenshots!
.
Baba Trike water ski scooter ?
Baba Trike water ski scooter ?
- 22 Oct 2009, 19:40
- Forum: Other Talk
- Topic: The Future of RTS...& the 7 Deadly Sins
- Replies: 151
- Views: 78096
Re: The Future of RTS...& the 7 Deadly Sins
. Guts, Grace & The Other: Imagination is a wonderful thing but without guts and grace it ain't worth a hill of beans. - from Rman's "Incisions With Precision: An Excavation for Light" (in the pub pipeline) I spoke to Buginator's request for a concise wrap-up (in one post) to all the t...
- 12 Oct 2009, 19:08
- Forum: Mapping / Modding tools & discussions
- Topic: "War School"-A Map/Mod W.I.P.-locked sticky
- Replies: 302
- Views: 165779
Re: "War School" - A Map / Mod W.I.P.
. My last bit of "housekeeping" in this thread (I'm a stickler for details as much good manners) before I turn to focus exclusively (instead of posting that is) on my new site and future home of "WS 2112" (among much other stuff, interests, projects) which I'm making in "Joo...
- 11 Oct 2009, 19:45
- Forum: Addon discussions
- Topic: All Warzone Mods In a single Thread
- Replies: 6
- Views: 19482
Re: All Warzone Mods In a single Thread
. Nice topic. Big thanks for info! Cool. ;) Glad you found it helpful and also that you brought it up because here is some more info in the way of a big update to this thread: Yet another info-link UPDATE to new WZ art assets by community artists...... I call them "Art Assets" but for all ...
- 11 Oct 2009, 16:13
- Forum: Artwork
- Topic: Models by MaNGusT (AR)
- Replies: 870
- Views: 6353206
Re: models by MaNGusT
. Here's a series of close-up snaps in which the details of geometry and texture are more apparent than the usual strategic camera distance PoV. This viewpoint also gives some idea of how these would look in "DRIVE Mode". Once you set in-motion a strategic maneuver jumping into and out of ...
- 11 Oct 2009, 09:42
- Forum: Artwork
- Topic: Models by MaNGusT (AR)
- Replies: 870
- Views: 6353206
Re: models by MaNGusT
? mechs? there are none of our modifyied bodies of textures there O_o You sure you posted the right things on the right place, whip? xD Oops... sorry.... when I created the target to your guys mod I forgot to "apply" so part of your guys mod was merged with core base.wz along with my modi...
- 11 Oct 2009, 08:21
- Forum: Artwork
- Topic: Models by MaNGusT (AR)
- Replies: 870
- Views: 6353206
Re: models by MaNGusT
This is how they look on my lap top....Olrox wrote:The textures too too saturate on my pc, I think. I'm seeing if we can fix that, anyone else got the same feeling?
- 10 Oct 2009, 16:21
- Forum: Artwork
- Topic: Mech Prototypes WIP
- Replies: 96
- Views: 99763
Re: Mech Prototypes WIP
Why not shrink the model to just about the size of a cyborg? Limit the options to light bodies, and you have a perfect clone of an ED-209 ( Robocop ). :twisted: Yea, the Robocop look is cool. I also like the new Ironman. :) XANAX will be able to speak to this with more authority but what I can ment...