Search found 1182 matches

by whippersnapper
23 Sep 2009, 17:21
Forum: Mapping / Modding tools & discussions
Topic: Bodies - Meshing
Replies: 53
Views: 24936

Re: Bodies - Meshing

. Love the asymmetric design Olrox and think it will work-out quite well for ground units, however - You brought this up yourself, Olrox, and i agreed at the time and still do - Vtols should have their own dedicated bodies because of aerodynamic considerations (with H2O naval bods the symmetry would...
by whippersnapper
22 Sep 2009, 20:57
Forum: Technical Help / Troubleshooting
Topic: it keeps crashing and crashing and crashing
Replies: 20
Views: 5708

Re: it keeps crashing and crashing and crashing

I somehow doubt this. The codebase would turn into ifdef hell. and also direct x is NOT cross platform at all. which is the MAIN reason it was done away with. from one who was there. That sounds correct to me. I think Zarel is thinking about the old software renderer? @ Lav: I would agree and only a...
by whippersnapper
22 Sep 2009, 20:48
Forum: Ideas and suggestions
Topic: prop animations
Replies: 9
Views: 5843

Re: prop animations

since I've messed with .ani files maybe we can make wheels turn? tracks move? helicopter blades rotate? etc. & all that cool stuff it would be so awesome :3 Yo, what up ? Anims ? ;) Can be done, no doubt but it falls back ultimately (assuming coders are into the work involved) to the overhead i...
by whippersnapper
22 Sep 2009, 12:59
Forum: Technical Help / Troubleshooting
Topic: Problem, any help would be cool thanks :)
Replies: 10
Views: 3503

Re: Problem, any help would be cool thanks :)

Thanks for the replys, I'll try older drivers, and I can only switch between 16 and 24 bit for the desktop, On-board graphics are the bane of my life, Your 32MB of Vid Mem are indeed your bane..... That said... and after doing what has already been suggested.... try turning off all non-essential ap...
by whippersnapper
22 Sep 2009, 00:19
Forum: Mapping / Modding tools & discussions
Topic: Map crashes in game
Replies: 19
Views: 8622

Re: Map crashes in game

Hello whippersnapper I downloaded the mytestmapA.wz and it works, I can play on the map and it shows me the map preview normally. So I think there must be something wrong with my compiler, do you already know what that could be? During my compiler does not work as it is now, can I please send you s...
by whippersnapper
21 Sep 2009, 19:46
Forum: Mapping / Modding tools & discussions
Topic: Map crashes in game
Replies: 19
Views: 8622

Re: Map crashes in game

. I opened your mytestmap.lnd in 32EW checked it out, did not see any problems so compiled my own map.wz and it ran fine in-game. Here is the map.wz I compiled attached.. As for map10a - there are many probs with it I do not have time to fix now but all are the same thing... placing more than one Ob...
by whippersnapper
21 Sep 2009, 18:17
Forum: Mapping / Modding tools & discussions
Topic: "War School"-A Map/Mod W.I.P.-locked sticky
Replies: 302
Views: 167607

Re: "War School" - A Map / Mod W.I.P.

The text editor is late beta and mostly bug free, but it needs more definition files. Only weapons.txt works as of now, but more are on the way. An excellent choice of beginnings as weapons.txt editing, IMHO, can account for both crux and the most "bang for the buck" type mod editing that...
by whippersnapper
21 Sep 2009, 17:41
Forum: Mapping / Modding tools & discussions
Topic: "War School"-A Map/Mod W.I.P.-locked sticky
Replies: 302
Views: 167607

Re: "War School" - A Map / Mod W.I.P.

ah its a shame i lack the modding skill you have as i envisage a faction in europe called Imperium. of course its british, lets assume by 2100 the world is radically different as stated by mongolia being able to sustain a war against china lets assume that in this timeline britain became incredibly...
by whippersnapper
20 Sep 2009, 19:15
Forum: Other Talk
Topic: StartCraft 2 no LAN play?
Replies: 28
Views: 12050

Re: StartCraft 2 no LAN play?

. I'm not sure I would characterize any of that as a "money grab" without knowing what the development costs + promotion costs + manufacturing & distribution costs are. In the case of the recent "GTA 4" the development costs alone were $ 100 Million and adding the costs to br...
by whippersnapper
20 Sep 2009, 18:37
Forum: Mapping / Modding tools & discussions
Topic: "War School"-A Map/Mod W.I.P.-locked sticky
Replies: 302
Views: 167607

Re: "War School" - A Map / Mod W.I.P.

. The 3 Mangodai Faction Bodies: The Mangodai are an ultra Trans-humanist faction with original ties to Nexus which itself had seeded their secret enclave in a remote northern region of Eurasia (back story covered & dramatized in the tale I wrote called "Redemption" featuring Dr. Reed'...
by whippersnapper
20 Sep 2009, 11:31
Forum: Technical Help / Troubleshooting
Topic: Need advice on A.I. script
Replies: 26
Views: 7488

Re: Need advice on A.I. script

Ahh... well that explains it. Thanks a bunch for the tip, but I gave up on coding around the time that Rman Jack disappeared (God bless him wherever he is now). So I won't be pursuing anymore AI changes now that it's working. 3D-CG and art is the only thing I plan on getting my hands dirty with now...
by whippersnapper
20 Sep 2009, 09:46
Forum: Other Talk
Topic: Trifles & Peeves: A jazzy riffing...
Replies: 11
Views: 4089

Re: Trifles & Peeves: A jazzy riffing...

Someone sure loves the sound of fingers hitting keys. http://www.freesmileys.org/smileys/smiley-computer005.gif Once I go over 1000 words, I would start to use pictures. :P ;) ha! Actually when creating whole cloth (or from a blank slate) in literary art forms, music, or various graphic mediums my ...
by whippersnapper
20 Sep 2009, 08:55
Forum: Technical Help / Troubleshooting
Topic: Need advice on A.I. script
Replies: 26
Views: 7488

Re: Need advice on A.I. script

. Everything I suggested as a solution to your probs in my second post was confirmed by your stdout.txt and stderr.txt output. And btw, the vtol constructor was NEVER stock nor was the borg engineer introduced as its replacement (the borg engineer was released long before we came up with the first r...
by whippersnapper
20 Sep 2009, 08:05
Forum: Technical Help / Troubleshooting
Topic: How do I add more than one mod with command lines?
Replies: 3
Views: 1391

Re: How do I add more than one mod with command lines?

. Facts are: the update I made to Grims mod last June (located in Showcase bb) is compatible with v.2.2.1, v.2.2.2 and v.2.2.3 game binaries (which was the point of my effort) and it is also compatible with Become Prey A.I. which also runs with those binaries (the version of BP that was scripted to ...
by whippersnapper
19 Sep 2009, 23:16
Forum: Other Talk
Topic: Trifles & Peeves: A jazzy riffing...
Replies: 11
Views: 4089

Re: Trifles & Peeves: A jazzy riffing...

another fine piece of piecean prose - is it this that was before written on last or am i thinking of another? sure tis familiar sounding. :) I'm sure you read an earlier version. Probably the re-write I did at RTS.net with some key feedback by our mutual WZ bud, Karmazilla. This particular revision...