Search found 45 matches

by Puhdoo
29 Aug 2012, 09:36
Forum: Other Talk
Topic: The Talking Smileys Thread
Replies: 31
Views: 11076

Re: The Talking Smileys Thread

:shock: wtf is going on here O_o
by Puhdoo
29 Aug 2012, 08:08
Forum: Coding
Topic: Qestion about Coding-Setup
Replies: 18
Views: 15976

Re: Qestion about Coding-Setup

Thanks, got it from git now, seems to be 2.3.9 what I have now, at least regarding the ChangeLog-file in that branch which
I downloaded.

...already working on my mod :)
by Puhdoo
25 Aug 2012, 00:40
Forum: Coding
Topic: Qestion about Coding-Setup
Replies: 18
Views: 15976

Re: Qestion about Coding-Setup

I saw that my sourcecode is 2.3 branch r11744, so I browsed the repository on https://warzone2100.svn.sourceforge.net ... rzone2100/ again, and could find only branches containing 2.3-versions up to ~2.3.5.

Is there anywhere the sourcecode for the 2.3.9 release still available?
by Puhdoo
24 Aug 2012, 19:55
Forum: Coding
Topic: Qestion about Coding-Setup
Replies: 18
Views: 15976

Re: Qestion about Coding-Setup

Finally my build works :) , so here's what I had to change in order to get it through (in Debug Configuration): (With the "sourcecode"-directory I refer to the folder where I downloaded the Warzone2100-sourcecode from the repo into, the "Property Pages" in VS2010 you can open und...
by Puhdoo
24 Aug 2012, 16:46
Forum: Coding
Topic: Qestion about Coding-Setup
Replies: 18
Views: 15976

Re: Qestion about Coding-Setup

For me they work O_o , you should be directed to sourceforge.
If you are not on a windows machine you should check for links in other compile guides.
by Puhdoo
24 Aug 2012, 15:34
Forum: Coding
Topic: Qestion about Coding-Setup
Replies: 18
Views: 15976

Re: Qestion about Coding-Setup

I followed the links in the compile-guide (http://developer.wz2100.net/wiki/Compil ... ndows/MSVC)
look under 'Prerequesites'
by Puhdoo
24 Aug 2012, 03:48
Forum: Addon discussions
Topic: Puhdoo's Maps
Replies: 14
Views: 6667

Re: Puhdoo's Maps

got it, have to read those licenses a bit more detailed, maybe I'll update it. For now it's GPL 2+, in accordance with what I chose in FlaME... so when I'm going to change this, I would have to recompile in FlaME with the new license and reupload the maps I guess, can I somehow avoid loosing all tho...
by Puhdoo
24 Aug 2012, 02:01
Forum: Coding
Topic: Qestion about Coding-Setup
Replies: 18
Views: 15976

Re: Qestion about Coding-Setup

I found out that those .l and .y files from the /src folder... - level_lexer.l - message_lexer.l / message_parser.y - scriptvals_lexer.l / scriptvals_parser.y ...are not flex&bisoned into corresponding lex.c/tab.c/tab.h files because they alltogether form the Warzone2100.lex.c, Warzone2100.tab.c...
by Puhdoo
23 Aug 2012, 17:18
Forum: Coding
Topic: Qestion about Coding-Setup
Replies: 18
Views: 15976

Re: Qestion about Coding-Setup

1>Using "BisonParser" task from the task factory "XamlTaskFactory". 1>Task "BisonParser" 1> cmd.exe /C "C:\Users\Dave\AppData\Local\Temp\f243cdd463b146a997779ce17ad4a6f1.cmd" 1> bison.exe -d -l -b message_parser -o C:\Users\Dave\Desktop\wzproj\win32\..\src\War...
by Puhdoo
22 Aug 2012, 22:30
Forum: Coding
Topic: Qestion about Coding-Setup
Replies: 18
Views: 15976

Re: Qestion about Coding-Setup

1>------ Build started: Project: Warzone2100, Configuration: Debug Win32 ------ 1> Revision unchanged (11744). Skipping. 1> old = "11744M"; new = "11744M" 1> Generating parser based on grammar... 1> Generating parser based on grammar... 1> Generating lexical analyser... 1> Genera...
by Puhdoo
22 Aug 2012, 19:33
Forum: Coding
Topic: Qestion about Coding-Setup
Replies: 18
Views: 15976

Re: Qestion about Coding-Setup

http://developer.wz2100.net/attachment/ ... 102705.rar

here's a devpkg with many libraries already included, just in case someone else needs that too.
Was already half around the planet with grabbing files from everywhere on the internet :shock:
by Puhdoo
21 Aug 2012, 02:18
Forum: Addon discussions
Topic: Puhdoo's Maps
Replies: 14
Views: 6667

Re: Puhdoo's Maps

Thats exactly what I expected NoQ :)

In FlaME I had to specify a licence when compiling the map, I selected GPLv2+ or sth like that, do I really need to explicitly mention this with every new upload?

Regards,
Puhdoo
by Puhdoo
21 Aug 2012, 02:13
Forum: Coding
Topic: Qestion about Coding-Setup
Replies: 18
Views: 15976

Re: Qestion about Coding-Setup

I know that it's possible e.g. to insert a new body into the game without compiling from source, I did so already with making the pie-model, a basic texture, editing the txt-files etc... but for the changes/features I'd like to implement it's necessary to do some source-code modifications/extensions...
by Puhdoo
20 Aug 2012, 01:58
Forum: Coding
Topic: Qestion about Coding-Setup
Replies: 18
Views: 15976

Re: Qestion about Coding-Setup

mmh actually I'd like to create my mod for 2.3.9 because this is the version which I know from playing the game...
so it's much easier to see when I made sth buggy etc

And in case I'm able to finish the mod, I could still try to adjust it for 3.x later.

So where do I find that devpkg? :wink:
by Puhdoo
20 Aug 2012, 01:25
Forum: Coding
Topic: Qestion about Coding-Setup
Replies: 18
Views: 15976

Qestion about Coding-Setup

Hello, regarding a mod for Warzone2100 2.3.9 I'm currently working on, I need some help with the coding setup... I'm on a Windows 7 64bit machine and have already installed flex&bison, Visual Studio C++ Express 2010. I downloaded the sourcecode from https://warzone2100.svn.sourceforge.net/svnroo...