Search found 285 matches
- 05 Oct 2008, 19:00
- Forum: Development
- Topic: Post your system specs
- Replies: 130
- Views: 60893
Re: Post your system specs
Desktop: Intel core 2 quad Q6600 2,4 Ghz @ 3,2 Ghz 4GB DDR2 @ 1100Mhz Nvidia Geforce 8800GT @ Stock Samsung Syncmaster 2693HM 25,5" Laptop: Intel Core 2 Duo T7300 @2,0 Ghz 2GB DDR2 @ 533Mhz Nvidia Geforce M8600GT 15,4 UWXGA HTPC: AMD Athlon X2 4450 @2,4Ghz 2GB DDR2 @800Mhz AMD Radeon X3400 Onbo...
- 29 Sep 2008, 19:36
- Forum: Other Talk
- Topic: can i just ask
- Replies: 44
- Views: 16284
Re: can i just ask
It's not smart to let us know where you're hidingClockWork wrote:Uhh, everyone is going to want to eradicate me for saying this but…I’m from the USA.
*runs and hides in bomb shelter.*
please dont hurt me!
*researches advanced composite alloy structure materials.*
Dutch Speaking Belgium huray
- 09 Jun 2008, 10:10
- Forum: Technical Help / Troubleshooting
- Topic: Cannot quit???
- Replies: 12
- Views: 4958
Re: Cannot quit???
Why would anybody want to stop playing wz ?
- 19 May 2008, 10:37
- Forum: Addon discussions
- Topic: an alternative intro movie (part with satellite)
- Replies: 17
- Views: 9669
Re: an alternative intro movie (part with satellite)
True. I will be available in about one month. Its all about school now
- 24 Apr 2008, 20:11
- Forum: Addon discussions
- Topic: Rebalancing Mod v20070826
- Replies: 12
- Views: 7747
Re: Rebalancing Mod v20070826
Perhaps the two of you could work together on it! I think it would be a waste to not make us of your experience with balancing !
- 17 Apr 2008, 21:50
- Forum: Game related Discussions
- Topic: WZ Screenshots!
- Replies: 606
- Views: 1691554
Re: WZ Screenshoots!
Ooh yes, Something that might help here: Before going into a "screenshot making session" turn on your image enhancements in the video card control center! Pay special attention to Anti aliasing, anisotrophic filtering and mipmapping. AA and AF should be set to atleast 2* or more. Mipmpaai...
- 28 Mar 2008, 13:34
- Forum: Development
- Topic: Preventing `Painting'
- Replies: 28
- Views: 9694
Re: Preventing `Painting'
Great idea.
I have to admit that i sometimes "painted" some bunkers to draw fire away from my already operative structures when playing against the AI. Pretty lame tactic
I have to admit that i sometimes "painted" some bunkers to draw fire away from my already operative structures when playing against the AI. Pretty lame tactic
- 25 Mar 2008, 19:19
- Forum: Other Talk
- Topic: 1 to 100 post count!!!
- Replies: 99
- Views: 33896
Re: 1 to 100 post count!!!
The good ol' days
- 25 Mar 2008, 02:59
- Forum: Development
- Topic: Menu background revived
- Replies: 23
- Views: 11127
Re: Menu background revived
looks great. i think the lettering on the factory ("f1") shouldn't have such hard edges -- if it were to look just a little splotched or worn around the edges, i think it'd look authentically painted on :) I ve had some requests to do the "F1" in 3D as if its been soldered on o...
- 24 Mar 2008, 03:24
- Forum: Development
- Topic: Menu background revived
- Replies: 23
- Views: 11127
Re: Menu background revived
Lol, it's an old body mod i make. Called Scorpion! If you want I can send you the pie file. And btw; the name's williamArchAngel wrote: nothing to do with the topic i know but joe what the hell is that unit? i suppose its a new super heavy body or what?? xD
- 21 Mar 2008, 18:00
- Forum: Other Talk
- Topic: Say to everyone how you love WZ2100
- Replies: 8
- Views: 4828
Re: Say to everyone how you love WZ2100
Sweet !!! :d
- 19 Mar 2008, 22:52
- Forum: Development
- Topic: Menu background revived
- Replies: 23
- Views: 11127
Re: Menu background revived
With the basement, you mean the concrete area on which the entire structure, (includig the pipes and silo) is resting. As in "foundation" ? Or do you mean the concrete part underneath the factory itself ? Since you're saying: make it look more random and more tied to the terrain i suppose ...
- 19 Mar 2008, 21:13
- Forum: Other Talk
- Topic: 1 to 100 post count!!!
- Replies: 99
- Views: 33896
- 19 Mar 2008, 20:52
- Forum: Development
- Topic: Menu background revived
- Replies: 23
- Views: 11127
Re: Menu background revived
what do you mean by extending? higher or wider ?
And why do you think it would be more realistic that way ?
I don't really understand
And why do you think it would be more realistic that way ?
I don't really understand
- 19 Mar 2008, 19:27
- Forum: Development
- Topic: Menu background revived
- Replies: 23
- Views: 11127
Re: Menu background revived
For me this could be the final version:
-Changed some materials to look more realistic.
-Added detail to the factory.
-added some light and volumetric smoke effects.
-some small other tweaks.
-Changed some materials to look more realistic.
-Added detail to the factory.
-added some light and volumetric smoke effects.
-some small other tweaks.