Search found 61 matches

by Ilr
18 Jan 2010, 04:53
Forum: Other Talk
Topic: Warzone 3.0 Graphics
Replies: 27
Views: 7833

Re: Warzone 3.0 Graphics

I could whip a few raw meshes, as long as nobody will object to slight changes in design. What I would suggest improving first, are textures(32 bit please?) and if anyone's up to take this pain in the butt mission - add per pixel lighting. Why? It's a much better way to add far detail than hi-poly ...
by Ilr
07 Jan 2010, 03:26
Forum: Other Talk
Topic: Warzone 3.0 Graphics
Replies: 27
Views: 7833

Re: Warzone 3.0 Graphics

so wait... 3.0 means you're officially transitioning to TRUNK? Will adding custom maps and stats be made easier? B/c I STILL can't alter any of the Campaign turret stats in my TRUNK version. Also I find the directory structures Extremely lacking in proper documentation and output/identification. On ...
by Ilr
17 Oct 2009, 21:45
Forum: Other Talk
Topic: I don't like the new velocity changes
Replies: 44
Views: 7816

Re: I don't like the new velocity changes

You guys should be thankful this game doesn't have lag compensation. ...so much more annoying... Just out of curiosity though, where is this Velocity value adjusted? In stats? B/c I'd love to turn it down a ways for AT missiles. I think it's kinda BS-'y that they move as fast a cannon rounds in the ...
by Ilr
11 Oct 2009, 23:22
Forum: Development
Topic: ATTN: All warzone testers (Sneak peek @ 2.2.4/ 2.3.0)
Replies: 13
Views: 2663

Re: ATTN: All warzone testers (Sneak peek @ 2.2.4/ 2.3.0)

I'm noticing something else new/weird here... When units are assigned to my commanders later in the campaign... they stay in the same spot nomatter what unless the Commander is told to target a specific foe and set to "Pursue". ...when simply clicking on terrain, only the commander himself moves to ...
by Ilr
11 Oct 2009, 22:54
Forum: Technical Help / Troubleshooting
Topic: rebuild search patch?
Replies: 3
Views: 837

Re: rebuild search patch?

I get it ALL the time too and still have no idea what would fix it. I searched my ENTIRE registry looking for its source but still couldn't find the problem. I'm assuming it's only native to windows XP and is some kind of directory data conflict (that most likely causes the voodoo "silent crash") .....
by Ilr
11 Oct 2009, 02:04
Forum: Technical Help / Troubleshooting
Topic: Commander Issues...
Replies: 4
Views: 1004

Re: Commander Issues...

OK two more issues with commanders: Sometimes units gets un-assigned from a commander automatically. I mean that suddenly in the middle of a battle they get independent - they don't have the * sign next to them. Now, I know that close range are limited to a commander, but it happens to mortar rocke...
by Ilr
09 Oct 2009, 01:11
Forum: Development
Topic: ATTN: All warzone testers (Sneak peek @ 2.2.4/ 2.3.0)
Replies: 13
Views: 2663

Re: ATTN: All warzone testers (Sneak peek @ 2.2.4/ 2.3.0)

Yes and I've tried all of those already, global, campaign, autoload, ...even mods/original... both in the root directory and the shared directory. And in every case, the directory structures that work fine on Vanilla versions of WZ, do not work on TRUNK. TRUNK is overriding my custom stats nomatter ...
by Ilr
08 Oct 2009, 22:30
Forum: Technical Help / Troubleshooting
Topic: Units becomming Locked or None Usable!
Replies: 22
Views: 3574

Re: Units becomming Locked or None Usable!

Yep, I think I have definitive proof of that now... and It's not just hovers either, I caught it happening over ground too. ...this happened accidentally and it almost lost me my commander to a single cyborg so I rushed a repair droid to him and started clearing the area around them... TEST-8.zip Go...
by Ilr
08 Oct 2009, 02:22
Forum: Technical Help / Troubleshooting
Topic: Units becomming Locked or None Usable!
Replies: 22
Views: 3574

Re: Units becomming Locked or None Usable!

Zero Mods... info |05:04:57: [rebuildSearchPath] * Failed to remove path C:\Xapps\WZone/share/warzone2100/\ again error |05:05:11: [scrValDefLoad] Sound ID not available not found last message repeated 2 times error |06:11:05: [pie_ImageFileID] Assert in Warzone: pieblitfunc.c:166 (ID < ImageFile->N...
by Ilr
08 Oct 2009, 02:20
Forum: Development
Topic: ATTN: All warzone testers (Sneak peek @ 2.2.4/ 2.3.0)
Replies: 13
Views: 2663

Re: ATTN: All warzone testers (Sneak peek @ 2.2.4/ 2.3.0)

Here's a compressed Savegame of my commander in the process of getting "stuck" in real time. ilr_savegame.zip He can still be dis-lodged by repeatedly mouse-click spamming so this might not be a perfect example of this bug, but clicking "R" for repair does not work at all. ...also in that savegame: ...
by Ilr
08 Oct 2009, 01:42
Forum: Technical Help / Troubleshooting
Topic: Units becomming Locked or None Usable!
Replies: 22
Views: 3574

Re: Units becomming Locked or None Usable!

How do you know they are still connected? If the host drops then the game is screwed up for everyone else. They should end the game on host drop. I've actually seen "ghost connections" like this on other games where some buggy scripts or net-code cause a player to technically remain connected but t...
by Ilr
07 Oct 2009, 22:36
Forum: Technical Help / Troubleshooting
Topic: Units becomming Locked or None Usable!
Replies: 22
Views: 3574

Re: Units becomming Locked or None Usable!

That's pretty crazy that it would actually cause the net-code to stop working, but wouldn't even show up in a campaign save-game...

...but then again it caused my Veteran Commander to "lose all rank" too so I guess anything's possible at this point O_O
by Ilr
07 Oct 2009, 07:41
Forum: Technical Help / Troubleshooting
Topic: Units becomming Locked or None Usable!
Replies: 22
Views: 3574

Re: Units becomming Locked or None Usable!

...right-Shift + backspace to enable in-game.

I've reported this bug in the latest version and think I have a pretty good bead on how to reproduce it,
will try to capture a savegame next time it happens..
by Ilr
07 Oct 2009, 07:08
Forum: Development
Topic: ATTN: All warzone testers (Sneak peek @ 2.2.4/ 2.3.0)
Replies: 13
Views: 2663

Re: ATTN: All warzone testers (Sneak peek @ 2.2.4/ 2.3.0)

(sys specs) I tested several parts of the Campaign including some older Savegames from previous versions which loaded fine. It no longer Crashes on any Transport missions :D :cool: :D ...and did not "close" randomly after certain missions either. However the range of TankKillers on mission 9 Beta (...
by Ilr
07 Oct 2009, 06:41
Forum: Development
Topic: Post your system specs
Replies: 130
Views: 38216

Re: Post your system specs

AMD Athlon MP(multiproc 2 x 2400mhz ) Dual Thread. 1024kb SDRAM x 266 FSB AC97 WDM onboard sound - AMD ver 5.10 GeForce 7600 GS overclocked 512mb OpenGL supported, 100% (confirmed /w GLview extentions) Driver ver: 6.14.0011.8618 --- DirX ver 9.0c WinXP Pro 5.1 build 2600 WZ display: 1024 x 768 windo...