Search found 85 matches

by smallfly
06 Apr 2014, 17:31
Forum: Coding
Topic: More research items per page
Replies: 22
Views: 17985

Re: More research items per page

vexed wrote:Also, everything still must work @ 640x480, that is the smallest resolution we support.
... and with my current code changes 640x480 and 800x600 wouldnt be supported:
640x480.png
640x480.png (128.09 KiB) Viewed 11605 times
800x600.png
800x600.png (233.13 KiB) Viewed 11605 times
Thus I cannot send any commits at the moment.
by smallfly
05 Apr 2014, 19:30
Forum: Coding
Topic: More research items per page
Replies: 22
Views: 17985

Re: More research items per page

While the maximized menus look fine... maximized_menus.png ... there is a problem with the position with the design menu. design_menu.png I had to adjust the position of the design elements (right part of design editor) so that they are visible at all. #define RADTLX (OBJ_BACKX + OBJ_BACKWIDTH + BAS...
by smallfly
05 Apr 2014, 15:51
Forum: Coding
Topic: More research items per page
Replies: 22
Views: 17985

Re: More research items per page [SOLVED]

The right part of the unit editor seems to be invisible (more probably: positioned outside the screen) when applying the patch. So I need to do some research on that, before finally comitting the patch.
by smallfly
05 Apr 2014, 11:16
Forum: Coding
Topic: More research items per page
Replies: 22
Views: 17985

Re: More research items per page [SOLVED]

Very nice! Probably worth committing? I tried a pull request, but it does not work, because I changed the code in 3.1.1 tag and when I commit to the current master there are lots of commits. pull_request2.png If I do more changes to the game I will switch to the master version, so that I can contri...
by smallfly
04 Apr 2014, 22:25
Forum: Coding
Topic: Compile Errors MSVS2012 Win7 64bit wz3.1.1 [SOLVED]
Replies: 10
Views: 11303

Re: Compile Errors MSVS2012 Win7 64bit wz3.1.1 [SOLVED]

In order to compile the RELEASE version of Warzone 3.1.1 I had to compile some libraries by myself: libogg_static.lib libvorbisfile_static.lib libvorbis_static.lib To compile them just open the visual studio 2010 solution files contained in libogg-1.3.1.zip and libvorbis-1.3.4.zip (to be downloaded ...
by smallfly
04 Apr 2014, 21:48
Forum: Coding
Topic: More research items per page
Replies: 22
Views: 17985

Re: More research items per page [SOLVED]

Now I also maximized the horizontal menu:
maximized_menus.png
Necessary code changes:
hci.h.png
by smallfly
04 Apr 2014, 21:40
Forum: Coding
Topic: More research items per page
Replies: 22
Views: 17985

Re: More research items per page [SOLVED]

Sorry, I cannot help you with the distorsion effect. The 3d distorsion has nothing to do with the user interface overlay. So please stick to topic. If you want to further elaborate on the distorsion, you should do this in the thread you linked yourself.
by smallfly
04 Apr 2014, 17:24
Forum: Coding
Topic: More research items per page
Replies: 22
Views: 17985

More research items per page

Maximized the menu height to see much more research/structure items at once. What do you think?
more_research_items_per_page.png
hci.h.png
hci.h.png (28.83 KiB) Viewed 11721 times
hci.h.2.png
hci.h.2.png (24.7 KiB) Viewed 11721 times
by smallfly
04 Apr 2014, 10:32
Forum: Coding
Topic: Compile Errors MSVS2012 Win7 64bit wz3.1.1 [SOLVED]
Replies: 10
Views: 11303

Re: Compile Errors MSVS2012 Win7 64bit wz3.1.1 [SOLVED]

This is why I said to compile all the libs yourself, and don't go for the pre-packaged ones. I did not compile any lib by myself and it works well. (Just as information for people with the same system configuration like me) Summarized these are my sources to successfully compile Warzone 3.1.1 DEBUG...
by smallfly
03 Apr 2014, 19:20
Forum: Coding
Topic: Compile Errors MSVS2012 Win7 64bit wz3.1.1 [SOLVED]
Replies: 10
Views: 11303

Re: Compile Errors MSVS2012 Win7 64bit wz3.1.1 i.e. unistd.h

Browsing the net I found many people having problems with the precompiled glew win64bit binaries. Thus I switched to the Win32 binaries now. They seem to work. It finally generated the Warzone2100-Dbg.exe in this folder D:\wz2100-src\repo\data To actually play the game I had to copy to this folder a...
by smallfly
03 Apr 2014, 10:05
Forum: Coding
Topic: Compile Errors MSVS2012 Win7 64bit wz3.1.1 [SOLVED]
Replies: 10
Views: 11303

Re: Compile Errors MSVS2012 Win7 64bit wz3.1.1 i.e. unistd.h

Also, it might help to post full build logs, not just the error part. Sorry, I just did not want to spam you. I though I better focus on what I though is relevant. But here we go with the full log: 1>------ Rebuild All started: Project: exceptionhandler, Configuration: Debug Win32 ------ 2>------ R...
by smallfly
02 Apr 2014, 14:44
Forum: Coding
Topic: Compile Errors MSVS2012 Win7 64bit wz3.1.1 [SOLVED]
Replies: 10
Views: 11303

Re: Compile Errors MSVS2012 Win7 64bit wz3.1.1 i.e. unistd.h

Thanks again for your help :) //edit: please scroll down to the last CODE box of this post. the other informations are already out dated. i keep them here for interested other users having similiar problems. I installed github, forked the wz2100 project to my github account and then cloned the wz210...
by smallfly
01 Apr 2014, 18:19
Forum: Coding
Topic: Compile Errors MSVS2012 Win7 64bit wz3.1.1 [SOLVED]
Replies: 10
Views: 11303

Re: Compile Errors VisualStudio Win7 64bit wz3.1.1 i.e. unis

Thanks for your help, vexed :) I installed GLEW and missing GL files now as well as the windows SDK. While the GLEW and GL errors disappeared, a "windows.h" related error is still visible (see copy of errors list at the end of this post). The "windows.h" related error lines refer to this code line #...
by smallfly
30 Mar 2014, 18:00
Forum: Coding
Topic: Compile Errors MSVS2012 Win7 64bit wz3.1.1 [SOLVED]
Replies: 10
Views: 11303

Compile Errors MSVS2012 Win7 64bit wz3.1.1 [SOLVED]

Hey together, since I want to develop visual research path system, I need to get Warzone compiled. But I encounter several errors. I'd appriciate your help. My settings: Windows 7 64 bit Visual Studio Express 2012 Warzone source Tag 3.1.1 (from https://github.com/Warzone2100/warzone2100/tree/3.1.1) ...
by smallfly
23 Dec 2013, 20:46
Forum: Mapping / Modding tools & discussions
Topic: Invalid cliffs in flame 1.29 Must be placed manually?
Replies: 4
Views: 3294

Re: Invalid cliffs in flame 1.29 Must be placed manually?

The only way is fill the map with gravel or snow and use cliff brush, and then fill the rest with grass. Thank you very much for your fast and helpful answer :-) The solution works fine. (I noticed that there are some cliff issues discussed, but I thought its only about the graphical representation...