Search found 13 matches
- 18 Sep 2009, 09:41
- Forum: Development
- Topic: Anti-Air testing
- Replies: 67
- Views: 20335
Re: Anti-Air testing
Regarding the video try a mixed array of AA like Stormbringers x40 w/20 ish Vindicators since they are on the same tech level or close to. Chances are people wont stock up on 1 single AA defensive weapon and a well placed array of Vindicators w/Cyclones or Stormbringers gets the job done. If people ...
- 13 Sep 2009, 09:35
- Forum: Ideas and suggestions
- Topic: Structure power drain.
- Replies: 15
- Views: 7926
Re: Structure power drain.
I see allot in my games that AI just filles the whole map with defense buildings and that sucks,too unrealistic. So here is an idea.to limit the huge number of towers and stuff why not make them consume power to function? Something like 1 power in 1 sec should do it. What you all think? Sounds like...
- 26 Aug 2009, 09:57
- Forum: Other Talk
- Topic: How do you play Warzone 2100 the most?
- Replies: 61
- Views: 33025
Re: How do you play Warzone 2100 the most?
Single player campaign and skirmish. Would do multiplayer if internet wasn't so buggy
- 17 Aug 2009, 00:22
- Forum: Other Talk
- Topic: What do like about Warzone 2100?
- Replies: 14
- Views: 5936
Re: What do like about Warzone 2100?
Everything about the game ;) Not having to rebuild your base every mission :stare: is a big plus. It plays well like the game Ground Control in terms of user interface but gives the user the ability to make their own units and based upon their choices they can use different strategy's. It has a pret...
- 15 Aug 2009, 01:45
- Forum: Development
- Topic: Mini-pods that can attack VTOLs?
- Replies: 28
- Views: 10208
Re: Mini-pods that can attack VTOLs?
I don't think having your artillery targeting VTOL's is a very good idea. their projectiles are too slow moving to be effective, but of course, it would be interesting to give your mortars and artillery a very small chance to hit VTOL's, even though they shouldn't target them, like in Total Annihil...
- 15 Aug 2009, 01:21
- Forum: Development
- Topic: Underpowered Anti-Air
- Replies: 44
- Views: 16796
Re: Underpowered Anti-Air
Fun too and there used to be a glitch to make tanks with heap bombs bay back in the 1.xx days Also the VTOL versions of the lancer, cannon, rail gun, etc were pretty overpowered when this glitch was used.Avestron wrote:Plasmite bombs 'are' deadly. ^_^;;;
- 15 Aug 2009, 01:17
- Forum: Development
- Topic: Underpowered Anti-Air
- Replies: 44
- Views: 16796
Re: Underpowered Anti-Air
Sorry if I come off as rude but its just when someone doesn't invest in something such as anti-tank or anti-air weapons it shouldn't really require a nerf when there is adequate AA defences available and w/new updates more weapons that can act as secondary AA defences. We could finally start to get ...
- 15 Aug 2009, 00:46
- Forum: Development
- Topic: Mini-pods that can attack VTOLs?
- Replies: 28
- Views: 10208
Re: Mini-pods that can attack VTOLs?
:D New idea: all towers can attack VTOLs. :D That would be a very good idea and to balance it just rework the accuracy vs vtol's for things like lancer hardpoints, mini rocket artillary, light/medium/heavy/etc cannons, and others. Irl any of those weapons could open fire on aircraft as long as the ...
- 14 Aug 2009, 18:39
- Forum: Development
- Topic: Underpowered Anti-Air
- Replies: 44
- Views: 16796
Re: Underpowered Anti-Air
That leaves AA as the only way to stop or hinder VTOLs, but people don't like having to invest enough into that to make a difference because it is completely useless against ground threats. Irl there was a similar AA weapon like the Cyclone that would be used against ground troops in particular vs ...
- 14 Aug 2009, 08:54
- Forum: Development
- Topic: Underpowered Anti-Air
- Replies: 44
- Views: 16796
Re: Underpowered Anti-Air
Hmm, maybe I've got the names confused, or maybe I've lost track in all the rebalances. I had thought, that after the hurricane, you got two actually effective AA batteries, one with long range and splash damage and the other with such a high fire rate that it did more DPS. The Hurricane AA is pret...
- 11 Aug 2009, 05:55
- Forum: Technical Help / Troubleshooting
- Topic: Structure Count
- Replies: 4
- Views: 1989
Re: Structure Count
Sweet thank you!
- 08 Aug 2009, 03:54
- Forum: Technical Help / Troubleshooting
- Topic: Structure Count
- Replies: 4
- Views: 1989
Structure Count
Hi I wasn't sure if I should post this question in the Help or General Discussion Page. I think in version 1.10 there was a fix so you could have like 50 or so oil derricks and 12 power generators. Is there a way in version 2.2.1 to raise the max of oil derricks above 30 and other structures as well?
- 08 Aug 2009, 03:26
- Forum: Development
- Topic: Post your system specs
- Replies: 130
- Views: 61641
Re: Post your system specs
CPU: Intel Core 2 Quad CPU Q6600 @ 2.4GHz (4 CPU's) RAM: 2GB HDD: x2 Western Digital 320gb HDD's in Raid 1, x2 Western Digital Raptor 10k rpm 74gb HDD's in RAID 0, 250gb Buslink Video: EVGA Nvidia GeForce 9800 GTX, 512mb DDR3 OC'd Edition Sound: Creative Sound Blaster X-FI Fatal1ty Edition OS: Windo...