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Search found 1567 matches
- 17 Feb 2009, 03:44
- Forum: Technical Help / Troubleshooting
- Topic: Ports used for multiplayer
- Replies: 4
- Views: 5096
- 27 Jan 2009, 02:13
- Forum: Website feedback
- Topic: Pandora-Handheld-Port ? Question for developer
- Replies: 7
- Views: 8485
Re: Pandora-Handheld-Port ? Question for developer
I've still got an arm-elf cross toolchain from RockBox/iPod, but one would need an emulator of that thing to do any reasonable testing.
But anyway, it seems to me that you just stumbled into a problem:
We are deeply, deeply sorry to say that due to licensing constraints, we can no longer allow ...
But anyway, it seems to me that you just stumbled into a problem:
We are deeply, deeply sorry to say that due to licensing constraints, we can no longer allow ...
- 19 Nov 2008, 00:10
- Forum: Development
- Topic: New Terrain
- Replies: 144
- Views: 108565
Re: New Terrain
Sheesh!
- 19 Sep 2008, 10:45
- Forum: Development
- Topic: Done?
- Replies: 18
- Views: 9186
Re: Done?
Honestly, I don't think any of us can match the quality of the original FMVs. Our budget is significantly less that Pumpkin Studios'.
I haven't read nor posted anything since weeks, but this just cried for a post. :P
Our budget is zero and still we got something done... The budget of a lot of ...
I haven't read nor posted anything since weeks, but this just cried for a post. :P
Our budget is zero and still we got something done... The budget of a lot of ...
- 04 Aug 2008, 11:48
- Forum: Addon discussions
- Topic: Another Power Generator
- Replies: 32
- Views: 17771
Re: Another Power Generator
Sure it is ok. /data/mods/global/<something>, but I guess you knew that already.
Will change the Makefiles once you commit.
Will change the Makefiles once you commit.
- 03 Aug 2008, 23:48
- Forum: Addon discussions
- Topic: Another Power Generator
- Replies: 32
- Views: 17771
Re: Another Power Generator
I think he is working directly into the main repository. (If I got that right.)Alpha93 wrote:Why don't you do your own Graphic GFX mod(like grim's)?
And mud and concrete + rust + <..> sound good.

- 03 Aug 2008, 01:41
- Forum: Other Talk
- Topic: Keyboard shortcut cheat sheet.
- Replies: 7
- Views: 11524
Re: Keyboard shortcut cheat sheet.
I would not mind if it was to become an "official piece of documentation". Someone objects? Suggestions where it should go? (readme in text and html format probably. And also the pdf in the installer?)
- 01 Aug 2008, 23:36
- Forum: Development
- Topic: Original Font Resurrected
- Replies: 27
- Views: 12653
Re: Original Font Resurrected
Just waiting for the "finished" call.elio wrote:upsjust saw this topic, amazing work
i'm for put the font in the game

And for feature parity with Dejavu of course.

(joke, I do not expect that to happen soon.)
- 01 Aug 2008, 14:53
- Forum: 2.1.x
- Topic: Mac users, where are you guys?
- Replies: 246
- Views: 240030
Re: MAC users, where are you guys?
patch -p0 ../Desktop/beta1_lighting.diff
You got it wrong.
The command you typed patches the file ...beta1_lighting.diff with input recieved on stdin.
That's obviously not what you want. You want this instead:
patch -p0 < ../Desktop/beta1_lighting.diff
Which patches the current directory with ...
You got it wrong.
The command you typed patches the file ...beta1_lighting.diff with input recieved on stdin.
That's obviously not what you want. You want this instead:
patch -p0 < ../Desktop/beta1_lighting.diff
Which patches the current directory with ...
- 01 Aug 2008, 14:01
- Forum: Development
- Topic: Original Font Resurrected
- Replies: 27
- Views: 12653
Re: Original Font Resurrected
Just wanted to make sure, since I heard speculations it was not.doom3r wrote:Vector obviously, I guess another bitmap font wasn't needed

- 01 Aug 2008, 09:58
- Forum: 2.1.x
- Topic: Menus are empty blue boxes,
- Replies: 6
- Views: 6557
Re: Menus are empty blue boxes,
Created a bugreport?
- 01 Aug 2008, 02:22
- Forum: Addon discussions
- Topic: (Ingame Music) Pouso-G - Warzone Desolation
- Replies: 22
- Views: 18513
Re: (Ingame Music) Pouso-G - Warzone Desolation
Greeaat! 
And nicely arranged. Brings some feeling with it.
(Note: I always thought Nexus had a deeper voice.
)

And nicely arranged. Brings some feeling with it.
(Note: I always thought Nexus had a deeper voice.

- 01 Aug 2008, 02:09
- Forum: Development
- Topic: What program should I comple the source code
- Replies: 1
- Views: 2010
- 31 Jul 2008, 09:57
- Forum: Technical Help / Troubleshooting
- Topic: libphysfs Problem
- Replies: 3
- Views: 2965
Re: libphysfs Problem
Which version of Warzone 2100 is that anyway? And where did you get it from?
And yes, PhysFS 1.0.1 is required for the Linux binary package of 2.0.10, and PhysFS 1.1.1 has some issue which can make the game crash when you have sound enabled. (Copying the music to ~/.warzone2100-2.1/music/ helps ...
And yes, PhysFS 1.0.1 is required for the Linux binary package of 2.0.10, and PhysFS 1.1.1 has some issue which can make the game crash when you have sound enabled. (Copying the music to ~/.warzone2100-2.1/music/ helps ...
- 31 Jul 2008, 09:55
- Forum: Website feedback
- Topic: Your Passwort behavior
- Replies: 7
- Views: 5616
Re: Your Passwort behavior
As it currently looks to me, we cannot disable that send-password feature without touching the code.
"Best" way is to never send the password and not store it anywhere either. Maybe you want to tell that the phpBB devs. ;)
And if I am not mistaken, you send the password unencrypted anyway, when ...
"Best" way is to never send the password and not store it anywhere either. Maybe you want to tell that the phpBB devs. ;)
And if I am not mistaken, you send the password unencrypted anyway, when ...