Search found 130 matches
- 24 Jan 2010, 01:54
- Forum: Ideas and suggestions
- Topic: HUD Visibility etc.
- Replies: 5
- Views: 3076
HUD Visibility etc.
Hi, since playing the new Beta on my new windows 7 notebook, I have some ideas for improving the game. 1. menu and HUD visilibility. I'm an old man, so it is difficult for me to see and identify the units im build menu, while playing with big screen resolutions. a) It is possible to link the Bulid-M...
- 24 Jan 2010, 01:28
- Forum: Other Talk
- Topic: Please test the 2.3 beta releases!
- Replies: 233
- Views: 81224
Re: Please test the 2.3 beta releases!
but it happensZarel wrote:Erm, auto-repair suddenly working? That doesn't make sense...
see screenshot.
By the way, the screenshot function seems to be messed up or does not work with windows 7
Greetings, MB
- 23 Jan 2010, 15:57
- Forum: Other Talk
- Topic: Please test the 2.3 beta releases!
- Replies: 233
- Views: 81224
Re: Please test the 2.3 beta releases!
Hi Friends , I'm back after long time. :D Sorry for beeing absent so long, but I had (and still have) heavy health problems. :( Anyway, ;) I'm testing 2.3 Beta 8. Bugs I have found so far: ======================= - Autorepair is sometimes working without has been researched - Savegame do not store b...
- 20 Nov 2008, 14:49
- Forum: Artwork
- Topic: Terrain Textures
- Replies: 547
- Views: 467411
Re: Terrain Textures
In the time I was modding and mapping for Jedi-Knight2/Jk3/ET,
I have created many terrain-textures.
I will look for them and attach them here.
I have created many terrain-textures.
I will look for them and attach them here.
- 06 Nov 2008, 14:57
- Forum: Technical Help / Troubleshooting
- Topic: map editor
- Replies: 34
- Views: 12792
Re: map editor
You should use the datasets from samples folder, not from DATA folder.
All these things are described in the tutorials.
All these things are described in the tutorials.
- 06 Nov 2008, 01:15
- Forum: Technical Help / Troubleshooting
- Topic: map editor
- Replies: 34
- Views: 12792
- 05 Nov 2008, 15:14
- Forum: Technical Help / Troubleshooting
- Topic: map editor
- Replies: 34
- Views: 12792
Re: map editor
wanna kidding me ?
All what I can see is the beginning of the path, and I need the end of it
Anyway, you have installed the editor to the wrong folder.
You have to follow the tutorials in order to have working WZ-editor.
All what I can see is the beginning of the path, and I need the end of it
Anyway, you have installed the editor to the wrong folder.
You have to follow the tutorials in order to have working WZ-editor.
- 04 Nov 2008, 15:43
- Forum: Technical Help / Troubleshooting
- Topic: map editor
- Replies: 34
- Views: 12792
Re: map editor
These screens say nothing, show your folder settings-window.
This one:
This one:
- 02 Nov 2008, 19:22
- Forum: Mapping / Modding tools & discussions
- Topic: Animated .pies
- Replies: 24
- Views: 12671
Re: Animated .pies
Was also my idea, but it seems, it is not so easy to use partikel systems in WZ. Here heavily damaged Oil-derrick: MetalBeast, can you give me the .3ds file so I can do some testing, or are you still working on it? I was away this weekend, but I will texture it tommorow and attach it here, if I'm f...
- 31 Oct 2008, 16:40
- Forum: Addon discussions
- Topic: 4 million wayward polygons
- Replies: 18
- Views: 10795
Re: 4 million wayward polygons
Awesome work man, you a real gifted at highpoly modelling abilities.
Can't wait to see it textured.
Greetings MB,
P.S. If you like please visit my 3D modelling page (I'm specialised to low poly ingame modelling)
Can't wait to see it textured.
Greetings MB,
P.S. If you like please visit my 3D modelling page (I'm specialised to low poly ingame modelling)
- 30 Oct 2008, 23:09
- Forum: Technical Help / Troubleshooting
- Topic: map editor
- Replies: 34
- Views: 12792
Re: map editor
Unfortunately, the provided installer is buggy and provides png tertiles only for desert-type maps. So if you try the other you will become an error or you must try to use my fix. Not buggy, just not done. AFAIK, Grim never made any other tilesets, so that is all anyone ever used. I guess the origi...
- 30 Oct 2008, 16:53
- Forum: Addon discussions
- Topic: NWS & GFX Skin for 2.1 Beta 4 UPDATED!
- Replies: 25
- Views: 12176
Re: NWS & GFX Skin for 2.1 Beta 4 UPDATED!
It is possible to create much better things with paint, it always depends on person who is creating the work, not on the tool which is used. ;) See this: >> Klick here for Paint Videos << All of the ones in your link are pixel art. People who use MS Paint generally favor low-color, no-anti-aliasing...
- 30 Oct 2008, 00:59
- Forum: Addon discussions
- Topic: NWS & GFX Skin for 2.1 Beta 4 UPDATED!
- Replies: 25
- Views: 12176
Re: NWS & GFX Skin for 2.1 Beta 4 UPDATED!
It is possible to create much better things with paint,Black Project wrote:
I've make these textures with Photoshop, so try to make these same textures with Paint
it always depends on person who is creating the work, not on the tool which is used.
See this: >> Klick here for Paint Videos <<
- 29 Oct 2008, 23:16
- Forum: Technical Help / Troubleshooting
- Topic: map editor
- Replies: 34
- Views: 12792
Re: map editor
Unfortunately, the provided installer is buggy and provides png tertiles only for desert-type maps.
So if you try the other you will become an error or you must try to use my fix.
So if you try the other you will become an error or you must try to use my fix.
- 29 Oct 2008, 22:55
- Forum: Technical Help / Troubleshooting
- Topic: map editor
- Replies: 34
- Views: 12792
Re: map editor
What are your folder settings ?
Describe which steps are you going, if starting new map.
Describe which steps are you going, if starting new map.